================================================================ ======== Log Rotated - 19.11.2022, 00:00:00 ================================================================ [ citizen-server-impl] server thread hitch warning: timer interval of 190 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 269 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 260 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 323 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 234 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 250 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 226 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Automatisierter Neustart um 00:00)."}" [ script:monitor] Server shutdown imminent. Kicking all players. [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 213 milliseconds ================================================================ ======== FXServer Starting - 19.11.2022, 00:00:58 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Started resource border_verpi [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Couldn't find resource elburroshop. [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_kartellljob [ citizen-server-impl] Started resource esx_kartellljob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:23762) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1931 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 00:02:16 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Started resource border_verpi [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Couldn't find resource elburroshop. [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_kartellljob [ citizen-server-impl] Started resource esx_kartellljob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:23894) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined)error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ script:mysql-async] [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ script:monitor] [txAdminClient] Threads and commands set up. All Ready.Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ script:monitor] [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ script:lockpicking] MF_LockPicking: Started [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ citizen-server-impl] server thread hitch warning: timer interval of 2106 milliseconds [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [script:essentialmode] [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 00:03:22 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Started resource border_verpi [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Couldn't find resource elburroshop. [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_kartellljob [ citizen-server-impl] Started resource esx_kartellljob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:24021) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1880 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 00:04:28 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Started resource border_verpi [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Couldn't find resource elburroshop. [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_kartellljob [ citizen-server-impl] Started resource esx_kartellljob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:24148) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1879 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 00:05:34 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Started resource border_verpi [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Couldn't find resource elburroshop. [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_kartellljob [ citizen-server-impl] Started resource esx_kartellljob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:24278) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 2030 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 00:06:41 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Started resource border_verpi [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Couldn't find resource elburroshop. [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_kartellljob [ citizen-server-impl] Started resource esx_kartellljob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:24404) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1890 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_vehiclesh] SCRIPT ERROR: @esx_vehicleshop/server/main.lua:29: attempt to get length of a nil value (local 'vehicles') [script:esx_vehiclesh] > callback (@esx_vehicleshop/server/main.lua:29) [script:esx_vehiclesh] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 00:07:47 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Started resource border_verpi [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Couldn't find resource elburroshop. [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_kartellljob [ citizen-server-impl] Started resource esx_kartellljob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:24534) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 2115 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 00:08:53 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Started resource border_verpi [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Couldn't find resource elburroshop. [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_kartellljob [ citizen-server-impl] Started resource esx_kartellljob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:24662) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1734 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 00:09:59 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! /proc/self/maps: 4050e000-4051e000 rwxp 00000000 00:00 0 4103c000-4105c000 rwxp 00000000 00:00 0 2d2b00000000-2d2b00003000 rw-p 00000000 00:00 0 2d2b00003000-2d2b00004000 ---p 00000000 00:00 0 2d2b00004000-2d2b00014000 r-xp 00000000 00:00 0 2d2b00014000-2d2b0003f000 ---p 00000000 00:00 0 2d2b0003f000-2d2b08000000 ---p 00000000 00:00 0 2d2b08000000-2d2b08021000 r--p 00000000 00:00 0 2d2b08021000-2d2b08040000 ---p 00000000 00:00 0 2d2b08040000-2d2b080cd000 rw-p 00000000 00:00 0 2d2b080cd000-2d2b08100000 ---p 00000000 00:00 0 2d2b08100000-2d2b08103000 rw-p 00000000 00:00 0 2d2b08103000-2d2b08140000 ---p 00000000 00:00 0 2d2b08140000-2d2b08180000 rw-p 00000000 00:00 0 2d2b08180000-2d2c00000000 ---p 00000000 00:00 0 5555566d5000-5555566d6000 ---p 00000000 00:00 0 [heap] 5555566d6000-5555566e9000 rw-p 00000000 00:00 0 [heap] 7fa35be50000-7fa35bf77000 rw-p 00000000 00:00 0 7fa35bf77000-7fa35bf79000 ---p 00000000 00:00 0 7fa35bf79000-7fa35c37c000 rw-p 00000000 00:00 0 7fa35c37c000-7fa35c37e000 ---p 00000000 00:00 0 7fa35c37e000-7fa35c781000 rw-p 00000000 00:00 0 7fa35c781000-7fa35c783000 ---p 00000000 00:00 0 7fa35c783000-7fa35cb86000 rw-p 00000000 00:00 0 7fa35cb86000-7fa35cb88000 ---p 00000000 00:00 0 Memory around native instruction pointer (0x7fa37ee22f94): 0x7fa37ee22f84 d0 75 f1 eb 01 c3 31 c0 c3 31 c9 48 39 ca 74 16 .u....1..1.H9.t. 0x7fa37ee22f94 0f b6 04 0f 48 ff c1 44 0f b6 44 0e ff 44 38 c0 ....H..D..D..D8. 0x7fa37ee22fa4 74 e9 44 29 c0 c3 31 c0 c3 41 57 31 c0 49 89 d7 t.D)..1..AW1.I.. 0x7fa37ee22fb4 41 56 41 55 49 89 cd b9 08 00 00 00 41 54 49 89 AVAUI.......ATI. ================================================================= Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= ================================================================= FXServer crashed. A dump can be found at /home/FXServer/server/alpine/opt/cfx-server/crashes/25ee7b37-ecc9-4b2e-4e35e782-5ef6ea4d.dmp. [ citizen-server-impl] sync thread hitch warning: timer interval of 660 milliseconds [ citizen-server-impl] network thread hitch warning: timer interval of 675 milliseconds [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. Crash report ID: 30d50868-2554-426a-9f04-a9deb11b57ca ================================================================= > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 00:11:05 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Started resource border_verpi [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Couldn't find resource elburroshop. [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_kartellljob [ citizen-server-impl] Started resource esx_kartellljob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:24951) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 2079 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 00:12:12 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Started resource border_verpi [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Couldn't find resource elburroshop. [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_kartellljob [ citizen-server-impl] Started resource esx_kartellljob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:25081) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1670 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_vehiclesh] SCRIPT ERROR: @esx_vehicleshop/server/main.lua:29: attempt to get length of a nil value (local 'vehicles') [script:esx_vehiclesh] > callback (@esx_vehicleshop/server/main.lua:29) [script:esx_vehiclesh] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 00:13:17 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Started resource border_verpi [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Couldn't find resource elburroshop. [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_kartellljob [ citizen-server-impl] Started resource esx_kartellljob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:25208) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:oxmysql] Error: Unable to establish a connection to the database! [ script:oxmysql] [Error: connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined)] [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1957 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 00:14:23 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Started resource border_verpi [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Couldn't find resource elburroshop. [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_kartellljob [ citizen-server-impl] Started resource esx_kartellljob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:25343) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1541 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 00:15:29 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Started resource border_verpi [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Couldn't find resource elburroshop. [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_kartellljob [ citizen-server-impl] Started resource esx_kartellljob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:25476) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:oxmysql] Error: Unable to establish a connection to the database! [ script:oxmysql] [Error: connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined)] [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1790 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 00:16:36 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Started resource border_verpi [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Couldn't find resource elburroshop. [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_kartellljob [ citizen-server-impl] Started resource esx_kartellljob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:25610) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1133 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:oxmysql] Database server connection established! [ script:mysql-async] [mysql-async] Database server connection established. [ citizen-server-impl] fff [ citizen-server-impl] cccc ff xx xx rr rr eee [ citizen-server-impl] cc ffff xx rrr r ee e [ citizen-server-impl] cc ff xx ... rr eeeee [ citizen-server-impl] ccccc ff xx xx ... rr eeeee [ citizen-server-impl] [ citizen-server-impl] Authenticated with cfx.re Nucleus: https://mxxontns-4elza8.users.cfx.re/ [ script:esx_garage] esx_advancedgarage: 44 vehicle(s) have been stored! [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.91 [ script:EasyAdmin] Your Version: 6.81 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin/releases/tag/6.91 [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:oxmysql] There is patch available for oxmysql - please update to the latest release (current version: 2.3.1) [ script:oxmysql] https://github.com/overextended/oxmysql/releases/tag/v2.5.4 [ script:esx_uteknark] [00:16:56] Product item in configuration (weed_pooch) found in ESX: Good! [ script:esx_uteknark] [00:16:56] Tend item in configuration (cannabis_duenger) found in ESX: Good! [ script:esx_uteknark] [00:16:56] Seed item in configuration (cannabis_seed) found in ESX: Good! [ script:esx_uteknark] SCRIPT ERROR: @esx_uteknark/lib/cropstate.lua:46: Object inserted by :insert does not fit in node at level 0 [ script:esx_uteknark] > insert (@esx_uteknark/lib/octree.lua:292) [ script:esx_uteknark] > import (@esx_uteknark/lib/cropstate.lua:46) [ script:esx_uteknark] > fn (@esx_uteknark/lib/cropstate.lua:31) [ script:wk_wars2x] [ script:wk_wars2x] // [ script:wk_wars2x] || __ __ _ _ _ _ ___ ___ _____ __ [ script:wk_wars2x] || \ \ / / _ __ _(_) |_| |_ /_\ | _ \/ __| |_ ) \/ / [ script:wk_wars2x] || \ \/\/ / '_/ _` | | _| ' \ / _ \| /\__ \ / / > < [ script:wk_wars2x] || \_/\_/|_| \__,_|_|\__|_||_| /_/ \_\_|_\|___/ /___/_/\_\ [ script:wk_wars2x] || [ script:wk_wars2x] || Created by WolfKnight [ script:wk_wars2x] || [ script:wk_wars2x] || Current version: 1.3.1 [ script:wk_wars2x] || Latest recommended version: 1.3.1 [ script:wk_wars2x] || [ script:wk_wars2x] || Wraith ARS 2X is up to date! [ script:wk_wars2x] || [ script:wk_wars2x] \\ [ script:wk_wars2x] [ citizen-server-impl] server thread hitch warning: timer interval of 296 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 203 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 201 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 250 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 227 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ script:hardcap] Connecting: Dresden l Luca [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:11000014b1e60f3' WHERE `owner` = 'steam:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:11000014b1e60f3' WHERE `identifier` = 'steam:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:11000014b1e60f3' WHERE `owner` = 'steam:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:11000014b1e60f3' WHERE `owner` = 'steam:11000014b1e60f3'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:11000014b1e60f3' WHERE `identifier` = 'steam:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:11000014b1e60f3' WHERE `identifier` = 'steam:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 192 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:11000014b1e60f3' WHERE `owner` = 'Char1:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:11000014b1e60f3' WHERE `identifier` = 'Char1:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:11000014b1e60f3' WHERE `owner` = 'Char1:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:11000014b1e60f3' WHERE `owner` = 'Char1:11000014b1e60f3'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:11000014b1e60f3' WHERE `identifier` = 'Char1:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:11000014b1e60f3' WHERE `identifier` = 'Char1:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:11000014b1e60f3'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:es_extended] [SAVED] Laura Malta [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 207 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ script:es_extended] [SAVED] Laura Malta [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 569 milliseconds [ script:es_extended] [SAVED] Laura Malta [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 214 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 224 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 237 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 259 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 202 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 221 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 226 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 192 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 207 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 210 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 218 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 230 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 254 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 229 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 192 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 192 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 219 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 197 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 279 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 218 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 255 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ script:es_extended] [SAVED] All players [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.91 [ script:EasyAdmin] Your Version: 6.81 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin/releases/tag/6.91 [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 184 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 238 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 233 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 206 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 200 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 203 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 208 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 182 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 211 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 258 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 214 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 235 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 198 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 248 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 212 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 228 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 184 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 244 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 299 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 260 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 217 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 199 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 193 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 182 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 190 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 202 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 237 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 205 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 224 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 196 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 202 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 201 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 275 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 220 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 209 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 218 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 229 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 259 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 190 milliseconds [ script:es_extended] [SAVED] All players [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.91 [ script:EasyAdmin] Your Version: 6.81 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin/releases/tag/6.91 [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 249 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 243 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 258 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 241 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 196 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 210 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 190 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 182 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 236 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 285 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 294 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 223 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 265 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 201 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 184 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 207 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 207 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 209 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 223 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 218 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 189 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 239 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 107 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 209 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 196 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 206 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 197 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 213 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 195 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ script:hardcap] Connecting: Jerome [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 192 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 204 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 391 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 208 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ script:es_extended] [SAVED] All players [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.91 [ script:EasyAdmin] Your Version: 6.81 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin/releases/tag/6.91 [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 214 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 105 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 200 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 220 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ script:es_extended] [SAVED] All players [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.91 [ script:EasyAdmin] Your Version: 6.81 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin/releases/tag/6.91 [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 194 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 215 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 202 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 192 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 223 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 225 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 193 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 196 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 205 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 229 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 208 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 259 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 236 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 197 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 200 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 215 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 102 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 246 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 193 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 216 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 210 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 213 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 232 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 201 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 244 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 240 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 254 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 204 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 194 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 224 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 182 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 102 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 204 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 207 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 195 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 107 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 249 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 193 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 195 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 257 milliseconds [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.91 [ script:EasyAdmin] Your Version: 6.81 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin/releases/tag/6.91 [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 198 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 190 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 182 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 199 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 106 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 212 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 215 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 193 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 215 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 218 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 192 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 211 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 232 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 182 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 216 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 184 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 205 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 222 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 198 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 248 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 204 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 233 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 205 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 218 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 192 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 220 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 266 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 324 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 182 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 217 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.91 [ script:EasyAdmin] Your Version: 6.81 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin/releases/tag/6.91 [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 203 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 213 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 199 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 225 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 239 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 209 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 216 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 231 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 202 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 230 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 243 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 243 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 182 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 198 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 238 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 205 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 213 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 189 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 192 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 189 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 196 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 208 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 212 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 248 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 254 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 182 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ script:es_extended] [SAVED] All players [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.91 [ script:EasyAdmin] Your Version: 6.81 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin/releases/tag/6.91 [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 201 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 195 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds > txaEvent "announcement" "{"author":"txAdmin","message":"Der Server wird in 30 Minuten neu gestartet."}" > txaEvent "scheduledRestart" "{"secondsRemaining":1800}" [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 265 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 184 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds > txaEvent "announcement" "{"author":"txAdmin","message":"Der Server wird in 15 Minuten neu gestartet."}" > txaEvent "scheduledRestart" "{"secondsRemaining":900}" [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds > txaEvent "announcement" "{"author":"txAdmin","message":"Der Server wird in 10 Minuten neu gestartet."}" > txaEvent "scheduledRestart" "{"secondsRemaining":600}" [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 182 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 190 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 200 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds > txaEvent "announcement" "{"author":"txAdmin","message":"Der Server wird in 5 Minuten neu gestartet."}" > txaEvent "scheduledRestart" "{"secondsRemaining":300}" > txaEvent "announcement" "{"author":"txAdmin","message":"Der Server wird in 4 Minuten neu gestartet."}" > txaEvent "scheduledRestart" "{"secondsRemaining":240}" [ script:es_extended] [SAVED] All players > txaEvent "announcement" "{"author":"txAdmin","message":"Der Server wird in 3 Minuten neu gestartet."}" > txaEvent "scheduledRestart" "{"secondsRemaining":180}" [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds > txaEvent "announcement" "{"author":"txAdmin","message":"Der Server wird in 2 Minuten neu gestartet."}" > txaEvent "scheduledRestart" "{"secondsRemaining":120}" [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds > txaEvent "announcement" "{"author":"txAdmin","message":"Der Server wird in einer Minute neu gestartet. Bitte trenne die Verbindung jetzt."}" > txaEvent "scheduledRestart" "{"secondsRemaining":60}" [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 216 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Automatisierter Neustart um 08:00)."}" [ script:monitor] Server shutdown imminent. Kicking all players. ================================================================ ======== FXServer Starting - 19.11.2022, 08:00:10 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Started resource border_verpi [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Couldn't find resource elburroshop. [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_kartellljob [ citizen-server-impl] Started resource esx_kartellljob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:31818) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1607 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 08:01:16 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Started resource border_verpi [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Couldn't find resource elburroshop. [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_kartellljob [ citizen-server-impl] Started resource esx_kartellljob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:31959) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1584 milliseconds [ citizen-server-impl] fff [ citizen-server-impl] cccc ff xx xx rr rr eee [ citizen-server-impl] cc ffff xx rrr r ee e [ citizen-server-impl] cc ff xx ... rr eeeee [ citizen-server-impl] ccccc ff xx xx ... rr eeeee [ citizen-server-impl] [ citizen-server-impl] Authenticated with cfx.re Nucleus: https://mxxontns-4elza8.users.cfx.re/ [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ citizen-server-impl] server thread hitch warning: timer interval of 530 milliseconds [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 08:02:23 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Started resource border_verpi [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Couldn't find resource elburroshop. [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_kartellljob [ citizen-server-impl] Started resource esx_kartellljob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:32106) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1643 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 08:03:30 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Started resource border_verpi [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Couldn't find resource elburroshop. [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_kartellljob [ citizen-server-impl] Started resource esx_kartellljob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:32245) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 241 milliseconds [ script:dpemotes] [ script:dpemotes] dp Emotes (dpemotes) is up to date. (173) [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:oxmysql] Database server connection established! [ script:mysql-async] [mysql-async] Database server connection established. [ citizen-server-impl] fff [ citizen-server-impl] cccc ff xx xx rr rr eee [ citizen-server-impl] cc ffff xx rrr r ee e [ citizen-server-impl] cc ff xx ... rr eeeee [ citizen-server-impl] ccccc ff xx xx ... rr eeeee [ citizen-server-impl] [ citizen-server-impl] Authenticated with cfx.re Nucleus: https://mxxontns-4elza8.users.cfx.re/ [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.91 [ script:EasyAdmin] Your Version: 6.81 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin/releases/tag/6.91 [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:oxmysql] There is patch available for oxmysql - please update to the latest release (current version: 2.3.1) [ script:oxmysql] https://github.com/overextended/oxmysql/releases/tag/v2.5.4 [ script:esx_uteknark] [08:03:50] Seed item in configuration (cannabis_seed) found in ESX: Good! [ script:esx_uteknark] [08:03:50] Tend item in configuration (cannabis_duenger) found in ESX: Good! [ script:esx_uteknark] [08:03:50] Product item in configuration (weed_pooch) found in ESX: Good! [ script:wk_wars2x] [ script:wk_wars2x] // [ script:wk_wars2x] || __ __ _ _ _ _ ___ ___ _____ __ [ script:wk_wars2x] || \ \ / / _ __ _(_) |_| |_ /_\ | _ \/ __| |_ ) \/ / [ script:wk_wars2x] || \ \/\/ / '_/ _` | | _| ' \ / _ \| /\__ \ / / > < [ script:wk_wars2x] || \_/\_/|_| \__,_|_|\__|_||_| /_/ \_\_|_\|___/ /___/_/\_\ [ script:wk_wars2x] || [ script:wk_wars2x] || Created by WolfKnight [ script:wk_wars2x] || [ script:wk_wars2x] || Current version: 1.3.1 [ script:wk_wars2x] || Latest recommended version: 1.3.1 [ script:wk_wars2x] || [ script:wk_wars2x] || Wraith ARS 2X is up to date! [ script:wk_wars2x] || [ script:wk_wars2x] \\ [ script:wk_wars2x] [ citizen-server-impl] server thread hitch warning: timer interval of 321 milliseconds [ script:esx_uteknark] SCRIPT ERROR: @esx_uteknark/lib/cropstate.lua:46: Object inserted by :insert does not fit in node at level 0 [ script:esx_uteknark] > insert (@esx_uteknark/lib/octree.lua:292) [ script:esx_uteknark] > import (@esx_uteknark/lib/cropstate.lua:46) [ script:esx_uteknark] > fn (@esx_uteknark/lib/cropstate.lua:31) [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] Server list query returned an error: Newtonsoft.Json.JsonReaderException: Error reading JArray from JsonReader. Path '', line 0, position 0. [ citizen-server-impl] server thread hitch warning: timer interval of 199 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 204 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 193 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ script:hardcap] Connecting: Sweezy [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char2:1100001491f8886' WHERE `owner` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char2:1100001491f8886' WHERE `identifier` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char2:1100001491f8886' WHERE `owner` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char2:1100001491f8886' WHERE `owner` = 'steam:1100001491f8886'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char2:1100001491f8886' WHERE `identifier` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char2:1100001491f8886' WHERE `identifier` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:1100001491f8886' WHERE `owner` = 'Char2:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:1100001491f8886' WHERE `identifier` = 'Char2:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:1100001491f8886' WHERE `owner` = 'Char2:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:1100001491f8886' WHERE `owner` = 'Char2:1100001491f8886'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:1100001491f8886' WHERE `identifier` = 'Char2:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:1100001491f8886' WHERE `identifier` = 'Char2:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:1100001491f8886'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 267 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 199 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 241 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 238 milliseconds [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 194 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ script:hardcap] Connecting: Noah [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:110000117e7cd3c' WHERE `owner` = 'steam:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:110000117e7cd3c' WHERE `identifier` = 'steam:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:110000117e7cd3c' WHERE `owner` = 'steam:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:110000117e7cd3c' WHERE `owner` = 'steam:110000117e7cd3c'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:110000117e7cd3c' WHERE `identifier` = 'steam:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:110000117e7cd3c' WHERE `identifier` = 'steam:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000117e7cd3c' WHERE `owner` = 'Char1:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000117e7cd3c' WHERE `identifier` = 'Char1:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000117e7cd3c' WHERE `owner` = 'Char1:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000117e7cd3c' WHERE `owner` = 'Char1:110000117e7cd3c'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000117e7cd3c' WHERE `identifier` = 'Char1:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000117e7cd3c' WHERE `identifier` = 'Char1:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000117e7cd3c'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:hardcap] Connecting: DIDDI [ citizen-server-impl] sync thread hitch warning: timer interval of 110 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 206 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 216 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:11000010368cffd' WHERE `owner` = 'steam:11000010368cffd'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:11000010368cffd' WHERE `identifier` = 'steam:11000010368cffd'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:11000010368cffd' WHERE `owner` = 'steam:11000010368cffd'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:11000010368cffd' WHERE `owner` = 'steam:11000010368cffd'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:11000010368cffd' WHERE `identifier` = 'steam:11000010368cffd'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:11000010368cffd' WHERE `identifier` = 'steam:11000010368cffd'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:11000010368cffd' WHERE `owner` = 'Char1:11000010368cffd'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:11000010368cffd' WHERE `identifier` = 'Char1:11000010368cffd'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:11000010368cffd' WHERE `owner` = 'Char1:11000010368cffd'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:11000010368cffd' WHERE `owner` = 'Char1:11000010368cffd'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:11000010368cffd' WHERE `identifier` = 'Char1:11000010368cffd'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:11000010368cffd' WHERE `identifier` = 'Char1:11000010368cffd'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:11000010368cffd'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ script:hardcap] Connecting: Benni [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Noah Bayretarevic [ script:es_extended] [SAVED] David Newman [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 205 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:110000145e70487' WHERE `owner` = 'steam:110000145e70487'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:110000145e70487' WHERE `identifier` = 'steam:110000145e70487'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:110000145e70487' WHERE `owner` = 'steam:110000145e70487'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:110000145e70487' WHERE `owner` = 'steam:110000145e70487'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:110000145e70487' WHERE `identifier` = 'steam:110000145e70487'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:110000145e70487' WHERE `identifier` = 'steam:110000145e70487'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000145e70487' WHERE `owner` = 'Char1:110000145e70487'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000145e70487' WHERE `identifier` = 'Char1:110000145e70487'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000145e70487' WHERE `owner` = 'Char1:110000145e70487'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000145e70487' WHERE `owner` = 'Char1:110000145e70487'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000145e70487' WHERE `identifier` = 'Char1:110000145e70487'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000145e70487' WHERE `identifier` = 'Char1:110000145e70487'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000145e70487'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 206 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 203 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ script:hardcap] Connecting: chicken [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ script:dpemotes] [dp] chicken got created! [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:110000153cd89b8' WHERE `owner` = 'steam:110000153cd89b8'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:110000153cd89b8' WHERE `identifier` = 'steam:110000153cd89b8'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:110000153cd89b8' WHERE `owner` = 'steam:110000153cd89b8'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:110000153cd89b8' WHERE `owner` = 'steam:110000153cd89b8'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:110000153cd89b8' WHERE `identifier` = 'steam:110000153cd89b8'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:110000153cd89b8' WHERE `identifier` = 'steam:110000153cd89b8'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000153cd89b8' WHERE `owner` = 'Char1:110000153cd89b8'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000153cd89b8' WHERE `identifier` = 'Char1:110000153cd89b8'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000153cd89b8' WHERE `owner` = 'Char1:110000153cd89b8'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000153cd89b8' WHERE `owner` = 'Char1:110000153cd89b8'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000153cd89b8' WHERE `identifier` = 'Char1:110000153cd89b8'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000153cd89b8' WHERE `identifier` = 'Char1:110000153cd89b8'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000153cd89b8'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 234 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 209 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 209 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 195 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 319 milliseconds [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Benjamin Abbdi [ script:es_extended] [SAVED] Noah Bayretarevic [ script:es_extended] [SAVED] David Newman [ script:es_extended] [SAVED] Semih Fetari [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ script:hardcap] Connecting: Delta Force [ citizen-server-impl] server thread hitch warning: timer interval of 957 milliseconds [ script:es_extended] [SAVED] Semih Fetari [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:110000106ed1350' WHERE `owner` = 'steam:110000106ed1350'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:110000106ed1350' WHERE `identifier` = 'steam:110000106ed1350'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:110000106ed1350' WHERE `owner` = 'steam:110000106ed1350'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:110000106ed1350' WHERE `owner` = 'steam:110000106ed1350'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:110000106ed1350' WHERE `identifier` = 'steam:110000106ed1350'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:110000106ed1350' WHERE `identifier` = 'steam:110000106ed1350'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000106ed1350' WHERE `owner` = 'Char1:110000106ed1350'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000106ed1350' WHERE `identifier` = 'Char1:110000106ed1350'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000106ed1350' WHERE `owner` = 'Char1:110000106ed1350'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000106ed1350' WHERE `owner` = 'Char1:110000106ed1350'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000106ed1350' WHERE `identifier` = 'Char1:110000106ed1350'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000106ed1350' WHERE `identifier` = 'Char1:110000106ed1350'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000106ed1350'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_ambulance] esx_ambulancejob: steam:110000106ed1350 attempted combat logging! [ citizen-server-impl] server thread hitch warning: timer interval of 190 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 182 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 197 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ script:es_extended] [SAVED] David Newman [ script:es_extended] [SAVED] Noah Bayretarevic [ script:es_extended] [SAVED] Benjamin Abbdi [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Matthias Mraunöder [ script:es_extended] [SAVED] All players [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.91 [ script:EasyAdmin] Your Version: 6.81 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin/releases/tag/6.91 [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ citizen-server-impl] server thread hitch warning: timer interval of 212 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 189 milliseconds [script:esx_ambulance] esx_ambulancejob: steam:110000117e7cd3c attempted to spawn in an item! [script:esx_ambulance] esx_ambulancejob: steam:110000117e7cd3c attempted to spawn in an item! [script:esx_ambulance] esx_ambulancejob: steam:110000117e7cd3c attempted to spawn in an item! [script:esx_ambulance] esx_ambulancejob: steam:110000117e7cd3c attempted to spawn in an item! [script:esx_ambulance] esx_ambulancejob: steam:110000117e7cd3c attempted to spawn in an item! [script:esx_ambulance] esx_ambulancejob: steam:110000117e7cd3c attempted to spawn in an item! [script:esx_ambulance] esx_ambulancejob: steam:110000117e7cd3c attempted to spawn in an item! [script:esx_ambulance] esx_ambulancejob: steam:110000117e7cd3c attempted to spawn in an item! [script:esx_ambulance] esx_ambulancejob: steam:110000117e7cd3c attempted to spawn in an item! [script:esx_ambulance] esx_ambulancejob: steam:110000117e7cd3c attempted to spawn in an item! [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 255 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 193 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 192 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 222 milliseconds [ script:hardcap] Connecting: Noah [ script:es_extended] [SAVED] Noah Bayretarevic [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:110000117e7cd3c' WHERE `owner` = 'steam:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:110000117e7cd3c' WHERE `identifier` = 'steam:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:110000117e7cd3c' WHERE `owner` = 'steam:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:110000117e7cd3c' WHERE `owner` = 'steam:110000117e7cd3c'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:110000117e7cd3c' WHERE `identifier` = 'steam:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:110000117e7cd3c' WHERE `identifier` = 'steam:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 194 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000117e7cd3c' WHERE `owner` = 'Char1:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000117e7cd3c' WHERE `identifier` = 'Char1:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000117e7cd3c' WHERE `owner` = 'Char1:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000117e7cd3c' WHERE `owner` = 'Char1:110000117e7cd3c'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000117e7cd3c' WHERE `identifier` = 'Char1:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000117e7cd3c' WHERE `identifier` = 'Char1:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000117e7cd3c'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 196 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 190 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ script:es_extended] [SAVED] David Newman [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Matthias Mraunöder [ script:es_extended] [SAVED] Noah Bayretarevic [ script:es_extended] [SAVED] Benjamin Abbdi [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 122 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 225 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 211 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 109 milliseconds [ script:hardcap] Connecting: Maxi [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 221 milliseconds [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Benjamin Abbdi [ script:es_extended] [SAVED] David Newman [ script:es_extended] [SAVED] Noah Bayretarevic [ script:es_extended] [SAVED] Matthias Mraunöder [ script:es_extended] [SAVED] All players [ script:hardcap] Connecting: max [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:1100001443546dc' WHERE `owner` = 'steam:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:1100001443546dc' WHERE `identifier` = 'steam:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:1100001443546dc' WHERE `owner` = 'steam:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:1100001443546dc' WHERE `owner` = 'steam:1100001443546dc'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:1100001443546dc' WHERE `identifier` = 'steam:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:1100001443546dc' WHERE `identifier` = 'steam:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:1100001443546dc' WHERE `owner` = 'Char1:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:1100001443546dc' WHERE `identifier` = 'Char1:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:1100001443546dc' WHERE `owner` = 'Char1:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:1100001443546dc' WHERE `owner` = 'Char1:1100001443546dc'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:1100001443546dc' WHERE `identifier` = 'Char1:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:1100001443546dc' WHERE `identifier` = 'Char1:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:es_extended] es_extended: invalid item "nos" ignored! [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:1100001443546dc'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 203 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 227 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 182 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 209 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 118 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 261 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 199 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 198 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 194 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ script:es_extended] [SAVED] Benjamin Abbdi [ script:es_extended] [SAVED] Max Kartoffelfeld [ script:es_extended] [SAVED] Noah Bayretarevic [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] David Newman [ script:es_extended] [SAVED] Matthias Mraunöder [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ script:hardcap] Connecting: LeonTheftYT [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ script:es_extended] [SAVED] Matthias Mraunöder [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ script:hardcap] Connecting: Delta Force [ citizen-server-impl] server thread hitch warning: timer interval of 219 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:110000106ed1350' WHERE `owner` = 'steam:110000106ed1350'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:110000106ed1350' WHERE `identifier` = 'steam:110000106ed1350'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:110000106ed1350' WHERE `owner` = 'steam:110000106ed1350'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:110000106ed1350' WHERE `owner` = 'steam:110000106ed1350'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:110000106ed1350' WHERE `identifier` = 'steam:110000106ed1350'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:110000106ed1350' WHERE `identifier` = 'steam:110000106ed1350'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000106ed1350' WHERE `owner` = 'Char1:110000106ed1350'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000106ed1350' WHERE `identifier` = 'Char1:110000106ed1350'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000106ed1350' WHERE `owner` = 'Char1:110000106ed1350'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000106ed1350' WHERE `owner` = 'Char1:110000106ed1350'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000106ed1350' WHERE `identifier` = 'Char1:110000106ed1350'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000106ed1350' WHERE `identifier` = 'Char1:110000106ed1350'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000106ed1350'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char2:11000015421b6ce' WHERE `owner` = 'steam:11000015421b6ce'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char2:11000015421b6ce' WHERE `identifier` = 'steam:11000015421b6ce'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char2:11000015421b6ce' WHERE `owner` = 'steam:11000015421b6ce'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char2:11000015421b6ce' WHERE `owner` = 'steam:11000015421b6ce'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char2:11000015421b6ce' WHERE `identifier` = 'steam:11000015421b6ce'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char2:11000015421b6ce' WHERE `identifier` = 'steam:11000015421b6ce'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 224 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:11000015421b6ce' WHERE `owner` = 'Char2:11000015421b6ce'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:11000015421b6ce' WHERE `identifier` = 'Char2:11000015421b6ce'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:11000015421b6ce' WHERE `owner` = 'Char2:11000015421b6ce'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:11000015421b6ce' WHERE `owner` = 'Char2:11000015421b6ce'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:11000015421b6ce' WHERE `identifier` = 'Char2:11000015421b6ce'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:11000015421b6ce' WHERE `identifier` = 'Char2:11000015421b6ce'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:11000015421b6ce'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 195 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 108 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 196 milliseconds [ script:es_extended] [SAVED] David Newman [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [ script:hardcap] Connecting: DIDDI [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 198 milliseconds [ script:hardcap] Connecting: 🌴 l Tiktok_Reallifeonliene [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Noah Bayretarevic [ script:es_extended] [SAVED] Matthias Mraunöder [ script:es_extended] [SAVED] Benjamin Abbdi [ script:es_extended] [SAVED] Max Kartoffelfeld [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:11000010368cffd' WHERE `owner` = 'steam:11000010368cffd'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:11000010368cffd' WHERE `identifier` = 'steam:11000010368cffd'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:11000010368cffd' WHERE `owner` = 'steam:11000010368cffd'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:11000010368cffd' WHERE `owner` = 'steam:11000010368cffd'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:11000010368cffd' WHERE `identifier` = 'steam:11000010368cffd'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:11000010368cffd' WHERE `identifier` = 'steam:11000010368cffd'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:11000010368cffd' WHERE `owner` = 'Char1:11000010368cffd'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:11000010368cffd' WHERE `identifier` = 'Char1:11000010368cffd'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:11000010368cffd' WHERE `owner` = 'Char1:11000010368cffd'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:11000010368cffd' WHERE `owner` = 'Char1:11000010368cffd'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:11000010368cffd' WHERE `identifier` = 'Char1:11000010368cffd'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:11000010368cffd' WHERE `identifier` = 'Char1:11000010368cffd'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:11000010368cffd'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:110000146800495' WHERE `owner` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:110000146800495' WHERE `identifier` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:110000146800495' WHERE `owner` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:110000146800495' WHERE `owner` = 'steam:110000146800495'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:110000146800495' WHERE `identifier` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:110000146800495' WHERE `identifier` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000146800495' WHERE `owner` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000146800495' WHERE `identifier` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000146800495' WHERE `owner` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000146800495' WHERE `owner` = 'Char2:110000146800495'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000146800495' WHERE `identifier` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000146800495' WHERE `identifier` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "UPDATE users SET name = '🌴 l Tiktok_Reallifeonliene' WHERE identifier = 'steam:110000146800495'": ER_TRUNCATED_WRONG_VALUE_FOR_FIELD: Incorrect string value: '\xF0\x9F\x8C\xB4 l...' for column `essentialmode`.`users`.`name` at row 1 [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000146800495'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "INSERT INTO addon_account_data (account_name, money, owner) VALUES ('bank_savings', 0, 'steam:110000146800495')": ER_DUP_ENTRY: Duplicate entry 'bank_savings-steam:110000146800495' for key 'index_addon_account_data_account_name_owner' [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "INSERT INTO addon_account_data (account_name, money, owner) VALUES ('property_black_money', 0, 'steam:110000146800495')": ER_DUP_ENTRY: Duplicate entry 'property_black_money-steam:110000146800495' for key 'index_addon_account_data_account_name_owner' [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "INSERT INTO datastore_data (name, owner, data) VALUES ('property', 'steam:110000146800495', '{}')": ER_DUP_ENTRY: Duplicate entry 'property-steam:110000146800495' for key 'index_datastore_data_name_owner' [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "INSERT INTO datastore_data (name, owner, data) VALUES ('housing', 'steam:110000146800495', '{}')": ER_DUP_ENTRY: Duplicate entry 'housing-steam:110000146800495' for key 'index_datastore_data_name_owner' [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "INSERT INTO datastore_data (name, owner, data) VALUES ('user_ears', 'steam:110000146800495', '{}')": ER_DUP_ENTRY: Duplicate entry 'user_ears-steam:110000146800495' for key 'index_datastore_data_name_owner' [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "INSERT INTO addon_account_data (account_name, money, owner) VALUES ('caution', 0, 'steam:110000146800495')": ER_DUP_ENTRY: Duplicate entry 'caution-steam:110000146800495' for key 'index_addon_account_data_account_name_owner' [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "INSERT INTO datastore_data (name, owner, data) VALUES ('user_mask', 'steam:110000146800495', '{}')": ER_DUP_ENTRY: Duplicate entry 'user_mask-steam:110000146800495' for key 'index_datastore_data_name_owner' [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "INSERT INTO datastore_data (name, owner, data) VALUES ('user_glasses', 'steam:110000146800495', '{}')": ER_DUP_ENTRY: Duplicate entry 'user_glasses-steam:110000146800495' for key 'index_datastore_data_name_owner' [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "INSERT INTO datastore_data (name, owner, data) VALUES ('user_helmet', 'steam:110000146800495', '{}')": ER_DUP_ENTRY: Duplicate entry 'user_helmet-steam:110000146800495' for key 'index_datastore_data_name_owner' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 182 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 245 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] network thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ script:es_extended] [SAVED] David Newman [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ script:es_extended] [SAVED] Patrick Harris [ script:es_extended] [SAVED] Matthias Mraunöder [ citizen-server-impl] server thread hitch warning: timer interval of 204 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 210 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 269 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 104 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Noah Bayretarevic [ script:es_extended] [SAVED] Max Kartoffelfeld [ script:es_extended] [SAVED] Benjamin Abbdi [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 116 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 195 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds > txaEvent "adminsUpdated" "[]" [ citizen-server-impl] server thread hitch warning: timer interval of 223 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 212 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 196 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 308 milliseconds [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Max Kartoffelfeld [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Benjamin Abbdi [ script:es_extended] [SAVED] Noah Bayretarevic [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 223 milliseconds [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.91 [ script:EasyAdmin] Your Version: 6.81 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin/releases/tag/6.91 [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:hardcap] Connecting: keksbaum1504 [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:11000013e27284a' WHERE `owner` = 'steam:11000013e27284a'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:11000013e27284a' WHERE `identifier` = 'steam:11000013e27284a'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:11000013e27284a' WHERE `owner` = 'steam:11000013e27284a'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:11000013e27284a' WHERE `owner` = 'steam:11000013e27284a'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:11000013e27284a' WHERE `identifier` = 'steam:11000013e27284a'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:11000013e27284a' WHERE `identifier` = 'steam:11000013e27284a'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:11000013e27284a' WHERE `owner` = 'Char1:11000013e27284a'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:11000013e27284a' WHERE `identifier` = 'Char1:11000013e27284a'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:11000013e27284a' WHERE `owner` = 'Char1:11000013e27284a'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:11000013e27284a' WHERE `owner` = 'Char1:11000013e27284a'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:11000013e27284a' WHERE `identifier` = 'Char1:11000013e27284a'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:11000013e27284a' WHERE `identifier` = 'Char1:11000013e27284a'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:11000013e27284a'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 232 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ script:esx_rpchat] SCRIPT ERROR: @esx_rpchat/server/main.lua:58: attempt to index a nil value (global 'MySQL') [ script:esx_rpchat] > GetCharacterName (@esx_rpchat/server/main.lua:58) [ script:esx_rpchat] > handler (@esx_rpchat/server/main.lua:10) [ script:esx_rpchat] > handler (@okokChat/server.lua:15) [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ script:es_extended] [SAVED] Max Kartoffelfeld [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [script:esx_inventory] SCRIPT ERROR: @esx_inventoryhud_trunk/server/trunk.lua:72: table index is nil [script:esx_inventory] > ref (@esx_inventoryhud_trunk/server/trunk.lua:72) [script:esx_inventory] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 198 milliseconds [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Noah Bayretarevic [ script:es_extended] [SAVED] Benjamin Abbdi [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Ben Kem [ script:es_extended] [SAVED] All players [ script:hardcap] Connecting: 🌴 l Tiktok_Reallifeonliene [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 189 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char2:110000146800495' WHERE `owner` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char2:110000146800495' WHERE `identifier` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char2:110000146800495' WHERE `owner` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char2:110000146800495' WHERE `owner` = 'steam:110000146800495'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char2:110000146800495' WHERE `identifier` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char2:110000146800495' WHERE `identifier` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000146800495' WHERE `owner` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000146800495' WHERE `identifier` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000146800495' WHERE `owner` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000146800495' WHERE `owner` = 'Char2:110000146800495'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000146800495' WHERE `identifier` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000146800495' WHERE `identifier` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "UPDATE users SET name = '🌴 l Tiktok_Reallifeonliene' WHERE identifier = 'steam:110000146800495'": ER_TRUNCATED_WRONG_VALUE_FOR_FIELD: Incorrect string value: '\xF0\x9F\x8C\xB4 l...' for column `essentialmode`.`users`.`name` at row 1 [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000146800495'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 216 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 189 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 212 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 101 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 103 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ script:es_extended] [SAVED] Patrick Harris [ citizen-server-impl] server thread hitch warning: timer interval of 268 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 111 milliseconds [ script:es_extended] [SAVED] Benjamin Abbdi [ script:es_extended] [SAVED] Ben Kem [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Noah Bayretarevic [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ script:es_extended] [SAVED] Noah Bayretarevic [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ script:es_extended] [SAVED] Ben Kem [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ script:es_extended] [SAVED] Benjamin Abbdi [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 205 milliseconds [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:92: attempt to index a nil value (local 'society') [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:69: attempt to index a nil value (local 'society') [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] network thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 251 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ script:es_extended] [SAVED] Niko Scherkus [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 112 milliseconds [ script:es_extended] [SAVED] Nimo Crue [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 205 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 196 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 203 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 184 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ script:hardcap] Connecting: Sweezy [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 225 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 255 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ script:hardcap] Connecting: Dresden l Luca [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 205 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:11000014b1e60f3' WHERE `owner` = 'steam:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:11000014b1e60f3' WHERE `identifier` = 'steam:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:11000014b1e60f3' WHERE `owner` = 'steam:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:11000014b1e60f3' WHERE `owner` = 'steam:11000014b1e60f3'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:11000014b1e60f3' WHERE `identifier` = 'steam:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:11000014b1e60f3' WHERE `identifier` = 'steam:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:11000014b1e60f3' WHERE `owner` = 'Char1:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:11000014b1e60f3' WHERE `identifier` = 'Char1:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:11000014b1e60f3' WHERE `owner` = 'Char1:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:11000014b1e60f3' WHERE `owner` = 'Char1:11000014b1e60f3'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:11000014b1e60f3' WHERE `identifier` = 'Char1:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:11000014b1e60f3' WHERE `identifier` = 'Char1:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:11000014b1e60f3'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 194 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 194 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 230 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 207 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 259 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 228 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 201 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ script:hardcap] Connecting: Sweezy [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 189 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char2:1100001491f8886' WHERE `owner` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char2:1100001491f8886' WHERE `identifier` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char2:1100001491f8886' WHERE `owner` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char2:1100001491f8886' WHERE `owner` = 'steam:1100001491f8886'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char2:1100001491f8886' WHERE `identifier` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char2:1100001491f8886' WHERE `identifier` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:1100001491f8886' WHERE `owner` = 'Char2:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:1100001491f8886' WHERE `identifier` = 'Char2:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:1100001491f8886' WHERE `owner` = 'Char2:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:1100001491f8886' WHERE `owner` = 'Char2:1100001491f8886'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:1100001491f8886' WHERE `identifier` = 'Char2:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:1100001491f8886' WHERE `identifier` = 'Char2:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:1100001491f8886'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 206 milliseconds [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Laura Malta [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ script:es_extended] [SAVED] Nimo Crue [ script:hardcap] Connecting: LeonTheftYT [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ script:hardcap] Connecting: Sweezy [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char2:11000015421b6ce' WHERE `owner` = 'steam:11000015421b6ce'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char2:11000015421b6ce' WHERE `identifier` = 'steam:11000015421b6ce'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char2:11000015421b6ce' WHERE `owner` = 'steam:11000015421b6ce'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char2:11000015421b6ce' WHERE `owner` = 'steam:11000015421b6ce'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char2:11000015421b6ce' WHERE `identifier` = 'steam:11000015421b6ce'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char2:11000015421b6ce' WHERE `identifier` = 'steam:11000015421b6ce'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:11000015421b6ce' WHERE `owner` = 'Char2:11000015421b6ce'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:11000015421b6ce' WHERE `identifier` = 'Char2:11000015421b6ce'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:11000015421b6ce' WHERE `owner` = 'Char2:11000015421b6ce'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:11000015421b6ce' WHERE `owner` = 'Char2:11000015421b6ce'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:11000015421b6ce' WHERE `identifier` = 'Char2:11000015421b6ce'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:11000015421b6ce' WHERE `identifier` = 'Char2:11000015421b6ce'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:11000015421b6ce'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 231 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char2:1100001491f8886' WHERE `owner` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char2:1100001491f8886' WHERE `identifier` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char2:1100001491f8886' WHERE `owner` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char2:1100001491f8886' WHERE `owner` = 'steam:1100001491f8886'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char2:1100001491f8886' WHERE `identifier` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char2:1100001491f8886' WHERE `identifier` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:hardcap] Connecting: Ute Knark GmbH. [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 206 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char2:11000014a8a9f8a' WHERE `owner` = 'steam:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char2:11000014a8a9f8a' WHERE `identifier` = 'steam:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char2:11000014a8a9f8a' WHERE `owner` = 'steam:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char2:11000014a8a9f8a' WHERE `owner` = 'steam:11000014a8a9f8a'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char2:11000014a8a9f8a' WHERE `identifier` = 'steam:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char2:11000014a8a9f8a' WHERE `identifier` = 'steam:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:11000014a8a9f8a' WHERE `owner` = 'Char2:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:11000014a8a9f8a' WHERE `identifier` = 'Char2:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:11000014a8a9f8a' WHERE `owner` = 'Char2:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:11000014a8a9f8a' WHERE `owner` = 'Char2:11000014a8a9f8a'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:11000014a8a9f8a' WHERE `identifier` = 'Char2:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:11000014a8a9f8a' WHERE `identifier` = 'Char2:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:es_extended] es_extended: invalid item "nos" ignored! [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:11000014a8a9f8a'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_license] SCRIPT ERROR: @esx_license/server/main.lua:62: attempt to index a nil value (field '?') [ script:esx_license] > ref (@esx_license/server/main.lua:62) [ script:esx_license] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 198 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 213 milliseconds [ script:hardcap] Connecting: Sweezy [ script:hardcap] Connecting: Jerome [ script:es_extended] [SAVED] Zlatan Habub [ script:es_extended] [SAVED] Laura Malta [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] All players [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.91 [ script:EasyAdmin] Your Version: 6.81 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin/releases/tag/6.91 [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:11000014b8f18ac' WHERE `owner` = 'steam:11000014b8f18ac'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:11000014b8f18ac' WHERE `identifier` = 'steam:11000014b8f18ac'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:11000014b8f18ac' WHERE `owner` = 'steam:11000014b8f18ac'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:11000014b8f18ac' WHERE `owner` = 'steam:11000014b8f18ac'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:11000014b8f18ac' WHERE `identifier` = 'steam:11000014b8f18ac'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:11000014b8f18ac' WHERE `identifier` = 'steam:11000014b8f18ac'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:11000014b8f18ac' WHERE `owner` = 'Char1:11000014b8f18ac'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:11000014b8f18ac' WHERE `identifier` = 'Char1:11000014b8f18ac'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:11000014b8f18ac' WHERE `owner` = 'Char1:11000014b8f18ac'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:11000014b8f18ac' WHERE `owner` = 'Char1:11000014b8f18ac'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:11000014b8f18ac' WHERE `identifier` = 'Char1:11000014b8f18ac'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:11000014b8f18ac' WHERE `identifier` = 'Char1:11000014b8f18ac'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:11000014b8f18ac'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char2:1100001491f8886' WHERE `owner` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char2:1100001491f8886' WHERE `identifier` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char2:1100001491f8886' WHERE `owner` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char2:1100001491f8886' WHERE `owner` = 'steam:1100001491f8886'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char2:1100001491f8886' WHERE `identifier` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char2:1100001491f8886' WHERE `identifier` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:1100001491f8886' WHERE `owner` = 'Char2:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:1100001491f8886' WHERE `identifier` = 'Char2:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:1100001491f8886' WHERE `owner` = 'Char2:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:1100001491f8886' WHERE `owner` = 'Char2:1100001491f8886'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:1100001491f8886' WHERE `identifier` = 'Char2:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:1100001491f8886' WHERE `identifier` = 'Char2:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:hardcap] Connecting: Lenny [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:1100001491f8886'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:es_extended] [SAVED] Jerome Maroni [ citizen-server-impl] sync thread hitch warning: timer interval of 104 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 208 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 193 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 260 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 197 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 217 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char2:110000134a44986' WHERE `owner` = 'steam:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char2:110000134a44986' WHERE `identifier` = 'steam:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char2:110000134a44986' WHERE `owner` = 'steam:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char2:110000134a44986' WHERE `owner` = 'steam:110000134a44986'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char2:110000134a44986' WHERE `identifier` = 'steam:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char2:110000134a44986' WHERE `identifier` = 'steam:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000134a44986' WHERE `owner` = 'Char1:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000134a44986' WHERE `identifier` = 'Char1:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000134a44986' WHERE `owner` = 'Char1:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000134a44986' WHERE `owner` = 'Char1:110000134a44986'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000134a44986' WHERE `identifier` = 'Char1:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000134a44986' WHERE `identifier` = 'Char1:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:es_extended] es_extended: invalid item "nos" ignored! [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000134a44986'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "INSERT INTO addon_account_data (account_name, money, owner) VALUES ('bank_savings', 0, 'steam:110000134a44986')": ER_DUP_ENTRY: Duplicate entry 'bank_savings-steam:110000134a44986' for key 'index_addon_account_data_account_name_owner' [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "INSERT INTO addon_account_data (account_name, money, owner) VALUES ('caution', 0, 'steam:110000134a44986')": ER_DUP_ENTRY: Duplicate entry 'caution-steam:110000134a44986' for key 'index_addon_account_data_account_name_owner' [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "INSERT INTO addon_account_data (account_name, money, owner) VALUES ('property_black_money', 0, 'steam:110000134a44986')": ER_DUP_ENTRY: Duplicate entry 'property_black_money-steam:110000134a44986' for key 'index_addon_account_data_account_name_owner' [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "INSERT INTO datastore_data (name, owner, data) VALUES ('housing', 'steam:110000134a44986', '{}')": ER_DUP_ENTRY: Duplicate entry 'housing-steam:110000134a44986' for key 'index_datastore_data_name_owner' [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "INSERT INTO datastore_data (name, owner, data) VALUES ('property', 'steam:110000134a44986', '{}')": ER_DUP_ENTRY: Duplicate entry 'property-steam:110000134a44986' for key 'index_datastore_data_name_owner' [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "INSERT INTO datastore_data (name, owner, data) VALUES ('user_ears', 'steam:110000134a44986', '{}')": ER_DUP_ENTRY: Duplicate entry 'user_ears-steam:110000134a44986' for key 'index_datastore_data_name_owner' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "INSERT INTO datastore_data (name, owner, data) VALUES ('user_helmet', 'steam:110000134a44986', '{}')": ER_DUP_ENTRY: Duplicate entry 'user_helmet-steam:110000134a44986' for key 'index_datastore_data_name_owner' [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "INSERT INTO datastore_data (name, owner, data) VALUES ('user_mask', 'steam:110000134a44986', '{}')": ER_DUP_ENTRY: Duplicate entry 'user_mask-steam:110000134a44986' for key 'index_datastore_data_name_owner' [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "INSERT INTO datastore_data (name, owner, data) VALUES ('user_glasses', 'steam:110000134a44986', '{}')": ER_DUP_ENTRY: Duplicate entry 'user_glasses-steam:110000134a44986' for key 'index_datastore_data_name_owner' [ script:esx_license] SCRIPT ERROR: @esx_license/server/main.lua:62: attempt to index a nil value (field '?') [ script:esx_license] > ref (@esx_license/server/main.lua:62) [ script:esx_license] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:es_extended] [SAVED] Nimo Crue [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ script:hardcap] Connecting: Sweezy [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char2:1100001491f8886' WHERE `owner` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char2:1100001491f8886' WHERE `identifier` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char2:1100001491f8886' WHERE `owner` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char2:1100001491f8886' WHERE `owner` = 'steam:1100001491f8886'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char2:1100001491f8886' WHERE `identifier` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char2:1100001491f8886' WHERE `identifier` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:1100001491f8886' WHERE `owner` = 'Char2:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:1100001491f8886' WHERE `identifier` = 'Char2:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:1100001491f8886' WHERE `owner` = 'Char2:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:1100001491f8886' WHERE `owner` = 'Char2:1100001491f8886'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:1100001491f8886' WHERE `identifier` = 'Char2:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:1100001491f8886' WHERE `identifier` = 'Char2:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:1100001491f8886'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ script:es_extended] [SAVED] Nimo Crue [ citizen-server-impl] server thread hitch warning: timer interval of 323 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 196 milliseconds [ script:es_extended] [SAVED] Laura Malta [ script:es_extended] [SAVED] Zlatan Habub [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 241 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 250 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ script:hardcap] Connecting: Sweezy [ script:es_extended] [SAVED] Laura Malta [ citizen-server-impl] server thread hitch warning: timer interval of 219 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ script:hardcap] Connecting: Dresden l Luca [ script:hardcap] Connecting: [MLO] Mexx [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char2:1100001491f8886' WHERE `owner` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char2:1100001491f8886' WHERE `identifier` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char2:1100001491f8886' WHERE `owner` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char2:1100001491f8886' WHERE `owner` = 'steam:1100001491f8886'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char2:1100001491f8886' WHERE `identifier` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char2:1100001491f8886' WHERE `identifier` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:1100001491f8886' WHERE `owner` = 'Char2:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:1100001491f8886' WHERE `identifier` = 'Char2:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:1100001491f8886' WHERE `owner` = 'Char2:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:1100001491f8886' WHERE `owner` = 'Char2:1100001491f8886'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:1100001491f8886' WHERE `identifier` = 'Char2:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:1100001491f8886' WHERE `identifier` = 'Char2:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:11000013dfe4e72' WHERE `owner` = 'steam:11000013dfe4e72'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:11000013dfe4e72' WHERE `identifier` = 'steam:11000013dfe4e72'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:11000013dfe4e72' WHERE `owner` = 'steam:11000013dfe4e72'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:11000013dfe4e72' WHERE `owner` = 'steam:11000013dfe4e72'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:1100001491f8886'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:11000013dfe4e72' WHERE `identifier` = 'steam:11000013dfe4e72'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:11000013dfe4e72' WHERE `identifier` = 'steam:11000013dfe4e72'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:11000014b1e60f3' WHERE `owner` = 'steam:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:11000014b1e60f3' WHERE `identifier` = 'steam:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:11000014b1e60f3' WHERE `owner` = 'steam:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:11000014b1e60f3' WHERE `owner` = 'steam:11000014b1e60f3'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:11000014b1e60f3' WHERE `identifier` = 'steam:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:11000014b1e60f3' WHERE `identifier` = 'steam:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 235 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:11000014b1e60f3' WHERE `owner` = 'Char1:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:11000014b1e60f3' WHERE `identifier` = 'Char1:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:11000014b1e60f3' WHERE `owner` = 'Char1:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:11000014b1e60f3' WHERE `owner` = 'Char1:11000014b1e60f3'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:11000014b1e60f3' WHERE `identifier` = 'Char1:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:11000014b1e60f3' WHERE `identifier` = 'Char1:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:11000014b1e60f3'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 151 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:11000013dfe4e72' WHERE `owner` = 'Char1:11000013dfe4e72'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:11000013dfe4e72' WHERE `identifier` = 'Char1:11000013dfe4e72'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:11000013dfe4e72' WHERE `owner` = 'Char1:11000013dfe4e72'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:11000013dfe4e72' WHERE `owner` = 'Char1:11000013dfe4e72'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:11000013dfe4e72' WHERE `identifier` = 'Char1:11000013dfe4e72'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:11000013dfe4e72' WHERE `identifier` = 'Char1:11000013dfe4e72'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:es_extended] es_extended: invalid item "nos" ignored! [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:11000013dfe4e72'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_license] SCRIPT ERROR: @esx_license/server/main.lua:62: attempt to index a nil value (field '?') [ script:esx_license] > ref (@esx_license/server/main.lua:62) [ script:esx_license] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:hardcap] Connecting: 49151 [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ script:hardcap] Connecting: 🌴 l Tiktok_Reallifeonliene [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] Laura Malta [ script:es_extended] [SAVED] Mark Rumpe [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Zlatan Habub [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char2:110000146800495' WHERE `owner` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char2:110000146800495' WHERE `identifier` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char2:110000146800495' WHERE `owner` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char2:110000146800495' WHERE `owner` = 'steam:110000146800495'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char2:110000146800495' WHERE `identifier` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char2:110000146800495' WHERE `identifier` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:hardcap] Connecting: max [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000146800495' WHERE `owner` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000146800495' WHERE `identifier` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000146800495' WHERE `owner` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000146800495' WHERE `owner` = 'Char2:110000146800495'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000146800495' WHERE `identifier` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000146800495' WHERE `identifier` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "UPDATE users SET name = '🌴 l Tiktok_Reallifeonliene' WHERE identifier = 'steam:110000146800495'": ER_TRUNCATED_WRONG_VALUE_FOR_FIELD: Incorrect string value: '\xF0\x9F\x8C\xB4 l...' for column `essentialmode`.`users`.`name` at row 1 [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000146800495'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_license] SCRIPT ERROR: @esx_license/server/main.lua:62: attempt to index a nil value (field '?') [ script:esx_license] > ref (@esx_license/server/main.lua:62) [ script:esx_license] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_license] SCRIPT ERROR: @esx_license/server/main.lua:62: attempt to index a nil value (field '?') [ script:esx_license] > ref (@esx_license/server/main.lua:62) [ script:esx_license] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_license] SCRIPT ERROR: @esx_license/server/main.lua:62: attempt to index a nil value (field '?') [ script:esx_license] > ref (@esx_license/server/main.lua:62) [ script:esx_license] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_license] SCRIPT ERROR: @esx_license/server/main.lua:62: attempt to index a nil value (field '?') [ script:esx_license] > ref (@esx_license/server/main.lua:62) [ script:esx_license] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_license] SCRIPT ERROR: @esx_license/server/main.lua:62: attempt to index a nil value (field '?') [ script:esx_license] > ref (@esx_license/server/main.lua:62) [ script:esx_license] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_license] SCRIPT ERROR: @esx_license/server/main.lua:62: attempt to index a nil value (field '?') [ script:esx_license] > ref (@esx_license/server/main.lua:62) [ script:esx_license] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_license] SCRIPT ERROR: @esx_license/server/main.lua:62: attempt to index a nil value (field '?') [ script:esx_license] > ref (@esx_license/server/main.lua:62) [ script:esx_license] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_license] SCRIPT ERROR: @esx_license/server/main.lua:62: attempt to index a nil value (field '?') [ script:esx_license] > ref (@esx_license/server/main.lua:62) [ script:esx_license] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_license] SCRIPT ERROR: @esx_license/server/main.lua:62: attempt to index a nil value (field '?') [ script:esx_license] > ref (@esx_license/server/main.lua:62) [ script:esx_license] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:hardcap] Connecting: Eywaa!!!!!!!!!!!!!!! [ citizen-server-impl] server thread hitch warning: timer interval of 227 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 216 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 184 milliseconds [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:1100001443546dc' WHERE `owner` = 'steam:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:1100001443546dc' WHERE `identifier` = 'steam:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:1100001443546dc' WHERE `owner` = 'steam:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:1100001443546dc' WHERE `owner` = 'steam:1100001443546dc'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:1100001443546dc' WHERE `identifier` = 'steam:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:1100001443546dc' WHERE `identifier` = 'steam:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:1100001443546dc' WHERE `owner` = 'Char2:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:1100001443546dc' WHERE `identifier` = 'Char2:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:1100001443546dc' WHERE `owner` = 'Char2:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:1100001443546dc' WHERE `owner` = 'Char2:1100001443546dc'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:1100001443546dc' WHERE `identifier` = 'Char2:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:1100001443546dc' WHERE `identifier` = 'Char2:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:1100001443546dc'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char2:1100001468171c5' WHERE `owner` = 'steam:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char2:1100001468171c5' WHERE `identifier` = 'steam:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char2:1100001468171c5' WHERE `owner` = 'steam:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char2:1100001468171c5' WHERE `owner` = 'steam:1100001468171c5'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char2:1100001468171c5' WHERE `identifier` = 'steam:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char2:1100001468171c5' WHERE `identifier` = 'steam:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:1100001468171c5' WHERE `owner` = 'Char2:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:1100001468171c5' WHERE `identifier` = 'Char2:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:1100001468171c5' WHERE `owner` = 'Char2:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:1100001468171c5' WHERE `owner` = 'Char2:1100001468171c5'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:1100001468171c5' WHERE `identifier` = 'Char2:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:1100001468171c5' WHERE `identifier` = 'Char2:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:es_extended] es_extended: invalid item "nos" ignored! [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:1100001468171c5'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ script:es_extended] [SAVED] Patrick Harris [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ script:hardcap] Connecting: 🌴 l Tiktok_Reallifeonliene [ citizen-server-impl] server thread hitch warning: timer interval of 192 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char2:110000146800495' WHERE `owner` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char2:110000146800495' WHERE `identifier` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char2:110000146800495' WHERE `owner` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char2:110000146800495' WHERE `owner` = 'steam:110000146800495'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char2:110000146800495' WHERE `identifier` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char2:110000146800495' WHERE `identifier` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000146800495' WHERE `owner` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000146800495' WHERE `identifier` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000146800495' WHERE `owner` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000146800495' WHERE `owner` = 'Char2:110000146800495'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000146800495' WHERE `identifier` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000146800495' WHERE `identifier` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "UPDATE users SET name = '🌴 l Tiktok_Reallifeonliene' WHERE identifier = 'steam:110000146800495'": ER_TRUNCATED_WRONG_VALUE_FOR_FIELD: Incorrect string value: '\xF0\x9F\x8C\xB4 l...' for column `essentialmode`.`users`.`name` at row 1 [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000146800495'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 214 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 239 milliseconds > txaEvent "announcement" "{"author":"txAdmin","message":"Der Server wird in 30 Minuten neu gestartet."}" > txaEvent "scheduledRestart" "{"secondsRemaining":1800}" > txaEvent "announcement" "{"message":"nix gibts","author":"mxxontns"}" [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ script:es_extended] [SAVED] Patrick Harris [ citizen-server-impl] server thread hitch warning: timer interval of 206 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Zlatan Habub [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] Mark Rumpe [ script:es_extended] [SAVED] Laura Malta [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Max Kart [ script:es_extended] [SAVED] Achmet Otuk [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 231 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 194 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 126 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 204 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 212 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 273 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 194 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 369 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 282 milliseconds [ script:hardcap] Connecting: 🌴 l Tiktok_Reallifeonliene [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char2:110000146800495' WHERE `owner` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char2:110000146800495' WHERE `identifier` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char2:110000146800495' WHERE `owner` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char2:110000146800495' WHERE `owner` = 'steam:110000146800495'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char2:110000146800495' WHERE `identifier` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char2:110000146800495' WHERE `identifier` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000146800495' WHERE `owner` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000146800495' WHERE `identifier` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000146800495' WHERE `owner` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000146800495' WHERE `owner` = 'Char2:110000146800495'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000146800495' WHERE `identifier` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000146800495' WHERE `identifier` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "UPDATE users SET name = '🌴 l Tiktok_Reallifeonliene' WHERE identifier = 'steam:110000146800495'": ER_TRUNCATED_WRONG_VALUE_FOR_FIELD: Incorrect string value: '\xF0\x9F\x8C\xB4 l...' for column `essentialmode`.`users`.`name` at row 1 [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000146800495'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 239 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Zlatan Habub [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] Mark Rumpe [ script:es_extended] [SAVED] Laura Malta [ script:es_extended] [SAVED] Achmet Otuk [ script:es_extended] [SAVED] Max Kart [ script:es_extended] [SAVED] Patrick Harris [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] Patrick Harris > restart roadphone [ citizen-server-impl] Stopping resource roadphone [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ citizen-server-impl] server thread hitch warning: timer interval of 1382 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 122 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 118 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 272 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 247 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 195 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 230 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 208 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ script:hardcap] Connecting: 🌴 l Tiktok_Reallifeonliene [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 203 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 198 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 210 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 105 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char2:110000146800495' WHERE `owner` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char2:110000146800495' WHERE `identifier` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char2:110000146800495' WHERE `owner` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char2:110000146800495' WHERE `owner` = 'steam:110000146800495'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char2:110000146800495' WHERE `identifier` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char2:110000146800495' WHERE `identifier` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000146800495' WHERE `owner` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000146800495' WHERE `identifier` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000146800495' WHERE `owner` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000146800495' WHERE `owner` = 'Char2:110000146800495'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000146800495' WHERE `identifier` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000146800495' WHERE `identifier` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "UPDATE users SET name = '🌴 l Tiktok_Reallifeonliene' WHERE identifier = 'steam:110000146800495'": ER_TRUNCATED_WRONG_VALUE_FOR_FIELD: Incorrect string value: '\xF0\x9F\x8C\xB4 l...' for column `essentialmode`.`users`.`name` at row 1 [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000146800495'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:es_extended] [SAVED] Patrick Harris [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Zlatan Habub [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Laura Malta [ script:es_extended] [SAVED] Mark Rumpe [ script:es_extended] [SAVED] Achmet Otuk [ script:es_extended] [SAVED] Max Kart [ script:es_extended] [SAVED] All players [ citizen-server-impl] sync thread hitch warning: timer interval of 109 milliseconds [script:esx_inventory] SCRIPT ERROR: @esx_inventoryhud_trunk/server/trunk.lua:72: table index is nil [script:esx_inventory] > ref (@esx_inventoryhud_trunk/server/trunk.lua:72) [script:esx_inventory] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ script:es_extended] [SAVED] Max Kart [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ script:hardcap] Connecting: 49151 [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 216 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 195 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 300 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 242 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 214 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 234 milliseconds [ script:hardcap] Connecting: 🌴 l Tiktok_Reallifeonliene [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ citizen-server-impl] server thread hitch warning: timer interval of 190 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 250 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 204 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] Zlatan Habub [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Laura Malta [ script:es_extended] [SAVED] Mark Rumpe [ script:es_extended] [SAVED] Achmet Otuk [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] All players [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.91 [ script:EasyAdmin] Your Version: 6.81 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin/releases/tag/6.91 [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char2:110000146800495' WHERE `owner` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char2:110000146800495' WHERE `identifier` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char2:110000146800495' WHERE `owner` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char2:110000146800495' WHERE `owner` = 'steam:110000146800495'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char2:110000146800495' WHERE `identifier` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char2:110000146800495' WHERE `identifier` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:110000146800495'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000146800495' WHERE `owner` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000146800495' WHERE `identifier` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000146800495' WHERE `owner` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000146800495' WHERE `owner` = 'Char2:110000146800495'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000146800495' WHERE `identifier` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000146800495' WHERE `identifier` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "UPDATE users SET name = '🌴 l Tiktok_Reallifeonliene' WHERE identifier = 'steam:110000146800495'": ER_TRUNCATED_WRONG_VALUE_FOR_FIELD: Incorrect string value: '\xF0\x9F\x8C\xB4 l...' for column `essentialmode`.`users`.`name` at row 1 [ citizen-server-impl] server thread hitch warning: timer interval of 244 milliseconds [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000146800495'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 261 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 272 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 182 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 346 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 249 milliseconds [ script:es_extended] [SAVED] Patrick Harris [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 234 milliseconds > restart roadphone [ citizen-server-impl] Stopping resource roadphone [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ citizen-server-impl] server thread hitch warning: timer interval of 544 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 353 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 182 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ script:hardcap] Connecting: Jerome [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ script:hardcap] Connecting: Jerome [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ script:hardcap] Connecting: Jerome [ citizen-server-impl] server thread hitch warning: timer interval of 203 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 214 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:11000014b8f18ac' WHERE `owner` = 'steam:11000014b8f18ac'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:11000014b8f18ac' WHERE `identifier` = 'steam:11000014b8f18ac'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:11000014b8f18ac' WHERE `owner` = 'steam:11000014b8f18ac'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:11000014b8f18ac' WHERE `owner` = 'steam:11000014b8f18ac'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:11000014b8f18ac' WHERE `identifier` = 'steam:11000014b8f18ac'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:11000014b8f18ac' WHERE `identifier` = 'steam:11000014b8f18ac'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:11000014b8f18ac'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:11000014b8f18ac' WHERE `owner` = 'Char1:11000014b8f18ac'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:11000014b8f18ac' WHERE `identifier` = 'Char1:11000014b8f18ac'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:11000014b8f18ac' WHERE `owner` = 'Char1:11000014b8f18ac'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:11000014b8f18ac' WHERE `owner` = 'Char1:11000014b8f18ac'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:11000014b8f18ac' WHERE `identifier` = 'Char1:11000014b8f18ac'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:11000014b8f18ac' WHERE `identifier` = 'Char1:11000014b8f18ac'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:11000014b8f18ac'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 236 milliseconds [ script:es_extended] [SAVED] Jerome Maroni [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Zlatan Habub [ script:es_extended] [SAVED] Achmet Otuk [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Laura Malta [ script:es_extended] [SAVED] Mark Rumpe [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 606 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ script:hardcap] Connecting: Noah [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ script:hardcap] Connecting: Benni [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:110000117e7cd3c' WHERE `owner` = 'steam:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:110000117e7cd3c' WHERE `identifier` = 'steam:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:110000117e7cd3c' WHERE `owner` = 'steam:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:110000117e7cd3c' WHERE `owner` = 'steam:110000117e7cd3c'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:110000117e7cd3c' WHERE `identifier` = 'steam:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:110000117e7cd3c' WHERE `identifier` = 'steam:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:110000117e7cd3c'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000117e7cd3c' WHERE `owner` = 'Char1:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000117e7cd3c' WHERE `identifier` = 'Char1:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000117e7cd3c' WHERE `owner` = 'Char1:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000117e7cd3c' WHERE `owner` = 'Char1:110000117e7cd3c'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000117e7cd3c' WHERE `identifier` = 'Char1:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000117e7cd3c' WHERE `identifier` = 'Char1:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000117e7cd3c'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:110000145e70487' WHERE `owner` = 'steam:110000145e70487'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:110000145e70487' WHERE `identifier` = 'steam:110000145e70487'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:110000145e70487' WHERE `owner` = 'steam:110000145e70487'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:110000145e70487' WHERE `owner` = 'steam:110000145e70487'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:110000145e70487' WHERE `identifier` = 'steam:110000145e70487'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:110000145e70487' WHERE `identifier` = 'steam:110000145e70487'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000145e70487' WHERE `owner` = 'Char1:110000145e70487'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000145e70487' WHERE `identifier` = 'Char1:110000145e70487'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000145e70487' WHERE `owner` = 'Char1:110000145e70487'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000145e70487' WHERE `owner` = 'Char1:110000145e70487'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000145e70487' WHERE `identifier` = 'Char1:110000145e70487'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000145e70487' WHERE `identifier` = 'Char1:110000145e70487'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:110000145e70487'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000145e70487'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 260 milliseconds [ script:hardcap] Connecting: CR7Berki [ citizen-server-impl] server thread hitch warning: timer interval of 216 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 189 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 265 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char2:110000154c8ee52' WHERE `owner` = 'steam:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char2:110000154c8ee52' WHERE `identifier` = 'steam:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char2:110000154c8ee52' WHERE `owner` = 'steam:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char2:110000154c8ee52' WHERE `owner` = 'steam:110000154c8ee52'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char2:110000154c8ee52' WHERE `identifier` = 'steam:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char2:110000154c8ee52' WHERE `identifier` = 'steam:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000154c8ee52' WHERE `owner` = 'Char3:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000154c8ee52' WHERE `identifier` = 'Char3:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000154c8ee52' WHERE `owner` = 'Char3:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000154c8ee52' WHERE `owner` = 'Char3:110000154c8ee52'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000154c8ee52' WHERE `identifier` = 'Char3:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000154c8ee52' WHERE `identifier` = 'Char3:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000154c8ee52'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:110000154c8ee52'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 273 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [ script:es_extended] [SAVED] Jerome Maroni [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Laura Malta [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] Noah Bayretarevic [ script:es_extended] [SAVED] Benjamin Abbdi [ script:es_extended] [SAVED] Patrick Knirck [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Mark Rumpe [ script:es_extended] [SAVED] Achmet Otuk [ script:es_extended] [SAVED] Zlatan Habub [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 122 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ script:hardcap] Connecting: russik pusik [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 227 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ script:es_extended] [SAVED] Laura Malta [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 217 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 579 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 214 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 216 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:dpemotes] [dp] russik pusik got created! [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:11000014225f380' WHERE `owner` = 'steam:11000014225f380'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:11000014225f380' WHERE `identifier` = 'steam:11000014225f380'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:11000014225f380' WHERE `owner` = 'steam:11000014225f380'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:11000014225f380' WHERE `owner` = 'steam:11000014225f380'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:11000014225f380' WHERE `identifier` = 'steam:11000014225f380'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:11000014225f380' WHERE `identifier` = 'steam:11000014225f380'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:11000014225f380'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 521 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 239 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:hardcap] Connecting: Dresden l Luca [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') > restart roadphone [ citizen-server-impl] Stopping resource roadphone [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ citizen-server-impl] server thread hitch warning: timer interval of 483 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 224 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] sync thread hitch warning: timer interval of 129 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] sync thread hitch warning: timer interval of 132 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] sync thread hitch warning: timer interval of 104 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:11000014b1e60f3' WHERE `owner` = 'steam:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:11000014b1e60f3' WHERE `identifier` = 'steam:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:11000014b1e60f3' WHERE `owner` = 'steam:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:11000014b1e60f3' WHERE `owner` = 'steam:11000014b1e60f3'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:11000014b1e60f3' WHERE `identifier` = 'steam:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:11000014b1e60f3' WHERE `identifier` = 'steam:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:11000014b1e60f3' WHERE `owner` = 'Char1:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:11000014b1e60f3' WHERE `identifier` = 'Char1:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:11000014b1e60f3' WHERE `owner` = 'Char1:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:11000014b1e60f3' WHERE `owner` = 'Char1:11000014b1e60f3'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:11000014b1e60f3' WHERE `identifier` = 'Char1:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:11000014b1e60f3' WHERE `identifier` = 'Char1:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ cmd] Access denied for command add_principal. [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:11000014b1e60f3'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 212 milliseconds [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:11000014b1e60f3'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] sync thread hitch warning: timer interval of 137 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:hardcap] Connecting: Shxrk [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 209 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [script:esx_inventory] SCRIPT ERROR: @esx_inventoryhud_trunk/server/trunk.lua:72: table index is nil [script:esx_inventory] > ref (@esx_inventoryhud_trunk/server/trunk.lua:72) [script:esx_inventory] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 210 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:11000014225f380' WHERE `owner` = 'Char1:11000014225f380'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:11000014225f380' WHERE `identifier` = 'Char1:11000014225f380'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:11000014225f380' WHERE `owner` = 'Char1:11000014225f380'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:11000014225f380' WHERE `owner` = 'Char1:11000014225f380'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:11000014225f380' WHERE `identifier` = 'Char1:11000014225f380'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:11000014225f380' WHERE `identifier` = 'Char1:11000014225f380'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:11000014225f380'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Benjamin Abbdi [ script:es_extended] [SAVED] Jerome Maroni [ script:es_extended] [SAVED] Noah Bayretarevic [ script:es_extended] [SAVED] Patrick Knirck [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] Laura Malta [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] russik pusik [ script:es_extended] [SAVED] Mark Rumpe [ script:es_extended] [SAVED] Achmet Otuk [ script:es_extended] [SAVED] Zlatan Habub [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 184 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 491 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 313 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds > restart roadphone [ citizen-server-impl] Stopping resource roadphone [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ citizen-server-impl] server thread hitch warning: timer interval of 468 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 216 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:dpemotes] [dp] Shxrk got created! [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:11000013ed97475' WHERE `owner` = 'steam:11000013ed97475'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ citizen-server-impl] sync thread hitch warning: timer interval of 123 milliseconds [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:11000013ed97475' WHERE `identifier` = 'steam:11000013ed97475'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:11000013ed97475' WHERE `owner` = 'steam:11000013ed97475'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:11000013ed97475' WHERE `owner` = 'steam:11000013ed97475'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:11000013ed97475' WHERE `identifier` = 'steam:11000013ed97475'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:11000013ed97475' WHERE `identifier` = 'steam:11000013ed97475'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:11000013ed97475'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:11000013ed97475' WHERE `owner` = 'Char1:11000013ed97475'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:11000013ed97475' WHERE `identifier` = 'Char1:11000013ed97475'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:11000013ed97475' WHERE `owner` = 'Char1:11000013ed97475'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:11000013ed97475' WHERE `owner` = 'Char1:11000013ed97475'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:11000013ed97475' WHERE `identifier` = 'Char1:11000013ed97475'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:11000013ed97475' WHERE `identifier` = 'Char1:11000013ed97475'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:11000013ed97475'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 218 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 559 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 347 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [script:esx_inventory] SCRIPT ERROR: @esx_inventoryhud_trunk/server/trunk.lua:72: table index is nil [script:esx_inventory] > ref (@esx_inventoryhud_trunk/server/trunk.lua:72) [script:esx_inventory] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 287 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 198 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 229 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 218 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 211 milliseconds [ script:es_extended] [SAVED] Patrick Knirck [ citizen-server-impl] server thread hitch warning: timer interval of 193 milliseconds [ script:hardcap] Connecting: 2Legit [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ script:hardcap] Connecting: SkyloMinaté [ citizen-server-impl] server thread hitch warning: timer interval of 257 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 755 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 339 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 259 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 275 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 260 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char3:110000152da1cfd' WHERE `owner` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char3:110000152da1cfd' WHERE `identifier` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char3:110000152da1cfd' WHERE `owner` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char3:110000152da1cfd' WHERE `owner` = 'steam:110000152da1cfd'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char3:110000152da1cfd' WHERE `identifier` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char3:110000152da1cfd' WHERE `identifier` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:110000152da1cfd'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000152da1cfd' WHERE `owner` = 'Char3:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000152da1cfd' WHERE `identifier` = 'Char3:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000152da1cfd' WHERE `owner` = 'Char3:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000152da1cfd' WHERE `owner` = 'Char3:110000152da1cfd'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000152da1cfd' WHERE `identifier` = 'Char3:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000152da1cfd' WHERE `identifier` = 'Char3:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000152da1cfd'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 195 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 201 milliseconds [ script:es_extended] [SAVED] Claudia Richter [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:dpemotes] [dp] 2Legit got created! [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:1100001359794a5' WHERE `owner` = 'steam:1100001359794a5'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:1100001359794a5' WHERE `identifier` = 'steam:1100001359794a5'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:1100001359794a5' WHERE `owner` = 'steam:1100001359794a5'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:1100001359794a5' WHERE `owner` = 'steam:1100001359794a5'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:1100001359794a5' WHERE `identifier` = 'steam:1100001359794a5'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:1100001359794a5' WHERE `identifier` = 'steam:1100001359794a5'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:1100001359794a5' WHERE `owner` = 'Char1:1100001359794a5'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:1100001359794a5' WHERE `identifier` = 'Char1:1100001359794a5'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:1100001359794a5' WHERE `owner` = 'Char1:1100001359794a5'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:1100001359794a5' WHERE `owner` = 'Char1:1100001359794a5'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:1100001359794a5' WHERE `identifier` = 'Char1:1100001359794a5'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:1100001359794a5' WHERE `identifier` = 'Char1:1100001359794a5'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:1100001359794a5'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:1100001359794a5'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ citizen-server-impl] server thread hitch warning: timer interval of 192 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [script:esx_inventory] SCRIPT ERROR: @esx_inventoryhud_trunk/server/trunk.lua:72: table index is nil [script:esx_inventory] > ref (@esx_inventoryhud_trunk/server/trunk.lua:72) [script:esx_inventory] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ script:hardcap] Connecting: SkyloMinaté [ script:hardcap] Connecting: CR7Berki [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char3:110000152da1cfd' WHERE `owner` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char3:110000152da1cfd' WHERE `identifier` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char3:110000152da1cfd' WHERE `owner` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char3:110000152da1cfd' WHERE `owner` = 'steam:110000152da1cfd'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char3:110000152da1cfd' WHERE `identifier` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char3:110000152da1cfd' WHERE `identifier` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 231 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000152da1cfd' WHERE `owner` = 'Char3:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000152da1cfd' WHERE `identifier` = 'Char3:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000152da1cfd' WHERE `owner` = 'Char3:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000152da1cfd' WHERE `owner` = 'Char3:110000152da1cfd'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000152da1cfd' WHERE `identifier` = 'Char3:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000152da1cfd' WHERE `identifier` = 'Char3:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:110000152da1cfd'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000152da1cfd'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 229 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 216 milliseconds [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char3:110000154c8ee52' WHERE `owner` = 'steam:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char3:110000154c8ee52' WHERE `identifier` = 'steam:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char3:110000154c8ee52' WHERE `owner` = 'steam:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char3:110000154c8ee52' WHERE `owner` = 'steam:110000154c8ee52'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char3:110000154c8ee52' WHERE `identifier` = 'steam:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char3:110000154c8ee52' WHERE `identifier` = 'steam:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000154c8ee52' WHERE `owner` = 'Char2:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000154c8ee52' WHERE `identifier` = 'Char2:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000154c8ee52' WHERE `owner` = 'Char2:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000154c8ee52' WHERE `owner` = 'Char2:110000154c8ee52'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000154c8ee52' WHERE `identifier` = 'Char2:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000154c8ee52' WHERE `identifier` = 'Char2:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000154c8ee52'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:110000154c8ee52'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 127 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ script:es_extended] [SAVED] Zlatan Habub [ script:es_extended] [SAVED] Benjamin Abbdi [ script:es_extended] [SAVED] Nikita Stein [ script:es_extended] [SAVED] Jerome Maroni [ script:es_extended] [SAVED] Noah Bayretarevic [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Laura Malta [ script:es_extended] [SAVED] King Oli [ script:es_extended] [SAVED] David Lauch [ script:es_extended] [SAVED] Claudia Richter [ script:es_extended] [SAVED] Mark Rumpe [ script:es_extended] [SAVED] Sam Haaris [ script:es_extended] [SAVED] Achmet Otuk [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ script:hardcap] Connecting: Maxi [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ script:hardcap] Connecting: max [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "UPDATE users SET neu = 0 WHERE identifier = 'steam:11000014225f380'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char2:1100001443546dc' WHERE `owner` = 'steam:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char2:1100001443546dc' WHERE `identifier` = 'steam:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char2:1100001443546dc' WHERE `owner` = 'steam:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char2:1100001443546dc' WHERE `owner` = 'steam:1100001443546dc'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char2:1100001443546dc' WHERE `identifier` = 'steam:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char2:1100001443546dc' WHERE `identifier` = 'steam:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:1100001443546dc' WHERE `owner` = 'Char2:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:1100001443546dc' WHERE `identifier` = 'Char2:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:1100001443546dc' WHERE `owner` = 'Char2:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:1100001443546dc' WHERE `owner` = 'Char2:1100001443546dc'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:1100001443546dc' WHERE `identifier` = 'Char2:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:1100001443546dc' WHERE `identifier` = 'Char2:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:1100001443546dc'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:1100001443546dc'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 222 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 195 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 110 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 194 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 236 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 112 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 302 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 103 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 122 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 209 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [script:esx_inventory] SCRIPT ERROR: @esx_inventoryhud_trunk/server/trunk.lua:72: table index is nil [script:esx_inventory] > ref (@esx_inventoryhud_trunk/server/trunk.lua:72) [script:esx_inventory] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 349 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 193 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 209 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 236 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 239 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 358 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 228 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 140 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 332 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 102 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 303 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 247 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 227 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 101 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 150 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 512 milliseconds [ script:es_extended] [SAVED] David Lauch [ citizen-server-impl] sync thread hitch warning: timer interval of 138 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 122 milliseconds [ script:es_extended] [SAVED] King Oli > txaEvent "playerBanned" "{"author":"mxxontns","reason":"RDM","actionId":"B38J-4LA4","target":["steam:11000013ed97475","license:ebf9ef4f20d0ab37e8e9a69b50553a07f99518e4","discord:781984197186682901","fivem:4167868"],"expiration":false}" > txaDropIdentifiers "steam:11000013ed97475;license:ebf9ef4f20d0ab37e8e9a69b50553a07f99518e4;discord:781984197186682901;fivem:4167868" "[txAdmin] (mxxontns) Du wurdest permanent von diesem Server gebannt. Grund: "RDM"." [ script:monitor] [txAdminClient] No players found to kick [ citizen-server-impl] server thread hitch warning: timer interval of 273 milliseconds > txaEvent "playerBanned" "{"author":"Lenny","reason":"Troller","actionId":"B6FS-X4VU","target":["steam:11000013ed97475","license:ebf9ef4f20d0ab37e8e9a69b50553a07f99518e4","discord:781984197186682901","fivem:4167868"],"expiration":false}" > txaDropIdentifiers "steam:11000013ed97475;license:ebf9ef4f20d0ab37e8e9a69b50553a07f99518e4;discord:781984197186682901;fivem:4167868" "[txAdmin] (Lenny) Du wurdest permanent von diesem Server gebannt. Grund: "Troller"." [ script:monitor] [txAdminClient] No players found to kick [ citizen-server-impl] server thread hitch warning: timer interval of 310 milliseconds [ script:es_extended] [SAVED] Max Kart [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Zlatan Habub [ script:es_extended] [SAVED] Noah Bayretarevic [ script:es_extended] [SAVED] Laura Malta [ script:es_extended] [SAVED] Benjamin Abbdi [ script:es_extended] [SAVED] Nikita Stein [ script:es_extended] [SAVED] Jerome Maroni [ script:es_extended] [SAVED] Mark Rumpe [ script:es_extended] [SAVED] Achmet Otuk [ script:es_extended] [SAVED] Claudia Richter [ script:es_extended] [SAVED] Sam Haaris [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] All players [ script:hardcap] Connecting: Shxrk [ citizen-server-impl] sync thread hitch warning: timer interval of 104 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 129 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 649 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 388 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 422 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 273 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 328 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 235 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 208 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 208 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 103 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 231 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 218 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 247 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 220 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 206 milliseconds [ script:es_extended] [SAVED] Zlatan Habub [ citizen-server-impl] sync thread hitch warning: timer interval of 138 milliseconds [ script:hardcap] Connecting: Ute Knark GmbH. [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 249 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 108 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 300 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 399 milliseconds [ script:hardcap] Connecting: 2Legit [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 335 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 190 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 137 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 190 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 212 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 113 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 274 milliseconds [ script:mlo_admin] SCRIPT ERROR: @mlo_admin/server/main.lua:31: attempt to index a nil value (local 'xTarget') [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ script:mlo_admin] SCRIPT ERROR: @mlo_admin/server/main.lua:31: attempt to index a nil value (local 'xTarget') [ script:mlo_admin] SCRIPT ERROR: @mlo_admin/server/main.lua:31: attempt to index a nil value (local 'xTarget') [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ script:es_extended] [SAVED] Claudia Richter [ citizen-server-impl] server thread hitch warning: timer interval of 205 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char2:11000014a8a9f8a' WHERE `owner` = 'steam:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char2:11000014a8a9f8a' WHERE `identifier` = 'steam:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char2:11000014a8a9f8a' WHERE `owner` = 'steam:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char2:11000014a8a9f8a' WHERE `owner` = 'steam:11000014a8a9f8a'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char2:11000014a8a9f8a' WHERE `identifier` = 'steam:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char2:11000014a8a9f8a' WHERE `identifier` = 'steam:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ citizen-server-impl] sync thread hitch warning: timer interval of 129 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 194 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:11000014a8a9f8a' WHERE `owner` = 'Char1:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:11000014a8a9f8a' WHERE `identifier` = 'Char1:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:11000014a8a9f8a' WHERE `owner` = 'Char1:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mlo_admin] SCRIPT ERROR: @mlo_admin/server/main.lua:31: attempt to index a nil value (local 'xTarget') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:11000014a8a9f8a' WHERE `owner` = 'Char1:11000014a8a9f8a'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:11000014a8a9f8a' WHERE `identifier` = 'Char1:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:11000014a8a9f8a' WHERE `identifier` = 'Char1:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:es_extended] es_extended: invalid item "nos" ignored! [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:11000014a8a9f8a'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_license] SCRIPT ERROR: @esx_license/server/main.lua:62: attempt to index a nil value (field '?') [ script:esx_license] > ref (@esx_license/server/main.lua:62) [ script:esx_license] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:11000014a8a9f8a'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 111 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 210 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 258 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 132 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 219 milliseconds [ script:hardcap] Connecting: Shxrk [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ script:hardcap] Connecting: 2Legit [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 190 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ script:esx_rpchat] SCRIPT ERROR: @esx_rpchat/server/main.lua:58: attempt to index a nil value (global 'MySQL') [ script:esx_rpchat] > GetCharacterName (@esx_rpchat/server/main.lua:58) [ script:esx_rpchat] > handler (@esx_rpchat/server/main.lua:10) [ script:esx_rpchat] > handler (@okokChat/server.lua:15) [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 129 milliseconds [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:1100001359794a5' WHERE `owner` = 'steam:1100001359794a5'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:1100001359794a5' WHERE `identifier` = 'steam:1100001359794a5'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:1100001359794a5' WHERE `owner` = 'steam:1100001359794a5'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:1100001359794a5' WHERE `owner` = 'steam:1100001359794a5'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:1100001359794a5' WHERE `identifier` = 'steam:1100001359794a5'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:1100001359794a5' WHERE `identifier` = 'steam:1100001359794a5'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:hardcap] Connecting: 『₫₠₹ ₭Ι₦௹』 [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:1100001359794a5' WHERE `owner` = 'Char1:1100001359794a5'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:1100001359794a5' WHERE `identifier` = 'Char1:1100001359794a5'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:1100001359794a5' WHERE `owner` = 'Char1:1100001359794a5'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:1100001359794a5' WHERE `owner` = 'Char1:1100001359794a5'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:1100001359794a5' WHERE `identifier` = 'Char1:1100001359794a5'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:1100001359794a5' WHERE `identifier` = 'Char1:1100001359794a5'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:1100001359794a5'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:1100001359794a5'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [script:esx_ambulance] esx_ambulancejob: steam:1100001359794a5 attempted combat logging! [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ script:hardcap] Connecting: SkyloMinaté [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 305 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 212 milliseconds > txaEvent "playerBanned" "{"author":"mxxontns","reason":"Troller","actionId":"BJW8-UBYA","target":["steam:1100001359794a5","license:b47ae917805c90aaf4c9eb35e2bc3e0648ee28d7","xbl:2535436967815720","live:1055518658267045","discord:1031574789577527407","fivem:1741231"],"expiration":false}" > txaDropIdentifiers "steam:1100001359794a5;license:b47ae917805c90aaf4c9eb35e2bc3e0648ee28d7;xbl:2535436967815720;live:1055518658267045;discord:1031574789577527407;fivem:1741231" "[txAdmin] (mxxontns) Du wurdest permanent von diesem Server gebannt. Grund: "Troller"." [ script:monitor] [txAdminClient] Kicking #47 with message: [txAdmin] (mxxontns) Du wurdest permanent von diesem Server gebannt. Grund: "Troller". [ script:es_extended] [SAVED] David Lauch [ citizen-server-impl] sync thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] network thread hitch warning: timer interval of 174 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 201 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 580 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ citizen-server-impl] sync thread hitch warning: timer interval of 115 milliseconds [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char3:110000152da1cfd' WHERE `owner` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char3:110000152da1cfd' WHERE `identifier` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char3:110000152da1cfd' WHERE `owner` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char3:110000152da1cfd' WHERE `owner` = 'steam:110000152da1cfd'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char3:110000152da1cfd' WHERE `identifier` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char3:110000152da1cfd' WHERE `identifier` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:110000152da1cfd'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000152da1cfd' WHERE `owner` = 'Char3:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000152da1cfd' WHERE `identifier` = 'Char3:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000152da1cfd' WHERE `owner` = 'Char3:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000152da1cfd' WHERE `owner` = 'Char3:110000152da1cfd'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000152da1cfd' WHERE `identifier` = 'Char3:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000152da1cfd' WHERE `identifier` = 'Char3:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000152da1cfd'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:hardcap] Connecting: Shxrk [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ script:dpemotes] [dp] 『₫₠₹ ₭Ι₦௹』 got created! [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:11000011d58c023' WHERE `owner` = 'steam:11000011d58c023'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:11000011d58c023' WHERE `identifier` = 'steam:11000011d58c023'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:11000011d58c023' WHERE `owner` = 'steam:11000011d58c023'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:11000011d58c023' WHERE `owner` = 'steam:11000011d58c023'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:11000011d58c023' WHERE `identifier` = 'steam:11000011d58c023'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:11000011d58c023' WHERE `identifier` = 'steam:11000011d58c023'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:11000011d58c023'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ citizen-server-impl] server thread hitch warning: timer interval of 216 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') > txaEvent "playerBanned" "{"author":"Lenny","reason":"Fail-RP","actionId":"BA9L-ESWP","target":["steam:11000014b8f18ac","license:8b148b3b7f2c8d09deb2d85fcf00146ed955b07b","live:914798800610079","discord:1038522622838845470","fivem:8207284"],"expiration":1668866533}" > txaDropIdentifiers "steam:11000014b8f18ac;license:8b148b3b7f2c8d09deb2d85fcf00146ed955b07b;live:914798800610079;discord:1038522622838845470;fivem:8207284" "[txAdmin] (Lenny) Du wurdest von diesem Server für 2 Stunden gebannt. Grund: "Fail-RP"." [ script:monitor] [txAdminClient] Kicking #34 with message: [txAdmin] (Lenny) Du wurdest von diesem Server für 2 Stunden gebannt. Grund: "Fail-RP". [ script:es_extended] [SAVED] Jerome Maroni [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:11000011d58c023' WHERE `owner` = 'Char1:11000011d58c023'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:11000011d58c023' WHERE `identifier` = 'Char1:11000011d58c023'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:11000011d58c023' WHERE `owner` = 'Char1:11000011d58c023'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:11000011d58c023' WHERE `owner` = 'Char1:11000011d58c023'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:11000011d58c023' WHERE `identifier` = 'Char1:11000011d58c023'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:11000011d58c023' WHERE `identifier` = 'Char1:11000011d58c023'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:11000011d58c023'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 234 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ script:esx_license] SCRIPT ERROR: @esx_license/server/main.lua:62: attempt to index a nil value (field '?') [ script:esx_license] > ref (@esx_license/server/main.lua:62) [ script:esx_license] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_license] SCRIPT ERROR: @esx_license/server/main.lua:62: attempt to index a nil value (field '?') [ script:esx_license] > ref (@esx_license/server/main.lua:62) [ script:esx_license] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_license] SCRIPT ERROR: @esx_license/server/main.lua:62: attempt to index a nil value (field '?') [ script:esx_license] > ref (@esx_license/server/main.lua:62) [ script:esx_license] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:hardcap] Connecting: 2Legit [ script:hardcap] Connecting: Benni [ citizen-server-impl] server thread hitch warning: timer interval of 364 milliseconds [ script:es_extended] [SAVED] Benjamin Abbdi [ citizen-server-impl] server thread hitch warning: timer interval of 237 milliseconds [ script:es_extended] [SAVED] Claudia Richter [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Noah Bayretarevic [ script:es_extended] [SAVED] Olav Hans [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] Laura Malta [ script:es_extended] [SAVED] Nikita Stein [ script:es_extended] [SAVED] Mark Rumpe [ script:es_extended] [SAVED] Sam Haaris [ script:es_extended] [SAVED] Max Kart [ script:es_extended] [SAVED] Sven Rumpe [ script:es_extended] [SAVED] Achmet Otuk [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 211 milliseconds [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.91 [ script:EasyAdmin] Your Version: 6.81 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin/releases/tag/6.91 [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ citizen-server-impl] server thread hitch warning: timer interval of 215 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:110000145e70487' WHERE `owner` = 'steam:110000145e70487'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:110000145e70487' WHERE `identifier` = 'steam:110000145e70487'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:110000145e70487' WHERE `owner` = 'steam:110000145e70487'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:110000145e70487' WHERE `owner` = 'steam:110000145e70487'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:110000145e70487' WHERE `identifier` = 'steam:110000145e70487'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:110000145e70487' WHERE `identifier` = 'steam:110000145e70487'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 295 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 208 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000145e70487' WHERE `owner` = 'Char1:110000145e70487'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000145e70487' WHERE `identifier` = 'Char1:110000145e70487'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000145e70487' WHERE `owner` = 'Char1:110000145e70487'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000145e70487' WHERE `owner` = 'Char1:110000145e70487'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000145e70487' WHERE `identifier` = 'Char1:110000145e70487'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000145e70487' WHERE `identifier` = 'Char1:110000145e70487'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:110000145e70487'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000145e70487'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds > txaEvent "playerBanned" "{"author":"mxxontns","reason":"Aus der Einreise raus glitchen","actionId":"BCCH-3WKS","target":["steam:11000011d58c023","license:75f56fece9955ba725077a97a7782f92039e4680","live:914799109886128","discord:1027635616164360293"],"expiration":false}" > txaDropIdentifiers "steam:11000011d58c023;license:75f56fece9955ba725077a97a7782f92039e4680;live:914799109886128;discord:1027635616164360293" "[txAdmin] (mxxontns) Du wurdest permanent von diesem Server gebannt. Grund: "Aus der Einreise raus glitchen"." [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ script:monitor] [txAdminClient] Kicking #49 with message: [txAdmin] (mxxontns) Du wurdest permanent von diesem Server gebannt. Grund: "Aus der Einreise raus glitchen". [ script:es_extended] [SAVED] Olav Hans [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 207 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 239 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 345 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 220 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 104 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 107 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 189 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 109 milliseconds [ citizen-server-impl] network thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 211 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 216 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 242 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 232 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 213 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 251 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 211 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 195 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 205 milliseconds > txaSendDM "46" "mxxontns" "Guten job im dc kuss" [ script:monitor] [txAdminClient] Admin DM to Ute Knark GmbH. from mxxontns: Guten job im dc kuss [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 262 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 102 milliseconds [ script:es_extended] [SAVED] Claudia Richter [ citizen-server-impl] server thread hitch warning: timer interval of 223 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ script:hardcap] Connecting: SkyloMinaté [ citizen-server-impl] server thread hitch warning: timer interval of 206 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 193 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 275 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 115 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 190 milliseconds [ script:mlo_admin] SCRIPT ERROR: @mlo_admin/server/main.lua:31: attempt to index a nil value (local 'xTarget') [ citizen-server-impl] server thread hitch warning: timer interval of 211 milliseconds [ script:mlo_admin] SCRIPT ERROR: @mlo_admin/server/main.lua:31: attempt to index a nil value (local 'xTarget') [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char3:110000152da1cfd' WHERE `owner` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char3:110000152da1cfd' WHERE `identifier` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char3:110000152da1cfd' WHERE `owner` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char3:110000152da1cfd' WHERE `owner` = 'steam:110000152da1cfd'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char3:110000152da1cfd' WHERE `identifier` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char3:110000152da1cfd' WHERE `identifier` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:110000152da1cfd'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ citizen-server-impl] server thread hitch warning: timer interval of 243 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000152da1cfd' WHERE `owner` = 'Char3:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000152da1cfd' WHERE `identifier` = 'Char3:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000152da1cfd' WHERE `owner` = 'Char3:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000152da1cfd' WHERE `owner` = 'Char3:110000152da1cfd'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000152da1cfd' WHERE `identifier` = 'Char3:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000152da1cfd' WHERE `identifier` = 'Char3:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000152da1cfd'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 245 milliseconds [ script:es_extended] [SAVED] Claudia Richter [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 480 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 486 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 296 milliseconds [ script:hardcap] Connecting: SkyloMinaté [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 217 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 108 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 101 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char3:110000152da1cfd' WHERE `owner` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char3:110000152da1cfd' WHERE `identifier` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char3:110000152da1cfd' WHERE `owner` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char3:110000152da1cfd' WHERE `owner` = 'steam:110000152da1cfd'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char3:110000152da1cfd' WHERE `identifier` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char3:110000152da1cfd' WHERE `identifier` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:110000152da1cfd'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000152da1cfd' WHERE `owner` = 'Char3:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000152da1cfd' WHERE `identifier` = 'Char3:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000152da1cfd' WHERE `owner` = 'Char3:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000152da1cfd' WHERE `owner` = 'Char3:110000152da1cfd'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000152da1cfd' WHERE `identifier` = 'Char3:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000152da1cfd' WHERE `identifier` = 'Char3:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000152da1cfd'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 103 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 266 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 189 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 194 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 150 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 104 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 110 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 380 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 182 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 105 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 184 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 194 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 215 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 236 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 195 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Benjamin Abbdi [ script:es_extended] [SAVED] Noah Bayretarevic [ script:es_extended] [SAVED] Claudia Richter [ script:es_extended] [SAVED] Nikita Stein [ script:es_extended] [SAVED] Laura Malta [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Mark Rumpe [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] Sam Haaris [ script:es_extended] [SAVED] Achmet Otuk [ script:es_extended] [SAVED] Sven Rumpe [ script:es_extended] [SAVED] Max Kart [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 194 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 224 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 190 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 107 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 150 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 194 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 243 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 223 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 201 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 309 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [script:esx_inventory] SCRIPT ERROR: @esx_inventoryhud_trunk/server/trunk.lua:72: table index is nil [script:esx_inventory] > ref (@esx_inventoryhud_trunk/server/trunk.lua:72) [script:esx_inventory] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 101 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 215 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 127 milliseconds [ script:es_extended] [SAVED] Claudia Richter [ citizen-server-impl] server thread hitch warning: timer interval of 204 milliseconds [ script:hardcap] Connecting: SkyloMinaté [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 218 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 195 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char3:110000152da1cfd' WHERE `owner` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char3:110000152da1cfd' WHERE `identifier` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char3:110000152da1cfd' WHERE `owner` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char3:110000152da1cfd' WHERE `owner` = 'steam:110000152da1cfd'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char3:110000152da1cfd' WHERE `identifier` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char3:110000152da1cfd' WHERE `identifier` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:110000152da1cfd'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000152da1cfd' WHERE `owner` = 'Char3:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000152da1cfd' WHERE `identifier` = 'Char3:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000152da1cfd' WHERE `owner` = 'Char3:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000152da1cfd' WHERE `owner` = 'Char3:110000152da1cfd'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000152da1cfd' WHERE `identifier` = 'Char3:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000152da1cfd' WHERE `identifier` = 'Char3:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000152da1cfd'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 231 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 203 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 293 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 232 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 227 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 211 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 238 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 277 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 104 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 199 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 253 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 117 milliseconds [ script:es_extended] [SAVED] Noah Bayretarevic [ script:es_extended] [SAVED] Benjamin Abbdi [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Nikita Stein [ script:es_extended] [SAVED] Claudia Richter [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Laura Malta [ script:es_extended] [SAVED] Mark Rumpe [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] Achmet Otuk [ script:es_extended] [SAVED] Sam Haaris [ script:es_extended] [SAVED] Sven Rumpe [ script:es_extended] [SAVED] Max Kart [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 119 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 203 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 277 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 222 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 193 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 206 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 139 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 361 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 112 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 102 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 207 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] network thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 238 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 184 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 232 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 330 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 204 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 101 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 243 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 125 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 301 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 246 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 113 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 101 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 239 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 250 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 253 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ script:es_extended] [SAVED] Noah Bayretarevic [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Laura Malta [ script:es_extended] [SAVED] Claudia Richter [ script:es_extended] [SAVED] Mark Rumpe [ script:es_extended] [SAVED] Benjamin Abbdi [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Nikita Stein [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] Achmet Otuk [ script:es_extended] [SAVED] Sam Haaris [ script:es_extended] [SAVED] Sven Rumpe [ script:es_extended] [SAVED] Max Kart [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 200 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 696 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 261 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 209 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 182 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 246 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ script:hardcap] Connecting: Noah [ citizen-server-impl] server thread hitch warning: timer interval of 221 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 202 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 203 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 222 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 192 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:110000117e7cd3c' WHERE `owner` = 'steam:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:110000117e7cd3c' WHERE `identifier` = 'steam:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:110000117e7cd3c' WHERE `owner` = 'steam:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:110000117e7cd3c' WHERE `owner` = 'steam:110000117e7cd3c'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:110000117e7cd3c' WHERE `identifier` = 'steam:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:110000117e7cd3c' WHERE `identifier` = 'steam:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 200 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 206 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000117e7cd3c' WHERE `owner` = 'Char1:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000117e7cd3c' WHERE `identifier` = 'Char1:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000117e7cd3c' WHERE `owner` = 'Char1:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000117e7cd3c' WHERE `owner` = 'Char1:110000117e7cd3c'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000117e7cd3c' WHERE `identifier` = 'Char1:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000117e7cd3c' WHERE `identifier` = 'Char1:110000117e7cd3c'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:110000117e7cd3c'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000117e7cd3c'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 220 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 466 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 341 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 334 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 206 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 300 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 227 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ script:es_extended] [SAVED] Sam Haaris [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 218 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 192 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 352 milliseconds [ script:esx_rpchat] SCRIPT ERROR: @esx_rpchat/server/main.lua:58: attempt to index a nil value (global 'MySQL') [ script:esx_rpchat] > GetCharacterName (@esx_rpchat/server/main.lua:58) [ script:esx_rpchat] > handler (@esx_rpchat/server/main.lua:10) [ script:esx_rpchat] > handler (@okokChat/server.lua:15) [ citizen-server-impl] server thread hitch warning: timer interval of 231 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 223 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 119 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 204 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 210 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 104 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 205 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 206 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 213 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 197 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 206 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [script:esx_inventory] SCRIPT ERROR: @esx_inventoryhud_trunk/server/trunk.lua:72: table index is nil [script:esx_inventory] > ref (@esx_inventoryhud_trunk/server/trunk.lua:72) [script:esx_inventory] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 234 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 228 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ script:es_extended] [SAVED] Noah Bayretarevic [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Benjamin Abbdi [ script:es_extended] [SAVED] Claudia Richter [ script:es_extended] [SAVED] Nikita Stein [ script:es_extended] [SAVED] Laura Malta [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Mark Rumpe [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] Achmet Otuk [ script:es_extended] [SAVED] Sven Rumpe [ script:es_extended] [SAVED] Max Kart [ script:es_extended] [SAVED] All players [ script:hardcap] Connecting: CR7Berki [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [script:esx_inventory] SCRIPT ERROR: @esx_inventoryhud_trunk/server/trunk.lua:72: table index is nil [script:esx_inventory] > ref (@esx_inventoryhud_trunk/server/trunk.lua:72) [script:esx_inventory] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char2:110000154c8ee52' WHERE `owner` = 'steam:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char2:110000154c8ee52' WHERE `identifier` = 'steam:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char2:110000154c8ee52' WHERE `owner` = 'steam:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char2:110000154c8ee52' WHERE `owner` = 'steam:110000154c8ee52'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char2:110000154c8ee52' WHERE `identifier` = 'steam:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char2:110000154c8ee52' WHERE `identifier` = 'steam:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 229 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:110000154c8ee52'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 295 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 211 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000154c8ee52' WHERE `owner` = 'Char2:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000154c8ee52' WHERE `identifier` = 'Char2:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000154c8ee52' WHERE `owner` = 'Char2:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000154c8ee52' WHERE `owner` = 'Char2:110000154c8ee52'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000154c8ee52' WHERE `identifier` = 'Char2:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000154c8ee52' WHERE `identifier` = 'Char2:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000154c8ee52'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 161 milliseconds [ script:es_extended] [SAVED] Benjamin Abbdi [ citizen-server-impl] server thread hitch warning: timer interval of 227 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 111 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 190 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 193 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 217 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ script:hardcap] Connecting: 🌴 l Tiktok_Reallifeonliene [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 196 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 260 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ script:es_extended] [SAVED] Sam Haaris [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 300 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 213 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 189 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 263 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 232 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ script:hardcap] Connecting: CR7Berki [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ citizen-server-impl] server thread hitch warning: timer interval of 238 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char2:110000146800495' WHERE `owner` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char2:110000146800495' WHERE `identifier` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char2:110000146800495' WHERE `owner` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char2:110000146800495' WHERE `owner` = 'steam:110000146800495'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char2:110000146800495' WHERE `identifier` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char2:110000146800495' WHERE `identifier` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000146800495' WHERE `owner` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000146800495' WHERE `identifier` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000146800495' WHERE `owner` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000146800495' WHERE `owner` = 'Char2:110000146800495'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000146800495' WHERE `identifier` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000146800495' WHERE `identifier` = 'Char2:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "UPDATE users SET name = '🌴 l Tiktok_Reallifeonliene' WHERE identifier = 'steam:110000146800495'": ER_TRUNCATED_WRONG_VALUE_FOR_FIELD: Incorrect string value: '\xF0\x9F\x8C\xB4 l...' for column `essentialmode`.`users`.`name` at row 1 [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:110000146800495'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000146800495'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 203 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char2:110000154c8ee52' WHERE `owner` = 'steam:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char2:110000154c8ee52' WHERE `identifier` = 'steam:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char2:110000154c8ee52' WHERE `owner` = 'steam:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char2:110000154c8ee52' WHERE `owner` = 'steam:110000154c8ee52'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char2:110000154c8ee52' WHERE `identifier` = 'steam:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char2:110000154c8ee52' WHERE `identifier` = 'steam:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000154c8ee52' WHERE `owner` = 'Char2:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000154c8ee52' WHERE `identifier` = 'Char2:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000154c8ee52' WHERE `owner` = 'Char2:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000154c8ee52' WHERE `owner` = 'Char2:110000154c8ee52'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000154c8ee52' WHERE `identifier` = 'Char2:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000154c8ee52' WHERE `identifier` = 'Char2:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:110000154c8ee52'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000154c8ee52'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 227 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 203 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 211 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 227 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 229 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 199 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Mark Rumpe [ script:es_extended] [SAVED] Claudia Richter [ script:es_extended] [SAVED] Sam Haaris [ script:es_extended] [SAVED] Patrick Harris [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Laura Malta [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] Nikita Stein [ script:es_extended] [SAVED] Achmet Otuk [ script:es_extended] [SAVED] Max Kart [ script:es_extended] [SAVED] Sven Rumpe [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 219 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 208 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 197 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 213 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 276 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 574 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 279 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 194 milliseconds [ script:oxmysql] [WARNING] roadphone took 206.46105ms to execute a query! [ script:oxmysql] SELECT phone_number FROM users WHERE identifier = ? ["steam:1100001443546dc"] [ script:oxmysql] [WARNING] roadphone took 208.033746ms to execute a query! [ script:oxmysql] SELECT message FROM roadphone_messages WHERE receiver = ? AND sender = ? OR receiver = ? AND sender = ? ORDER BY id DESC ["1000002","1409701","1409701","1000002"] [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 197 milliseconds [ script:es_extended] [SAVED] Achmet Otuk [ citizen-server-impl] server thread hitch warning: timer interval of 182 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 104 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ script:hardcap] Connecting: Eywaa!!!!!!!!!!!!!!! [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 225 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 280 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 110 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 348 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char2:1100001468171c5' WHERE `owner` = 'steam:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char2:1100001468171c5' WHERE `identifier` = 'steam:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char2:1100001468171c5' WHERE `owner` = 'steam:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char2:1100001468171c5' WHERE `owner` = 'steam:1100001468171c5'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char2:1100001468171c5' WHERE `identifier` = 'steam:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char2:1100001468171c5' WHERE `identifier` = 'steam:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:1100001468171c5' WHERE `owner` = 'Char2:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:1100001468171c5' WHERE `identifier` = 'Char2:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:1100001468171c5' WHERE `owner` = 'Char2:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:1100001468171c5' WHERE `owner` = 'Char2:1100001468171c5'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:1100001468171c5' WHERE `identifier` = 'Char2:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:1100001468171c5' WHERE `identifier` = 'Char2:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:es_extended] es_extended: invalid item "nos" ignored! [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:1100001468171c5'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:1100001468171c5'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds > restart roadphone [ citizen-server-impl] Stopping resource roadphone [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ citizen-server-impl] server thread hitch warning: timer interval of 732 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 307 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 213 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 193 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 200 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 253 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 190 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 204 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 128 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 199 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 263 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 268 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 127 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 238 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 121 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 209 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 234 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 351 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 193 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 213 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 214 milliseconds [ script:es_extended] [SAVED] Max Kart [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 205 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ script:es_extended] [SAVED] Patrick Harris [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] Achmet Otuk [ script:es_extended] [SAVED] Claudia Richter [ script:es_extended] [SAVED] Laura Malta [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Sam Haaris [ script:es_extended] [SAVED] Mark Rumpe [ script:es_extended] [SAVED] Nikita Stein [ script:es_extended] [SAVED] Sven Rumpe [ script:es_extended] [SAVED] All players [ script:es_extended] [SAVED] Sven Rumpe [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.91 [ script:EasyAdmin] Your Version: 6.81 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin/releases/tag/6.91 [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 184 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 200 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 201 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 230 milliseconds [ script:es_extended] [SAVED] Nikita Stein [ script:hardcap] Connecting: Ute Knark GmbH. [ citizen-server-impl] server thread hitch warning: timer interval of 194 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 302 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 108 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 211 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 190 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 184 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 268 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 260 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:11000014a8a9f8a' WHERE `owner` = 'steam:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:11000014a8a9f8a' WHERE `identifier` = 'steam:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:11000014a8a9f8a' WHERE `owner` = 'steam:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:11000014a8a9f8a' WHERE `owner` = 'steam:11000014a8a9f8a'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:11000014a8a9f8a' WHERE `identifier` = 'steam:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:11000014a8a9f8a' WHERE `identifier` = 'steam:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:11000014a8a9f8a' WHERE `owner` = 'Char3:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:11000014a8a9f8a' WHERE `identifier` = 'Char3:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:11000014a8a9f8a' WHERE `owner` = 'Char3:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:11000014a8a9f8a' WHERE `owner` = 'Char3:11000014a8a9f8a'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mlo_admin] SCRIPT ERROR: @mlo_admin/server/main.lua:31: attempt to index a nil value (local 'xTarget') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:11000014a8a9f8a' WHERE `identifier` = 'Char3:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:11000014a8a9f8a' WHERE `identifier` = 'Char3:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:11000014a8a9f8a'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 212 milliseconds [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:11000014a8a9f8a'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [script:esx_inventory] SCRIPT ERROR: @esx_inventoryhud_trunk/server/trunk.lua:72: table index is nil [script:esx_inventory] > ref (@esx_inventoryhud_trunk/server/trunk.lua:72) [script:esx_inventory] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 197 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 140 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 112 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 324 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 276 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 254 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 197 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 217 milliseconds [ citizen-server-impl] network thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 184 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 210 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 214 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 231 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 188 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 271 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 116 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 122 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 132 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 390 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 198 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 199 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 212 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 213 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 308 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 230 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 115 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 282 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 291 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 230 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 190 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 216 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 203 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 184 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 245 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 207 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 125 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 224 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 195 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 202 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Patrick Harris [ script:es_extended] [SAVED] Claudia Richter [ script:es_extended] [SAVED] Achmet Otuk [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] Sam Haaris [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Laura Malta [ script:es_extended] [SAVED] Mark Rumpe [ script:es_extended] [SAVED] Simon Rumpe [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 229 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 219 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 296 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 203 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 238 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 108 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 247 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 276 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 222 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 151 milliseconds [ script:es_extended] [SAVED] Claudia Richter [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ script:hardcap] Connecting: SkyloMinaté [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char3:110000152da1cfd' WHERE `owner` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char3:110000152da1cfd' WHERE `identifier` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char3:110000152da1cfd' WHERE `owner` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char3:110000152da1cfd' WHERE `owner` = 'steam:110000152da1cfd'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char3:110000152da1cfd' WHERE `identifier` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char3:110000152da1cfd' WHERE `identifier` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000152da1cfd' WHERE `owner` = 'Char3:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000152da1cfd' WHERE `identifier` = 'Char3:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000152da1cfd' WHERE `owner` = 'Char3:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000152da1cfd' WHERE `owner` = 'Char3:110000152da1cfd'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000152da1cfd' WHERE `identifier` = 'Char3:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000152da1cfd' WHERE `identifier` = 'Char3:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000152da1cfd'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:110000152da1cfd'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 211 milliseconds [ script:es_extended] [SAVED] Nimo Crue [ citizen-server-impl] server thread hitch warning: timer interval of 268 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 208 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 269 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 214 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 208 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 227 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 184 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 208 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 234 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 218 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 146 milliseconds [ citizen-server-impl] network thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 200 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Achmet Otuk [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] Mark Rumpe [ script:es_extended] [SAVED] Laura Malta [ script:es_extended] [SAVED] Sam Haaris [ script:es_extended] [SAVED] Patrick Harris [ script:es_extended] [SAVED] Simon Rumpe [ script:es_extended] [SAVED] Claudia Richter [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 265 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 207 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 265 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 218 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 120 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 241 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 297 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 198 milliseconds [ script:hardcap] Connecting: Sweezy [ citizen-server-impl] server thread hitch warning: timer interval of 202 milliseconds [script:esx_ambulance] esx_ambulancejob: steam:110000154c8ee52 attempted to revive! [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 241 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 193 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 755 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 210 milliseconds [ script:oxmysql] [WARNING] roadphone took 202.597587ms to execute a query! [ script:oxmysql] SELECT message FROM roadphone_messages WHERE receiver = ? AND sender = ? OR receiver = ? AND sender = ? ORDER BY id DESC ["4499830","9723478","9723478","4499830"] [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char2:1100001491f8886' WHERE `owner` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char2:1100001491f8886' WHERE `identifier` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char2:1100001491f8886' WHERE `owner` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char2:1100001491f8886' WHERE `owner` = 'steam:1100001491f8886'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char2:1100001491f8886' WHERE `identifier` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char2:1100001491f8886' WHERE `identifier` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:1100001491f8886'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:1100001491f8886' WHERE `owner` = 'Char2:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:1100001491f8886' WHERE `identifier` = 'Char2:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:1100001491f8886' WHERE `owner` = 'Char2:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:1100001491f8886' WHERE `owner` = 'Char2:1100001491f8886'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:1100001491f8886' WHERE `identifier` = 'Char2:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:1100001491f8886' WHERE `identifier` = 'Char2:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:1100001491f8886'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 295 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 190 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 256 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 195 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 101 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 209 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 249 milliseconds [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Mark Rumpe [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] Patrick Harris [ script:es_extended] [SAVED] Achmet Otuk [ script:es_extended] [SAVED] Simon Rumpe [ script:es_extended] [SAVED] Laura Malta [ script:es_extended] [SAVED] Sam Haaris [ script:es_extended] [SAVED] Claudia Richter [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ script:es_extended] [SAVED] Claudia Richter [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 220 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 235 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 247 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 218 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 101 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 376 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 184 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 217 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 380 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 225 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 220 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 241 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 269 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 382 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 272 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 271 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 301 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 262 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 209 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 128 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 182 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 280 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 223 milliseconds [ script:esx_garage] SCRIPT ERROR: @esx_garage/server/main.lua:359: attempt to index a nil value (local 'account') [ script:esx_garage] > ref (@esx_garage/server/main.lua:359) [ script:esx_garage] > handler (@esx_addonaccount/server/main.lua:63) [ script:esx_garage] > handler (@esx_garage/server/main.lua:358) [script:esx_addonacco] SCRIPT ERROR: error object is not a string [script:esx_addonacco] > handler (@esx_garage/server/main.lua:358) [ script:hardcap] Connecting: jamalsky0.0 [ citizen-server-impl] server thread hitch warning: timer interval of 217 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 202 milliseconds [ script:hardcap] Connecting: max [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ script:es_extended] [SAVED] Achmet Otuk [ script:es_extended] [SAVED] Laura Malta [ script:es_extended] [SAVED] Patrick Harris [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Simon Rumpe [ script:es_extended] [SAVED] Sam Haaris [ script:es_extended] [SAVED] Mark Rumpe [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char2:1100001443546dc' WHERE `owner` = 'steam:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char2:1100001443546dc' WHERE `identifier` = 'steam:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char2:1100001443546dc' WHERE `owner` = 'steam:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char2:1100001443546dc' WHERE `owner` = 'steam:1100001443546dc'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char2:1100001443546dc' WHERE `identifier` = 'steam:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char2:1100001443546dc' WHERE `identifier` = 'steam:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:1100001443546dc' WHERE `owner` = 'Char2:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:1100001443546dc' WHERE `identifier` = 'Char2:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:1100001443546dc' WHERE `owner` = 'Char2:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:1100001443546dc' WHERE `owner` = 'Char2:1100001443546dc'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:1100001443546dc' WHERE `identifier` = 'Char2:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:1100001443546dc' WHERE `identifier` = 'Char2:1100001443546dc'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:1100001443546dc'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:1100001443546dc'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ script:hardcap] Connecting: Lenny [ citizen-server-impl] server thread hitch warning: timer interval of 264 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 319 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:110000156cf3270' WHERE `owner` = 'steam:110000156cf3270'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:110000156cf3270' WHERE `identifier` = 'steam:110000156cf3270'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:110000156cf3270' WHERE `owner` = 'steam:110000156cf3270'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:110000156cf3270' WHERE `owner` = 'steam:110000156cf3270'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:110000156cf3270' WHERE `identifier` = 'steam:110000156cf3270'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:110000156cf3270' WHERE `identifier` = 'steam:110000156cf3270'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:110000156cf3270'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ script:es_extended] [SAVED] Lenny Street [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000156cf3270' WHERE `owner` = 'Char1:110000156cf3270'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000156cf3270' WHERE `identifier` = 'Char1:110000156cf3270'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000156cf3270' WHERE `owner` = 'Char1:110000156cf3270'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000156cf3270' WHERE `owner` = 'Char1:110000156cf3270'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000156cf3270' WHERE `identifier` = 'Char1:110000156cf3270'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000156cf3270' WHERE `identifier` = 'Char1:110000156cf3270'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:es_extended] es_extended: invalid item "nos" ignored! [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000156cf3270'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 182 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 209 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 209 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 198 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 231 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 123 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:110000134a44986' WHERE `owner` = 'steam:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:110000134a44986' WHERE `identifier` = 'steam:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:110000134a44986' WHERE `owner` = 'steam:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:110000134a44986' WHERE `owner` = 'steam:110000134a44986'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:110000134a44986' WHERE `identifier` = 'steam:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:110000134a44986' WHERE `identifier` = 'steam:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:110000134a44986'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000134a44986' WHERE `owner` = 'Char1:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000134a44986' WHERE `identifier` = 'Char1:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000134a44986' WHERE `owner` = 'Char1:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000134a44986' WHERE `owner` = 'Char1:110000134a44986'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000134a44986' WHERE `identifier` = 'Char1:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000134a44986' WHERE `identifier` = 'Char1:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ cmd] Access denied for command add_principal. [ script:es_extended] es_extended: invalid item "nos" ignored! [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000134a44986'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_license] SCRIPT ERROR: @esx_license/server/main.lua:62: attempt to index a nil value (field '?') [ script:esx_license] > ref (@esx_license/server/main.lua:62) [ script:esx_license] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 208 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 294 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 192 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 224 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 208 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 292 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 270 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 111 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 227 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 102 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 192 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 259 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 101 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 327 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 208 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 321 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 190 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 193 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 216 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 250 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 190 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 359 milliseconds [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Laura Malta [ script:es_extended] [SAVED] Patrick Harris [ script:es_extended] [SAVED] Achmet Otuk [ script:es_extended] [SAVED] Sam Haaris [ script:es_extended] [SAVED] Mark Rumpe [ script:es_extended] [SAVED] Simon Rumpe [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Zoltan Street [ script:es_extended] [SAVED] Max Kart [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 285 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 233 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 101 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 220 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 277 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 260 milliseconds > restart roadphone [ citizen-server-impl] Stopping resource roadphone [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ citizen-server-impl] server thread hitch warning: timer interval of 659 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 270 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 211 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 201 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 114 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 217 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 120 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 209 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 223 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 193 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 230 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 195 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 195 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ script:hardcap] Connecting: M8_duppixx [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 200 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 194 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 233 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 114 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 311 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 208 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 199 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 329 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 264 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 259 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 117 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 199 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 225 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 233 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 196 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 102 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 201 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 239 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 195 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 213 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ script:hardcap] Connecting: Jerome [ script:mlo_admin] SCRIPT ERROR: @mlo_admin/server/main.lua:31: attempt to index a nil value (local 'xTarget') [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ script:mlo_admin] SCRIPT ERROR: @mlo_admin/server/main.lua:31: attempt to index a nil value (local 'xTarget') [ citizen-server-impl] server thread hitch warning: timer interval of 301 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:110000144069314' WHERE `owner` = 'steam:110000144069314'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:110000144069314' WHERE `identifier` = 'steam:110000144069314'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:110000144069314' WHERE `owner` = 'steam:110000144069314'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:110000144069314' WHERE `owner` = 'steam:110000144069314'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:110000144069314' WHERE `identifier` = 'steam:110000144069314'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:110000144069314' WHERE `identifier` = 'steam:110000144069314'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:hardcap] Connecting: Jerome [ citizen-server-impl] server thread hitch warning: timer interval of 205 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:hardcap] Connecting: Jerome [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:110000144069314'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 237 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000144069314' WHERE `owner` = 'Char1:110000144069314'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000144069314' WHERE `identifier` = 'Char1:110000144069314'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:hardcap] Connecting: Jerome [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000144069314' WHERE `owner` = 'Char1:110000144069314'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000144069314' WHERE `owner` = 'Char1:110000144069314'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000144069314' WHERE `identifier` = 'Char1:110000144069314'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000144069314' WHERE `identifier` = 'Char1:110000144069314'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000144069314'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 226 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 192 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 192 milliseconds [ script:esx_rpchat] SCRIPT ERROR: @esx_rpchat/server/main.lua:58: attempt to index a nil value (global 'MySQL') [ script:esx_rpchat] > GetCharacterName (@esx_rpchat/server/main.lua:58) [ script:esx_rpchat] > handler (@esx_rpchat/server/main.lua:10) [ script:esx_rpchat] > handler (@okokChat/server.lua:15) [ citizen-server-impl] server thread hitch warning: timer interval of 236 milliseconds [ script:hardcap] Connecting: Jerome [ citizen-server-impl] server thread hitch warning: timer interval of 206 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 118 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 197 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 317 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:11000014b8f18ac' WHERE `owner` = 'steam:11000014b8f18ac'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:11000014b8f18ac' WHERE `identifier` = 'steam:11000014b8f18ac'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:11000014b8f18ac' WHERE `owner` = 'steam:11000014b8f18ac'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:11000014b8f18ac' WHERE `owner` = 'steam:11000014b8f18ac'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:11000014b8f18ac' WHERE `identifier` = 'steam:11000014b8f18ac'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:11000014b8f18ac' WHERE `identifier` = 'steam:11000014b8f18ac'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:11000014b8f18ac'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:es_extended] [SAVED] Benjamin Kugelblitz [ script:es_extended] [SAVED] Patrick Harris [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Laura Malta [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] Sam Haaris [ script:es_extended] [SAVED] Mark Rumpe [ script:es_extended] [SAVED] Simon Rumpe [ script:es_extended] [SAVED] Achmet Otuk [ script:es_extended] [SAVED] Zoltan Street [ script:es_extended] [SAVED] Max Kart [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] All players [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:11000014b8f18ac' WHERE `owner` = 'Char1:11000014b8f18ac'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:11000014b8f18ac' WHERE `identifier` = 'Char1:11000014b8f18ac'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:11000014b8f18ac' WHERE `owner` = 'Char1:11000014b8f18ac'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:11000014b8f18ac' WHERE `owner` = 'Char1:11000014b8f18ac'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:11000014b8f18ac' WHERE `identifier` = 'Char1:11000014b8f18ac'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:11000014b8f18ac' WHERE `identifier` = 'Char1:11000014b8f18ac'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:11000014b8f18ac'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 234 milliseconds [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ citizen-server-impl] server thread hitch warning: timer interval of 213 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.91 [ script:EasyAdmin] Your Version: 6.81 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin/releases/tag/6.91 [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ citizen-server-impl] sync thread hitch warning: timer interval of 123 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 248 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 111 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 289 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 128 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 302 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [script:esx_ambulance] esx_ambulancejob: steam:110000154c8ee52 attempted to revive! [ citizen-server-impl] server thread hitch warning: timer interval of 190 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 149 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 216 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 257 milliseconds [script:esx_ambulance] esx_ambulancejob: steam:110000154c8ee52 attempted to revive! [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 223 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 321 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 237 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 344 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 212 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 214 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 181 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 231 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 230 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 197 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 194 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 197 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 276 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 197 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 222 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 226 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 243 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 213 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 200 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [script:esx_inventory] SCRIPT ERROR: @esx_inventoryhud_trunk/server/trunk.lua:72: table index is nil [script:esx_inventory] > ref (@esx_inventoryhud_trunk/server/trunk.lua:72) [script:esx_inventory] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 207 milliseconds [ script:es_extended] [SAVED] Zoltan Street [ citizen-server-impl] sync thread hitch warning: timer interval of 227 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 231 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 190 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 285 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 189 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 265 milliseconds [ script:esx_garage] SCRIPT ERROR: @esx_garage/server/main.lua:347: attempt to index a nil value (local 'account') [ script:esx_garage] > ref (@esx_garage/server/main.lua:347) [ script:esx_garage] > handler (@esx_addonaccount/server/main.lua:63) [ script:esx_garage] > handler (@esx_garage/server/main.lua:346) [script:esx_addonacco] SCRIPT ERROR: error object is not a string [script:esx_addonacco] > handler (@esx_garage/server/main.lua:346) [ citizen-server-impl] server thread hitch warning: timer interval of 205 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 254 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 103 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 199 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 221 milliseconds [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Benjamin Kugelblitz [ script:es_extended] [SAVED] Jerome Maroni [ script:es_extended] [SAVED] Laura Malta [ script:es_extended] [SAVED] Patrick Harris [ script:es_extended] [SAVED] Sam Haaris [ script:es_extended] [SAVED] Mark Rumpe [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Max Kart [ script:es_extended] [SAVED] Achmet Otuk [ script:es_extended] [SAVED] Simon Rumpe [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 313 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 236 milliseconds [script:esx_ambulance] esx_ambulancejob: steam:110000154c8ee52 attempted to revive! [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 231 milliseconds [ script:esx_garage] SCRIPT ERROR: @esx_garage/server/main.lua:347: attempt to index a nil value (local 'account') [ script:esx_garage] > ref (@esx_garage/server/main.lua:347) [ script:esx_garage] > handler (@esx_addonaccount/server/main.lua:63) [ script:esx_garage] > handler (@esx_garage/server/main.lua:346) [script:esx_addonacco] SCRIPT ERROR: error object is not a string [script:esx_addonacco] > handler (@esx_garage/server/main.lua:346) [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ script:esx_garage] SCRIPT ERROR: @esx_garage/server/main.lua:347: attempt to index a nil value (local 'account') [ script:esx_garage] > ref (@esx_garage/server/main.lua:347) [ script:esx_garage] > handler (@esx_addonaccount/server/main.lua:63) [ script:esx_garage] > handler (@esx_garage/server/main.lua:346) [script:esx_addonacco] SCRIPT ERROR: error object is not a string [script:esx_addonacco] > handler (@esx_garage/server/main.lua:346) [ script:esx_garage] SCRIPT ERROR: @esx_garage/server/main.lua:347: attempt to index a nil value (local 'account') [ script:esx_garage] > ref (@esx_garage/server/main.lua:347) [ script:esx_garage] > handler (@esx_addonaccount/server/main.lua:63) [ script:esx_garage] > handler (@esx_garage/server/main.lua:346) [script:esx_addonacco] SCRIPT ERROR: error object is not a string [script:esx_addonacco] > handler (@esx_garage/server/main.lua:346) [ script:esx_garage] SCRIPT ERROR: @esx_garage/server/main.lua:347: attempt to index a nil value (local 'account') [ script:esx_garage] > ref (@esx_garage/server/main.lua:347) [ script:esx_garage] > handler (@esx_addonaccount/server/main.lua:63) [ script:esx_garage] > handler (@esx_garage/server/main.lua:346) [script:esx_addonacco] SCRIPT ERROR: error object is not a string [script:esx_addonacco] > handler (@esx_garage/server/main.lua:346) [ script:esx_garage] SCRIPT ERROR: @esx_garage/server/main.lua:347: attempt to index a nil value (local 'account') [ script:esx_garage] > ref (@esx_garage/server/main.lua:347) [ script:esx_garage] > handler (@esx_addonaccount/server/main.lua:63) [ script:esx_garage] > handler (@esx_garage/server/main.lua:346) [script:esx_addonacco] SCRIPT ERROR: error object is not a string [script:esx_addonacco] > handler (@esx_garage/server/main.lua:346) [ script:esx_garage] SCRIPT ERROR: @esx_garage/server/main.lua:347: attempt to index a nil value (local 'account') [ script:esx_garage] > ref (@esx_garage/server/main.lua:347) [ script:esx_garage] > handler (@esx_addonaccount/server/main.lua:63) [ script:esx_garage] > handler (@esx_garage/server/main.lua:346) [script:esx_addonacco] SCRIPT ERROR: error object is not a string [script:esx_addonacco] > handler (@esx_garage/server/main.lua:346) [ script:esx_garage] SCRIPT ERROR: @esx_garage/server/main.lua:347: attempt to index a nil value (local 'account') [ script:esx_garage] > ref (@esx_garage/server/main.lua:347) [ script:esx_garage] > handler (@esx_addonaccount/server/main.lua:63) [ script:esx_garage] > handler (@esx_garage/server/main.lua:346) [script:esx_addonacco] SCRIPT ERROR: error object is not a string [script:esx_addonacco] > handler (@esx_garage/server/main.lua:346) [ script:esx_garage] SCRIPT ERROR: @esx_garage/server/main.lua:347: attempt to index a nil value (local 'account') [ script:esx_garage] > ref (@esx_garage/server/main.lua:347) [ script:esx_garage] > handler (@esx_addonaccount/server/main.lua:63) [ script:esx_garage] > handler (@esx_garage/server/main.lua:346) [script:esx_addonacco] SCRIPT ERROR: error object is not a string [script:esx_addonacco] > handler (@esx_garage/server/main.lua:346) [ script:esx_garage] SCRIPT ERROR: @esx_garage/server/main.lua:347: attempt to index a nil value (local 'account') [ script:esx_garage] > ref (@esx_garage/server/main.lua:347) [ script:esx_garage] > handler (@esx_addonaccount/server/main.lua:63) [ script:esx_garage] > handler (@esx_garage/server/main.lua:346) [script:esx_addonacco] SCRIPT ERROR: error object is not a string [script:esx_addonacco] > handler (@esx_garage/server/main.lua:346) [ script:esx_garage] SCRIPT ERROR: @esx_garage/server/main.lua:347: attempt to index a nil value (local 'account') [ script:esx_garage] > ref (@esx_garage/server/main.lua:347) [ script:esx_garage] > handler (@esx_addonaccount/server/main.lua:63) [ script:esx_garage] > handler (@esx_garage/server/main.lua:346) [script:esx_addonacco] SCRIPT ERROR: error object is not a string [script:esx_addonacco] > handler (@esx_garage/server/main.lua:346) [ script:esx_garage] SCRIPT ERROR: @esx_garage/server/main.lua:347: attempt to index a nil value (local 'account') [ script:esx_garage] > ref (@esx_garage/server/main.lua:347) [ script:esx_garage] > handler (@esx_addonaccount/server/main.lua:63) [ script:esx_garage] > handler (@esx_garage/server/main.lua:346) [script:esx_addonacco] SCRIPT ERROR: error object is not a string [script:esx_addonacco] > handler (@esx_garage/server/main.lua:346) [ script:hardcap] Connecting: jamalsky0.0 [ citizen-server-impl] server thread hitch warning: timer interval of 249 milliseconds [ script:esx_garage] SCRIPT ERROR: @esx_garage/server/main.lua:347: attempt to index a nil value (local 'account') [ script:esx_garage] > ref (@esx_garage/server/main.lua:347) [ script:esx_garage] > handler (@esx_addonaccount/server/main.lua:63) [ script:esx_garage] > handler (@esx_garage/server/main.lua:346) [script:esx_addonacco] SCRIPT ERROR: error object is not a string [script:esx_addonacco] > handler (@esx_garage/server/main.lua:346) [ script:esx_garage] SCRIPT ERROR: @esx_garage/server/main.lua:347: attempt to index a nil value (local 'account') [ script:esx_garage] > ref (@esx_garage/server/main.lua:347) [ script:esx_garage] > handler (@esx_addonaccount/server/main.lua:63) [ script:esx_garage] > handler (@esx_garage/server/main.lua:346) [script:esx_addonacco] SCRIPT ERROR: error object is not a string [script:esx_addonacco] > handler (@esx_garage/server/main.lua:346) [ script:esx_garage] SCRIPT ERROR: @esx_garage/server/main.lua:347: attempt to index a nil value (local 'account') [ script:esx_garage] > ref (@esx_garage/server/main.lua:347) [ script:esx_garage] > handler (@esx_addonaccount/server/main.lua:63) [ script:esx_garage] > handler (@esx_garage/server/main.lua:346) [script:esx_addonacco] SCRIPT ERROR: error object is not a string [script:esx_addonacco] > handler (@esx_garage/server/main.lua:346) [ script:esx_garage] SCRIPT ERROR: @esx_garage/server/main.lua:347: attempt to index a nil value (local 'account') [ script:esx_garage] > ref (@esx_garage/server/main.lua:347) [ script:esx_garage] > handler (@esx_addonaccount/server/main.lua:63) [ script:esx_garage] > handler (@esx_garage/server/main.lua:346) [script:esx_addonacco] SCRIPT ERROR: error object is not a string [script:esx_addonacco] > handler (@esx_garage/server/main.lua:346) [ citizen-server-impl] server thread hitch warning: timer interval of 202 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 130 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 224 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 201 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 190 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 251 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 199 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 211 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [script:esx_inventory] SCRIPT ERROR: @esx_inventoryhud_trunk/server/trunk.lua:72: table index is nil [script:esx_inventory] > ref (@esx_inventoryhud_trunk/server/trunk.lua:72) [script:esx_inventory] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 198 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:110000156cf3270' WHERE `owner` = 'steam:110000156cf3270'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:110000156cf3270' WHERE `identifier` = 'steam:110000156cf3270'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:110000156cf3270' WHERE `owner` = 'steam:110000156cf3270'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:110000156cf3270' WHERE `owner` = 'steam:110000156cf3270'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:110000156cf3270' WHERE `identifier` = 'steam:110000156cf3270'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:110000156cf3270' WHERE `identifier` = 'steam:110000156cf3270'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:110000156cf3270'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000156cf3270' WHERE `owner` = 'Char1:110000156cf3270'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000156cf3270' WHERE `identifier` = 'Char1:110000156cf3270'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000156cf3270' WHERE `owner` = 'Char1:110000156cf3270'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000156cf3270' WHERE `owner` = 'Char1:110000156cf3270'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000156cf3270' WHERE `identifier` = 'Char1:110000156cf3270'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000156cf3270' WHERE `identifier` = 'Char1:110000156cf3270'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:es_extended] es_extended: invalid item "nos" ignored! [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000156cf3270'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 113 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 116 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 195 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ script:es_extended] [SAVED] Sam Haaris [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 287 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 236 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 207 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 106 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 324 milliseconds [ script:es_extended] [SAVED] Achmet Otuk [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 231 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 229 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 107 milliseconds [ script:hardcap] Connecting: CR7Berki [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 140 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 207 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 222 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 199 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 239 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 324 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 123 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 139 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 216 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char2:110000154c8ee52' WHERE `owner` = 'steam:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char2:110000154c8ee52' WHERE `identifier` = 'steam:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char2:110000154c8ee52' WHERE `owner` = 'steam:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char2:110000154c8ee52' WHERE `owner` = 'steam:110000154c8ee52'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char2:110000154c8ee52' WHERE `identifier` = 'steam:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char2:110000154c8ee52' WHERE `identifier` = 'steam:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:110000154c8ee52'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 197 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 238 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000154c8ee52' WHERE `owner` = 'Char2:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000154c8ee52' WHERE `identifier` = 'Char2:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000154c8ee52' WHERE `owner` = 'Char2:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000154c8ee52' WHERE `owner` = 'Char2:110000154c8ee52'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000154c8ee52' WHERE `identifier` = 'Char2:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000154c8ee52' WHERE `identifier` = 'Char2:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000154c8ee52'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 104 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 184 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 306 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 1209 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 269 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 261 milliseconds [script:esx_inventory] SCRIPT ERROR: @esx_inventoryhud_trunk/server/trunk.lua:72: table index is nil [script:esx_inventory] > ref (@esx_inventoryhud_trunk/server/trunk.lua:72) [script:esx_inventory] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 190 milliseconds [ script:hardcap] Connecting: c27u [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [script:esx_inventory] SCRIPT ERROR: @esx_inventoryhud_trunk/server/trunk.lua:72: table index is nil [script:esx_inventory] > ref (@esx_inventoryhud_trunk/server/trunk.lua:72) [script:esx_inventory] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] sync thread hitch warning: timer interval of 159 milliseconds [ script:es_extended] [SAVED] Benjamin Kugelblitz [ citizen-server-impl] server thread hitch warning: timer interval of 238 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ script:hardcap] Connecting: M8_duppixx [ script:hardcap] Connecting: c27u [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 128 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 117 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 101 milliseconds [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Sam Haaris [ script:es_extended] [SAVED] Zoltan Street [ script:es_extended] [SAVED] Jerome Maroni [ script:es_extended] [SAVED] Laura Malta [ script:es_extended] [SAVED] Patrick Harris [ script:es_extended] [SAVED] Mark Rumpe [ script:es_extended] [SAVED] Simon Rumpe [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Max Kart [ script:es_extended] [SAVED] All players [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:110000144069314' WHERE `owner` = 'steam:110000144069314'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:110000144069314' WHERE `identifier` = 'steam:110000144069314'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:110000144069314' WHERE `owner` = 'steam:110000144069314'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:110000144069314' WHERE `owner` = 'steam:110000144069314'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:110000144069314' WHERE `identifier` = 'steam:110000144069314'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:110000144069314' WHERE `identifier` = 'steam:110000144069314'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:110000144069314'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000144069314' WHERE `owner` = 'Char1:110000144069314'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000144069314' WHERE `identifier` = 'Char1:110000144069314'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000144069314' WHERE `owner` = 'Char1:110000144069314'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000144069314' WHERE `owner` = 'Char1:110000144069314'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000144069314' WHERE `identifier` = 'Char1:110000144069314'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000144069314' WHERE `identifier` = 'Char1:110000144069314'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000144069314'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] network thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 315 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 222 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 238 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 307 milliseconds > restart roadphone [ citizen-server-impl] Stopping resource roadphone [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ citizen-server-impl] server thread hitch warning: timer interval of 760 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 321 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 227 milliseconds [ script:es_extended] [SAVED] Simon Rumpe [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 259 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 182 milliseconds [ script:hardcap] Connecting: Ute Knark GmbH. [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 219 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 201 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 114 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 195 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 116 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 229 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 243 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 193 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char3:11000014a8a9f8a' WHERE `owner` = 'steam:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char3:11000014a8a9f8a' WHERE `identifier` = 'steam:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char3:11000014a8a9f8a' WHERE `owner` = 'steam:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char3:11000014a8a9f8a' WHERE `owner` = 'steam:11000014a8a9f8a'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char3:11000014a8a9f8a' WHERE `identifier` = 'steam:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char3:11000014a8a9f8a' WHERE `identifier` = 'steam:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:11000014a8a9f8a' WHERE `owner` = 'Char1:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:11000014a8a9f8a' WHERE `identifier` = 'Char1:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:11000014a8a9f8a' WHERE `owner` = 'Char1:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:11000014a8a9f8a' WHERE `owner` = 'Char1:11000014a8a9f8a'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:11000014a8a9f8a' WHERE `identifier` = 'Char1:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:11000014a8a9f8a' WHERE `identifier` = 'Char1:11000014a8a9f8a'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:es_extended] es_extended: invalid item "nos" ignored! [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:11000014a8a9f8a'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_license] SCRIPT ERROR: @esx_license/server/main.lua:62: attempt to index a nil value (field '?') [ script:esx_license] > ref (@esx_license/server/main.lua:62) [ script:esx_license] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:11000014a8a9f8a'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ citizen-server-impl] server thread hitch warning: timer interval of 210 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 333 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 225 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 230 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:dpemotes] [dp] c27u got created! [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:11000014bb258db' WHERE `owner` = 'steam:11000014bb258db'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:11000014bb258db' WHERE `identifier` = 'steam:11000014bb258db'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:11000014bb258db' WHERE `owner` = 'steam:11000014bb258db'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:11000014bb258db' WHERE `owner` = 'steam:11000014bb258db'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:11000014bb258db' WHERE `identifier` = 'steam:11000014bb258db'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:11000014bb258db' WHERE `identifier` = 'steam:11000014bb258db'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:11000014bb258db'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:hardcap] Connecting: TerraCrafter-007 [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 242 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] network thread hitch warning: timer interval of 189 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 221 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 251 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:11000014bb258db' WHERE `owner` = 'Char1:11000014bb258db'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:11000014bb258db' WHERE `identifier` = 'Char1:11000014bb258db'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:11000014bb258db' WHERE `owner` = 'Char1:11000014bb258db'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:11000014bb258db' WHERE `owner` = 'Char1:11000014bb258db'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:11000014bb258db' WHERE `identifier` = 'Char1:11000014bb258db'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:11000014bb258db' WHERE `identifier` = 'Char1:11000014bb258db'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:11000014bb258db'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 245 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 103 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 220 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 207 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 386 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 223 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 200 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 122 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 258 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 208 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 106 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 102 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 253 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 224 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 254 milliseconds > txaSendDM "56" "Sam" "Komm mal support 1 da will einer was von dir" [ script:monitor] [txAdminClient] Admin DM to 🌴 l Tiktok_Reallifeonliene from Sam: Komm mal support 1 da will einer was von dir [ citizen-server-impl] server thread hitch warning: timer interval of 235 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 210 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 113 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 192 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 200 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 246 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 241 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 221 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 193 milliseconds [ script:hardcap] Connecting: EXELuka [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 146 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 123 milliseconds [ script:esx_billing] SCRIPT ERROR: @esx_billing/server/main.lua:107: attempt to index a nil value (field '?') [ script:esx_billing] > ref (@esx_billing/server/main.lua:107) [ script:esx_billing] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 264 milliseconds [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] Sam Haaris [ script:es_extended] [SAVED] Zoltan Street [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Jerome Maroni [ script:es_extended] [SAVED] Laura Malta [ script:es_extended] [SAVED] Sven Rumpe [ script:es_extended] [SAVED] Benjamin Kugelblitz [ script:es_extended] [SAVED] Patrick Harris [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ script:es_extended] [SAVED] Marc Meiers [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Mark Rumpe [ script:es_extended] [SAVED] Max Kart [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 222 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 306 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 231 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 109 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 220 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 124 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 352 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 190 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 349 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 199 milliseconds [ script:hardcap] Connecting: 𝖘𝖊𝖗𝖒𝖔 [ citizen-server-impl] server thread hitch warning: timer interval of 193 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 104 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 209 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 103 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 204 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 216 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 124 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 236 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 103 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 221 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 203 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 102 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 237 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 137 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 245 milliseconds [ script:mlo_admin] SCRIPT ERROR: @mlo_admin/server/main.lua:31: attempt to index a nil value (local 'xTarget') [ script:hardcap] Connecting: TerraCrafter-007 [ citizen-server-impl] server thread hitch warning: timer interval of 307 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 229 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 206 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 101 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 303 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds > txaSendDM "56" "Sam" "Mark ist aufm server bei mir" [ script:monitor] [txAdminClient] Admin DM to 🌴 l Tiktok_Reallifeonliene from Sam: Mark ist aufm server bei mir [ citizen-server-impl] server thread hitch warning: timer interval of 197 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 256 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 221 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:dpemotes] [dp] 𝖘𝖊𝖗𝖒𝖔 got created! [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:110000148b02768' WHERE `owner` = 'steam:110000148b02768'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:110000148b02768' WHERE `identifier` = 'steam:110000148b02768'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:110000148b02768' WHERE `owner` = 'steam:110000148b02768'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:110000148b02768' WHERE `owner` = 'steam:110000148b02768'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:110000148b02768' WHERE `identifier` = 'steam:110000148b02768'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:110000148b02768' WHERE `identifier` = 'steam:110000148b02768'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 238 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000148b02768' WHERE `owner` = 'Char1:110000148b02768'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000148b02768' WHERE `identifier` = 'Char1:110000148b02768'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000148b02768' WHERE `owner` = 'Char1:110000148b02768'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000148b02768' WHERE `owner` = 'Char1:110000148b02768'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000148b02768' WHERE `identifier` = 'Char1:110000148b02768'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000148b02768' WHERE `identifier` = 'Char1:110000148b02768'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "UPDATE users SET name = '𝖘𝖊𝖗𝖒𝖔' WHERE identifier = 'steam:110000148b02768'": ER_TRUNCATED_WRONG_VALUE_FOR_FIELD: Incorrect string value: '\xF0\x9D\x96\x98\xF0\x9D...' for column `essentialmode`.`users`.`name` at row 1 [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:110000148b02768'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000148b02768'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 117 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 220 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "UPDATE users SET neu = 0 WHERE identifier = 'steam:11000014bb258db'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ citizen-server-impl] server thread hitch warning: timer interval of 400 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "UPDATE users SET neu = 0 WHERE identifier = 'steam:110000154c8ee52'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ citizen-server-impl] server thread hitch warning: timer interval of 204 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 129 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 255 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 229 milliseconds [script:esx_ambulance] esx_ambulancejob: steam:110000154c8ee52 attempted to revive! [ citizen-server-impl] server thread hitch warning: timer interval of 201 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 111 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 289 milliseconds [ script:oxmysql] [WARNING] roadphone took 204.154565ms to execute a query! [ script:oxmysql] SELECT id,identifier,firstname,lastname,number,picture,favourite FROM roadphone_contacts WHERE identifier = ? ORDER BY id DESC ["steam:11000014b1e60f3"] [ citizen-server-impl] server thread hitch warning: timer interval of 366 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 213 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 376 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 247 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 199 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 199 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 221 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 204 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 106 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 234 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 125 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 295 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 141 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 110 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 203 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 333 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 112 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 196 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 359 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 234 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 295 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 237 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 144 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [script:esx_inventory] SCRIPT ERROR: @esx_inventoryhud_trunk/server/trunk.lua:72: table index is nil [script:esx_inventory] > ref (@esx_inventoryhud_trunk/server/trunk.lua:72) [script:esx_inventory] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 189 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 214 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 104 milliseconds [ script:es_extended] [SAVED] Zoltan Street [ citizen-server-impl] server thread hitch warning: timer interval of 202 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 113 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 274 milliseconds [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Jerome Maroni [ script:es_extended] [SAVED] Sam Haaris [ script:es_extended] [SAVED] Benjamin Kugelblitz [ script:es_extended] [SAVED] Sven Rumpe [ script:es_extended] [SAVED] Laura Malta [ script:es_extended] [SAVED] Patrick Harris [ script:es_extended] [SAVED] Mark Rumpe [ script:es_extended] [SAVED] Marc Meiers [ script:es_extended] [SAVED] Mert Buluk [ script:es_extended] [SAVED] Max Kart [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds > txaEvent "playerBanned" "{"author":"mxxontns","reason":"Aus der Einreise glitchen","actionId":"BK7G-X3WH","target":["steam:11000014bb258db","license:8543295204e13f13df0747710f119655b7e25287","discord:925335576977211413","fivem:6510902"],"expiration":false}" > txaDropIdentifiers "steam:11000014bb258db;license:8543295204e13f13df0747710f119655b7e25287;discord:925335576977211413;fivem:6510902" "[txAdmin] (mxxontns) Du wurdest permanent von diesem Server gebannt. Grund: "Aus der Einreise glitchen"." [ script:monitor] [txAdminClient] Kicking #71 with message: [txAdmin] (mxxontns) Du wurdest permanent von diesem Server gebannt. Grund: "Aus der Einreise glitchen". [ script:es_extended] [SAVED] Marc Meiers [ citizen-server-impl] sync thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 226 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 207 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 226 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 194 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 105 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 217 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 200 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 384 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 254 milliseconds [ script:es_extended] [SAVED] Sam Haaris [ citizen-server-impl] server thread hitch warning: timer interval of 206 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 236 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 122 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 240 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 205 milliseconds [script:esx_inventory] SCRIPT ERROR: @esx_inventoryhud_trunk/server/trunk.lua:72: table index is nil [script:esx_inventory] > ref (@esx_inventoryhud_trunk/server/trunk.lua:72) [script:esx_inventory] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 209 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 257 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 106 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ script:hardcap] Connecting: c27u [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 213 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ script:hardcap] Connecting: c27u [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 204 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 234 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 261 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 213 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 128 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 234 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 209 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 116 milliseconds [ script:es_extended] [SAVED] Nimo Crue [ citizen-server-impl] server thread hitch warning: timer interval of 207 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ script:hardcap] Connecting: c27u [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 200 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 212 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 290 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 184 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 109 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 246 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 232 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 216 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 105 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 252 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ script:hardcap] Connecting: Sweezy [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ script:hardcap] Connecting: Eywaa!!!!!!!!!!!!!!! [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 296 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] Jerome Maroni [ script:es_extended] [SAVED] Laura Malta [ script:es_extended] [SAVED] Benjamin Kugelblitz [ script:es_extended] [SAVED] Sven Rumpe [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Patrick Harris [ script:es_extended] [SAVED] Mark Rumpe [ script:es_extended] [SAVED] Mert Buluk [ script:es_extended] [SAVED] Max Kart [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 102 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 308 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char2:1100001468171c5' WHERE `owner` = 'steam:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char2:1100001468171c5' WHERE `identifier` = 'steam:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char2:1100001468171c5' WHERE `owner` = 'steam:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char2:1100001468171c5' WHERE `owner` = 'steam:1100001468171c5'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char2:1100001468171c5' WHERE `identifier` = 'steam:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char2:1100001468171c5' WHERE `identifier` = 'steam:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:1100001468171c5'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] sync thread hitch warning: timer interval of 105 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:1100001468171c5' WHERE `owner` = 'Char2:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:1100001468171c5' WHERE `identifier` = 'Char2:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:1100001468171c5' WHERE `owner` = 'Char2:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:1100001468171c5' WHERE `owner` = 'Char2:1100001468171c5'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:1100001468171c5' WHERE `identifier` = 'Char2:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:1100001468171c5' WHERE `identifier` = 'Char2:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ cmd] Access denied for command add_principal. [ script:es_extended] es_extended: invalid item "nos" ignored! [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:1100001468171c5'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char2:1100001491f8886' WHERE `owner` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char2:1100001491f8886' WHERE `identifier` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char2:1100001491f8886' WHERE `owner` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char2:1100001491f8886' WHERE `owner` = 'steam:1100001491f8886'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char2:1100001491f8886' WHERE `identifier` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char2:1100001491f8886' WHERE `identifier` = 'steam:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:1100001491f8886'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:1100001491f8886' WHERE `owner` = 'Char2:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:1100001491f8886' WHERE `identifier` = 'Char2:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:1100001491f8886' WHERE `owner` = 'Char2:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:1100001491f8886' WHERE `owner` = 'Char2:1100001491f8886'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:1100001491f8886' WHERE `identifier` = 'Char2:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:1100001491f8886' WHERE `identifier` = 'Char2:1100001491f8886'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:1100001491f8886'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 235 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ script:oxmysql] [WARNING] roadphone took 298.627477ms to execute a query! [ script:oxmysql] SELECT profilepicture FROM roadphone_information WHERE identifier = ? ["steam:1100001491f8886"] [ citizen-server-impl] server thread hitch warning: timer interval of 299 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 206 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 314 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 216 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 269 milliseconds [ script:hardcap] Connecting: jamalsky0.0 [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 199 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 218 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 270 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 201 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 215 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 202 milliseconds [ script:es_extended] [SAVED] Lenny Street [ citizen-server-impl] sync thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 116 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 269 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 218 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 269 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 286 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 308 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 115 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ script:esx_rpchat] SCRIPT ERROR: @esx_rpchat/server/main.lua:58: attempt to index a nil value (global 'MySQL') [ script:esx_rpchat] > GetCharacterName (@esx_rpchat/server/main.lua:58) [ script:esx_rpchat] > handler (@esx_rpchat/server/main.lua:10) [ script:esx_rpchat] > handler (@okokChat/server.lua:15) [ citizen-server-impl] server thread hitch warning: timer interval of 197 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 222 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 198 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 196 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 266 milliseconds [ script:es_extended] [SAVED] Patrick Harris [ citizen-server-impl] server thread hitch warning: timer interval of 199 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 194 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 192 milliseconds [ script:hardcap] Connecting: 🌴 l Tiktok_Reallifeonliene [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 211 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 109 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char2:110000146800495' WHERE `owner` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char2:110000146800495' WHERE `identifier` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char2:110000146800495' WHERE `owner` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char2:110000146800495' WHERE `owner` = 'steam:110000146800495'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char2:110000146800495' WHERE `identifier` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char2:110000146800495' WHERE `identifier` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:110000156cf3270' WHERE `owner` = 'steam:110000156cf3270'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:110000156cf3270' WHERE `identifier` = 'steam:110000156cf3270'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:110000156cf3270' WHERE `owner` = 'steam:110000156cf3270'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:110000156cf3270' WHERE `owner` = 'steam:110000156cf3270'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:110000156cf3270' WHERE `identifier` = 'steam:110000156cf3270'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:110000156cf3270' WHERE `identifier` = 'steam:110000156cf3270'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:110000146800495'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000146800495' WHERE `owner` = 'Char1:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000146800495' WHERE `identifier` = 'Char1:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000146800495' WHERE `owner` = 'Char1:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000146800495' WHERE `owner` = 'Char1:110000146800495'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000146800495' WHERE `identifier` = 'Char1:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000146800495' WHERE `identifier` = 'Char1:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ citizen-server-impl] server thread hitch warning: timer interval of 202 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "UPDATE users SET name = '🌴 l Tiktok_Reallifeonliene' WHERE identifier = 'steam:110000146800495'": ER_TRUNCATED_WRONG_VALUE_FOR_FIELD: Incorrect string value: '\xF0\x9F\x8C\xB4 l...' for column `essentialmode`.`users`.`name` at row 1 [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000146800495'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 279 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 272 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 258 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 223 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 198 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 305 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:110000156cf3270'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] sync thread hitch warning: timer interval of 106 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 182 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] sync thread hitch warning: timer interval of 118 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 311 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 223 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 202 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] sync thread hitch warning: timer interval of 136 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds > txaSendDM "39" "Noah" "komm gerne als lafd" [ script:monitor] [txAdminClient] Admin DM to Dresden l Luca from Noah: komm gerne als lafd [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 190 milliseconds [ script:hardcap] Connecting: jamalsky0.0 [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 212 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ script:es_extended] [SAVED] Laura Malta [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Jerome Maroni [ script:es_extended] [SAVED] Sven Rumpe [ script:es_extended] [SAVED] Benjamin Kugelblitz [ script:es_extended] [SAVED] Mert Buluk [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Achmet Otuk [ script:es_extended] [SAVED] Mark Black [ script:es_extended] [SAVED] Max Kart [ script:es_extended] [SAVED] Mark Rumpe [ script:es_extended] [SAVED] All players [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:110000156cf3270' WHERE `owner` = 'steam:110000156cf3270'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:110000156cf3270' WHERE `identifier` = 'steam:110000156cf3270'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:110000156cf3270' WHERE `owner` = 'steam:110000156cf3270'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:110000156cf3270' WHERE `owner` = 'steam:110000156cf3270'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:110000156cf3270' WHERE `identifier` = 'steam:110000156cf3270'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:110000156cf3270' WHERE `identifier` = 'steam:110000156cf3270'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 194 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 217 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.91 [ script:EasyAdmin] Your Version: 6.81 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin/releases/tag/6.91 [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 196 milliseconds [ script:hardcap] Connecting: Dresden l Luca [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 202 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000156cf3270' WHERE `owner` = 'Char1:110000156cf3270'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000156cf3270' WHERE `identifier` = 'Char1:110000156cf3270'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000156cf3270' WHERE `owner` = 'Char1:110000156cf3270'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000156cf3270' WHERE `owner` = 'Char1:110000156cf3270'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000156cf3270' WHERE `identifier` = 'Char1:110000156cf3270'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000156cf3270' WHERE `identifier` = 'Char1:110000156cf3270'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:110000156cf3270'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:es_extended] es_extended: invalid item "nos" ignored! [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000156cf3270'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 210 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 252 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 216 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 189 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 199 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 200 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 189 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 208 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 248 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:11000014b1e60f3' WHERE `owner` = 'steam:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:11000014b1e60f3' WHERE `identifier` = 'steam:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:11000014b1e60f3' WHERE `owner` = 'steam:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:11000014b1e60f3' WHERE `owner` = 'steam:11000014b1e60f3'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:11000014b1e60f3' WHERE `identifier` = 'steam:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:11000014b1e60f3' WHERE `identifier` = 'steam:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 212 milliseconds [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:11000014b1e60f3'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:11000014b1e60f3' WHERE `owner` = 'Char3:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:11000014b1e60f3' WHERE `identifier` = 'Char3:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:11000014b1e60f3' WHERE `owner` = 'Char3:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:11000014b1e60f3' WHERE `owner` = 'Char3:11000014b1e60f3'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:11000014b1e60f3' WHERE `identifier` = 'Char3:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:11000014b1e60f3' WHERE `identifier` = 'Char3:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:es_extended] es_extended: invalid item "nos" ignored! [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:11000014b1e60f3'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 109 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 106 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds > txaReportResources [ script:monitor] [txAdminClient] Sending resources list to txAdmin. > ensure "polaventa" [ citizen-server-impl] Asset polaventa/polaventa.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource polaventa [ citizen-server-impl] server thread hitch warning: timer interval of 396 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 589 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 322 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 242 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 139 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 931 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 214 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 196 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 376 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 231 milliseconds [ script:hardcap] Connecting: Lenny [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 184 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 227 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 308 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 209 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 199 milliseconds [ script:hardcap] Connecting: Transporter [ citizen-server-impl] server thread hitch warning: timer interval of 213 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 224 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 184 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 259 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 216 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 189 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 427 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 147 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 575 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 196 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 182 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 109 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 103 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 222 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 272 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:110000134a44986' WHERE `owner` = 'steam:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:110000134a44986' WHERE `identifier` = 'steam:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:110000134a44986' WHERE `owner` = 'steam:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:110000134a44986' WHERE `owner` = 'steam:110000134a44986'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:110000134a44986' WHERE `identifier` = 'steam:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:110000134a44986' WHERE `identifier` = 'steam:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:110000134a44986'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 248 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 268 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000134a44986' WHERE `owner` = 'Char1:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000134a44986' WHERE `identifier` = 'Char1:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000134a44986' WHERE `owner` = 'Char1:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000134a44986' WHERE `owner` = 'Char1:110000134a44986'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000134a44986' WHERE `identifier` = 'Char1:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000134a44986' WHERE `identifier` = 'Char1:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:es_extended] es_extended: invalid item "nos" ignored! [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000134a44986'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_license] SCRIPT ERROR: @esx_license/server/main.lua:62: attempt to index a nil value (field '?') [ script:esx_license] > ref (@esx_license/server/main.lua:62) [ script:esx_license] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 230 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 233 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 214 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 249 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 202 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ script:es_extended] [SAVED] Benjamin Kugelblitz [ citizen-server-impl] server thread hitch warning: timer interval of 210 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 209 milliseconds [ citizen-server-impl] network thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 199 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 307 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 292 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 239 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 195 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 207 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 235 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 199 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 210 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 314 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 197 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 210 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 197 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 112 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 203 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Sven Rumpe [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Jerome Maroni [ script:es_extended] [SAVED] Achmet Otuk [ script:es_extended] [SAVED] Mert Buluk [ script:es_extended] [SAVED] Mark Rumpe [ script:es_extended] [SAVED] Eric Harris [ script:es_extended] [SAVED] Mark Black [ script:es_extended] [SAVED] Max Kart [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] Zoltan Street [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 221 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 263 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 276 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 143 milliseconds [script:esx_inventory] SCRIPT ERROR: @esx_inventoryhud_trunk/server/trunk.lua:72: table index is nil [script:esx_inventory] > ref (@esx_inventoryhud_trunk/server/trunk.lua:72) [script:esx_inventory] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 104 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 192 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 240 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 270 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 261 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 220 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 237 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 137 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 184 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 205 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 125 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 358 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 320 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 248 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 115 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 184 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 248 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 286 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 195 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 184 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 202 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 255 milliseconds [script:esx_inventory] SCRIPT ERROR: @esx_inventoryhud_trunk/server/trunk.lua:72: table index is nil [script:esx_inventory] > ref (@esx_inventoryhud_trunk/server/trunk.lua:72) [script:esx_inventory] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] sync thread hitch warning: timer interval of 101 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 250 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 205 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 288 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 189 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 200 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 216 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 225 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 278 milliseconds [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Jerome Maroni [ script:es_extended] [SAVED] Mark Rumpe [ script:es_extended] [SAVED] Sven Rumpe [ script:es_extended] [SAVED] Mert Buluk [ script:es_extended] [SAVED] Achmet Otuk [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Eric Harris [ script:es_extended] [SAVED] Zoltan Street [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] Max Kart [ script:es_extended] [SAVED] Mark Black [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 109 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 228 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 269 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 299 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 238 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 282 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 208 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 321 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 406 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 112 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 270 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 194 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 262 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 192 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 259 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 263 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 212 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 184 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 107 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 239 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 211 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 184 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 280 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 306 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 213 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 268 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 200 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [script:esx_inventory] SCRIPT ERROR: @esx_inventoryhud_trunk/server/trunk.lua:72: table index is nil [script:esx_inventory] > ref (@esx_inventoryhud_trunk/server/trunk.lua:72) [script:esx_inventory] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 195 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 319 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 110 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 211 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 115 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 203 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 219 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 226 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 209 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 121 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 247 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 192 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 193 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 184 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 235 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 207 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 203 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 190 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 199 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 189 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 214 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 226 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 259 milliseconds [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Mark Rumpe [ script:es_extended] [SAVED] Sven Rumpe [ script:es_extended] [SAVED] Mert Buluk [ script:es_extended] [SAVED] Jerome Maroni [ script:es_extended] [SAVED] Eric Harris [ script:es_extended] [SAVED] Achmet Otuk [ script:es_extended] [SAVED] Mark Black [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] Zoltan Street [ script:es_extended] [SAVED] Max Kart [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 195 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 296 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 268 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 192 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 224 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 270 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ script:es_extended] [SAVED] Max Kart [ citizen-server-impl] sync thread hitch warning: timer interval of 139 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 295 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 241 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 182 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 318 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 233 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 206 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 252 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 284 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 282 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 207 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 242 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 211 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 108 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 333 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 196 milliseconds > txaEvent "playerBanned" "{"author":"mxxontns","reason":"Modder","actionId":"BAVT-KE8S","target":["steam:11000014b8f18ac","license:8b148b3b7f2c8d09deb2d85fcf00146ed955b07b","live:914798800610079","discord:1038522622838845470","fivem:8207284"],"expiration":false}" > txaDropIdentifiers "steam:11000014b8f18ac;license:8b148b3b7f2c8d09deb2d85fcf00146ed955b07b;live:914798800610079;discord:1038522622838845470;fivem:8207284" "[txAdmin] (mxxontns) Du wurdest permanent von diesem Server gebannt. Grund: "Modder"." [ script:monitor] [txAdminClient] Kicking #66 with message: [txAdmin] (mxxontns) Du wurdest permanent von diesem Server gebannt. Grund: "Modder". [ script:es_extended] [SAVED] Jerome Maroni [ citizen-server-impl] server thread hitch warning: timer interval of 198 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 201 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 335 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 219 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 253 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 228 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 202 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 206 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 267 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 204 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 220 milliseconds [ script:mysql-async] [ERROR] [MySQL] [esx_police_cad] An error happens on MySQL for query "SELECT * FROM users WHERE CONCAT(firstname, ' ', lastname) LIKE '%Nimo%' COLLATE utf8mb4_bin": ER_COLLATION_CHARSET_MISMATCH: COLLATION 'utf8mb4_bin' is not valid for CHARACTER SET 'utf8' [ script:mysql-async] [ERROR] [MySQL] [esx_police_cad] An error happens on MySQL for query "SELECT * FROM users WHERE CONCAT(firstname, ' ', lastname) LIKE '%Nimo%' COLLATE utf8mb4_bin": ER_COLLATION_CHARSET_MISMATCH: COLLATION 'utf8mb4_bin' is not valid for CHARACTER SET 'utf8' [ script:mysql-async] [ERROR] [MySQL] [esx_police_cad] An error happens on MySQL for query "SELECT * FROM users WHERE CONCAT(firstname, ' ', lastname) LIKE '%Nimo%' COLLATE utf8mb4_bin": ER_COLLATION_CHARSET_MISMATCH: COLLATION 'utf8mb4_bin' is not valid for CHARACTER SET 'utf8' [ script:mysql-async] [ERROR] [MySQL] [esx_police_cad] An error happens on MySQL for query "SELECT * FROM users WHERE CONCAT(firstname, ' ', lastname) LIKE '%Nimo%' COLLATE utf8mb4_bin": ER_COLLATION_CHARSET_MISMATCH: COLLATION 'utf8mb4_bin' is not valid for CHARACTER SET 'utf8' [ citizen-server-impl] sync thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 589 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 287 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 232 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 101 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 193 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 253 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 233 milliseconds [script:esx_inventory] SCRIPT ERROR: @esx_inventoryhud_trunk/server/trunk.lua:72: table index is nil [script:esx_inventory] > ref (@esx_inventoryhud_trunk/server/trunk.lua:72) [script:esx_inventory] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] sync thread hitch warning: timer interval of 121 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 321 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 263 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 216 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 182 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 194 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 115 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 203 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 101 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 200 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 220 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 255 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 196 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 226 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 299 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 258 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 198 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 208 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 387 milliseconds [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Mark Rumpe [ script:es_extended] [SAVED] Eric Harris [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Mark Black [ script:es_extended] [SAVED] Mert Buluk [ script:es_extended] [SAVED] Sven Rumpe [ script:es_extended] [SAVED] Achmet Otuk [ script:es_extended] [SAVED] Zoltan Street [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 258 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 241 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 205 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 206 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 108 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 394 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 231 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 124 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 242 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 132 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 347 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 231 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 202 milliseconds [ script:esx_license] SCRIPT ERROR: @esx_license/server/main.lua:62: attempt to index a nil value (field '?') [ script:esx_license] > ref (@esx_license/server/main.lua:62) [ script:esx_license] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ script:hardcap] Connecting: SkyloMinaté [script:esx_ambulance] esx_ambulancejob: steam:110000146800495 attempted to heal! [script:esx_ambulance] esx_ambulancejob: steam:110000146800495 attempted to heal! [script:esx_ambulance] esx_ambulancejob: steam:11000014b1e60f3 attempted to heal! [script:esx_ambulance] esx_ambulancejob: steam:11000014b1e60f3 attempted to heal! [script:esx_ambulance] esx_ambulancejob: steam:11000014b1e60f3 attempted to heal! [script:esx_ambulance] esx_ambulancejob: steam:11000014b1e60f3 attempted to heal! [ script:esx_rpchat] SCRIPT ERROR: @esx_rpchat/server/main.lua:58: attempt to index a nil value (global 'MySQL') [ script:esx_rpchat] > GetCharacterName (@esx_rpchat/server/main.lua:58) [ script:esx_rpchat] > handler (@esx_rpchat/server/main.lua:10) [ script:esx_rpchat] > handler (@okokChat/server.lua:15) [script:esx_ambulance] esx_ambulancejob: steam:110000146800495 attempted to heal! [ citizen-server-impl] server thread hitch warning: timer interval of 218 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [script:esx_ambulance] esx_ambulancejob: steam:11000014b1e60f3 attempted to revive! [script:esx_ambulance] esx_ambulancejob: steam:110000146800495 attempted to revive! [ citizen-server-impl] server thread hitch warning: timer interval of 282 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 224 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 254 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char3:110000152da1cfd' WHERE `owner` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char3:110000152da1cfd' WHERE `identifier` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char3:110000152da1cfd' WHERE `owner` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char3:110000152da1cfd' WHERE `owner` = 'steam:110000152da1cfd'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char3:110000152da1cfd' WHERE `identifier` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char3:110000152da1cfd' WHERE `identifier` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:110000152da1cfd'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000152da1cfd' WHERE `owner` = 'Char2:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000152da1cfd' WHERE `identifier` = 'Char2:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000152da1cfd' WHERE `owner` = 'Char2:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000152da1cfd' WHERE `owner` = 'Char2:110000152da1cfd'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000152da1cfd' WHERE `identifier` = 'Char2:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000152da1cfd' WHERE `identifier` = 'Char2:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ cmd] Access denied for command add_principal. [ script:es_extended] es_extended: invalid item "nos" ignored! [ citizen-server-impl] server thread hitch warning: timer interval of 196 milliseconds [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000152da1cfd'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 209 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 328 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 216 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 192 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 238 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 216 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 332 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 116 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 239 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 101 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 408 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 225 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 250 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 231 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 219 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 291 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 233 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 262 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 271 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 237 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 115 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 208 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ script:oxmysql] [WARNING] roadphone took 223.829635ms to execute a query! [ script:oxmysql] INSERT INTO `roadphone_jobs` (`sender`, `jobreceived`, `message`, `gps`) VALUES (?, ?, ?, ?) ["1409701","fire","Schwerer VU\n","{\"z\":40.7119255065918,\"y\":6214.07666015625,\"x\":1980.1187744140626}"] [ citizen-server-impl] server thread hitch warning: timer interval of 215 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 214 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [script:esx_ambulance] esx_ambulancejob: steam:11000014b1e60f3 attempted to revive! [ citizen-server-impl] server thread hitch warning: timer interval of 196 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 104 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 128 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 275 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 193 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 194 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 343 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 227 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 189 milliseconds [script:esx_inventory] SCRIPT ERROR: @esx_inventoryhud_trunk/server/trunk.lua:72: table index is nil [script:esx_inventory] > ref (@esx_inventoryhud_trunk/server/trunk.lua:72) [script:esx_inventory] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 211 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 222 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 243 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 235 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 211 milliseconds [ script:es_extended] [SAVED] Mark Rumpe [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Sebastian Richter [ script:es_extended] [SAVED] Sven Rumpe [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Mert Buluk [ script:es_extended] [SAVED] Achmet Otuk [ script:es_extended] [SAVED] Eric Harris [ script:es_extended] [SAVED] Zoltan Street [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] Mark Black [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 268 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 257 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 235 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 220 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 272 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 210 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 214 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 215 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 216 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 225 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 198 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 217 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 106 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 197 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 221 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 320 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 198 milliseconds [ script:es_extended] [SAVED] Mark Rumpe [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 200 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 105 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ script:EasyAdmin] SCRIPT ERROR: @EasyAdmin/server/banlist.lua:35: attempt to index a nil value (field '?') [ script:EasyAdmin] > handler (@EasyAdmin/server/banlist.lua:35) [ script:hardcap] Connecting: [MLO] Mexx [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 102 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [script:esx_ambulance] esx_ambulancejob: steam:110000146800495 attempted to heal! [script:esx_ambulance] esx_ambulancejob: steam:110000146800495 attempted to heal! [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [script:esx_ambulance] esx_ambulancejob: steam:110000146800495 attempted to heal! [ citizen-server-impl] server thread hitch warning: timer interval of 211 milliseconds [script:esx_ambulance] esx_ambulancejob: steam:110000146800495 attempted to heal! [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:11000013dfe4e72' WHERE `owner` = 'steam:11000013dfe4e72'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:11000013dfe4e72' WHERE `identifier` = 'steam:11000013dfe4e72'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:11000013dfe4e72' WHERE `owner` = 'steam:11000013dfe4e72'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:11000013dfe4e72' WHERE `owner` = 'steam:11000013dfe4e72'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:11000013dfe4e72' WHERE `identifier` = 'steam:11000013dfe4e72'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:11000013dfe4e72' WHERE `identifier` = 'steam:11000013dfe4e72'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:11000013dfe4e72'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [script:esx_ambulance] esx_ambulancejob: steam:110000146800495 attempted to revive! [script:esx_ambulance] esx_ambulancejob: steam:110000146800495 attempted to revive! [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:11000013dfe4e72' WHERE `owner` = 'Char1:11000013dfe4e72'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:11000013dfe4e72' WHERE `identifier` = 'Char1:11000013dfe4e72'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:11000013dfe4e72' WHERE `owner` = 'Char1:11000013dfe4e72'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:11000013dfe4e72' WHERE `owner` = 'Char1:11000013dfe4e72'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:11000013dfe4e72' WHERE `identifier` = 'Char1:11000013dfe4e72'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:11000013dfe4e72' WHERE `identifier` = 'Char1:11000013dfe4e72'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ cmd] Access denied for command add_principal. [ script:es_extended] es_extended: invalid item "nos" ignored! [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:11000013dfe4e72'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_license] SCRIPT ERROR: @esx_license/server/main.lua:62: attempt to index a nil value (field '?') [ script:esx_license] > ref (@esx_license/server/main.lua:62) [ script:esx_license] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:oxmysql] [WARNING] roadphone took 237.316521ms to execute a query! [ script:oxmysql] SELECT id,sender,message,date FROM roadphone_jobs WHERE jobreceived = ? ORDER BY id DESC ["fire"] [ citizen-server-impl] server thread hitch warning: timer interval of 300 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 194 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 200 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 328 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 139 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 197 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 214 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 202 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 271 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [script:esx_ambulance] esx_ambulancejob: steam:110000146800495 attempted to revive! [ citizen-server-impl] server thread hitch warning: timer interval of 190 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 221 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 107 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 232 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 223 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 196 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 136 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 241 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 293 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 273 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 224 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 254 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 250 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 112 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 246 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 182 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 190 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 200 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 299 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 184 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 337 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 190 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 328 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 224 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ script:es_extended] [SAVED] Sebastian Richter [ script:es_extended] [SAVED] Mark Rumpe [ script:es_extended] [SAVED] Sven Rumpe [ script:es_extended] [SAVED] Mert Buluk [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Achmet Otuk [ script:es_extended] [SAVED] Eric Harris [ script:es_extended] [SAVED] Nimo Crue [ citizen-server-impl] server thread hitch warning: timer interval of 192 milliseconds [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] Mark Black [ script:es_extended] [SAVED] Zoltan Street [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 226 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 274 milliseconds [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ script:EasyAdmin] [ script:EasyAdmin] EasyAdmin (EasyAdmin) is outdated. [ script:EasyAdmin] Newest Version: 6.91 [ script:EasyAdmin] Your Version: 6.81 [ script:EasyAdmin] Please update it from https://github.com/Blumlaut/EasyAdmin/releases/tag/6.91 [ script:EasyAdmin] [ script:EasyAdmin] -------------------------------------------------------------------------- [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 249 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 214 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 198 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 242 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 205 milliseconds [ script:es_extended] [SAVED] Mark Black [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ script:es_extended] [SAVED] Eric Harris [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 231 milliseconds [ script:hardcap] Connecting: 🌴 l Tiktok_Reallifeonliene [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 227 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 204 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 304 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ script:hardcap] Connecting: CR7Berki [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds > txaEvent "playerBanned" "{"author":"Lenny","reason":"Hals maul","actionId":"B8NP-V2J2","target":["steam:110000156cf3270","license:23f88e5de89220488942b8737259ca4fcb74895c","xbl:2535414764963242","live:1055518365750439","discord:840616354750922792"],"expiration":1669478767}" > txaDropIdentifiers "steam:110000156cf3270;license:23f88e5de89220488942b8737259ca4fcb74895c;xbl:2535414764963242;live:1055518365750439;discord:840616354750922792" "[txAdmin] (Lenny) Du wurdest von diesem Server für 7 Tage gebannt. Grund: "Hals maul"." [ script:monitor] [txAdminClient] Kicking #77 with message: [txAdmin] (Lenny) Du wurdest von diesem Server für 7 Tage gebannt. Grund: "Hals maul". [ citizen-server-impl] server thread hitch warning: timer interval of 240 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 116 milliseconds [ script:es_extended] [SAVED] Zoltan Street [ citizen-server-impl] server thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 110 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 113 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 225 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:110000146800495' WHERE `owner` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:110000146800495' WHERE `identifier` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:110000146800495' WHERE `owner` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:110000146800495' WHERE `owner` = 'steam:110000146800495'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:110000146800495' WHERE `identifier` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:110000146800495' WHERE `identifier` = 'steam:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:110000146800495'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 275 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:es_extended] [SAVED] Sebastian Richter [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char2:110000154c8ee52' WHERE `owner` = 'steam:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char2:110000154c8ee52' WHERE `identifier` = 'steam:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char2:110000154c8ee52' WHERE `owner` = 'steam:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char2:110000154c8ee52' WHERE `owner` = 'steam:110000154c8ee52'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char2:110000154c8ee52' WHERE `identifier` = 'steam:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000146800495' WHERE `owner` = 'Char3:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char2:110000154c8ee52' WHERE `identifier` = 'steam:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000146800495' WHERE `identifier` = 'Char3:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000146800495' WHERE `owner` = 'Char3:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000146800495' WHERE `owner` = 'Char3:110000146800495'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000146800495' WHERE `identifier` = 'Char3:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000146800495' WHERE `identifier` = 'Char3:110000146800495'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "UPDATE users SET name = '🌴 l Tiktok_Reallifeonliene' WHERE identifier = 'steam:110000146800495'": ER_TRUNCATED_WRONG_VALUE_FOR_FIELD: Incorrect string value: '\xF0\x9F\x8C\xB4 l...' for column `essentialmode`.`users`.`name` at row 1 [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000146800495'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000154c8ee52' WHERE `owner` = 'Char2:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000154c8ee52' WHERE `identifier` = 'Char2:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000154c8ee52' WHERE `owner` = 'Char2:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000154c8ee52' WHERE `owner` = 'Char2:110000154c8ee52'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000154c8ee52' WHERE `identifier` = 'Char2:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000154c8ee52' WHERE `identifier` = 'Char2:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000154c8ee52'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:110000154c8ee52'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 217 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 228 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 222 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 252 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 343 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 227 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ script:es_extended] [SAVED] Mark Rumpe [ citizen-server-impl] server thread hitch warning: timer interval of 238 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 235 milliseconds [ script:hardcap] Connecting: [MLO] Mexx [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 212 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 347 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 189 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 129 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 194 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 275 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:11000013dfe4e72' WHERE `owner` = 'steam:11000013dfe4e72'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:11000013dfe4e72' WHERE `identifier` = 'steam:11000013dfe4e72'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:11000013dfe4e72' WHERE `owner` = 'steam:11000013dfe4e72'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:11000013dfe4e72' WHERE `owner` = 'steam:11000013dfe4e72'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:11000013dfe4e72' WHERE `identifier` = 'steam:11000013dfe4e72'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:11000013dfe4e72' WHERE `identifier` = 'steam:11000013dfe4e72'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:11000013dfe4e72'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:11000013dfe4e72' WHERE `owner` = 'Char2:11000013dfe4e72'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:11000013dfe4e72' WHERE `identifier` = 'Char2:11000013dfe4e72'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:11000013dfe4e72' WHERE `owner` = 'Char2:11000013dfe4e72'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:11000013dfe4e72' WHERE `owner` = 'Char2:11000013dfe4e72'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:11000013dfe4e72' WHERE `identifier` = 'Char2:11000013dfe4e72'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:11000013dfe4e72' WHERE `identifier` = 'Char2:11000013dfe4e72'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:es_extended] es_extended: invalid item "nos" ignored! [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:11000013dfe4e72'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 199 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 232 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 194 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "UPDATE users SET neu = 0 WHERE identifier = 'steam:110000146800495'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 202 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 184 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 235 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ script:hardcap] Connecting: SkyloMinaté [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ script:mlo_admin] SCRIPT ERROR: @mlo_admin/server/main.lua:31: attempt to index a nil value (local 'xTarget') [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 202 milliseconds [ script:mlo_admin] SCRIPT ERROR: @mlo_admin/server/main.lua:31: attempt to index a nil value (local 'xTarget') [ script:mlo_admin] SCRIPT ERROR: @mlo_admin/server/main.lua:31: attempt to index a nil value (local 'xTarget') [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ script:mlo_admin] SCRIPT ERROR: @mlo_admin/server/main.lua:31: attempt to index a nil value (local 'xTarget') [ script:mlo_admin] SCRIPT ERROR: @mlo_admin/server/main.lua:31: attempt to index a nil value (local 'xTarget') [ citizen-server-impl] server thread hitch warning: timer interval of 210 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char2:110000152da1cfd' WHERE `owner` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char2:110000152da1cfd' WHERE `identifier` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char2:110000152da1cfd' WHERE `owner` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char2:110000152da1cfd' WHERE `owner` = 'steam:110000152da1cfd'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char2:110000152da1cfd' WHERE `identifier` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char2:110000152da1cfd' WHERE `identifier` = 'steam:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000152da1cfd' WHERE `owner` = 'Char2:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000152da1cfd' WHERE `identifier` = 'Char2:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000152da1cfd' WHERE `owner` = 'Char2:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000152da1cfd' WHERE `owner` = 'Char2:110000152da1cfd'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000152da1cfd' WHERE `identifier` = 'Char2:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000152da1cfd' WHERE `identifier` = 'Char2:110000152da1cfd'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:es_extended] es_extended: invalid item "nos" ignored! [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000152da1cfd'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:110000152da1cfd'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 202 milliseconds [ script:es_extended] [SAVED] Sam Haaris [ script:es_extended] [SAVED] Mert Buluk [ script:es_extended] [SAVED] Jason Mcveysl [ script:es_extended] [SAVED] Sebastian Richter [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Max Street [ script:es_extended] [SAVED] Sven Rumpe [ script:es_extended] [SAVED] Achmet Otuk [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 232 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 190 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 258 milliseconds [script:esx_ambulance] esx_ambulancejob: steam:110000154c8ee52 attempted to revive! [ citizen-server-impl] server thread hitch warning: timer interval of 196 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 112 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 245 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 106 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 109 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 204 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 104 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 231 milliseconds [ script:hardcap] Connecting: Dresden l Luca [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 192 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 122 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 238 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 220 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 214 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 228 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 195 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 184 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 198 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 114 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 208 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 364 milliseconds > txaSendDM "82" "Devin" "Guck mal die Nachricht bei dc Von mir" [ script:monitor] [txAdminClient] Admin DM to 🌴 l Tiktok_Reallifeonliene from Devin: Guck mal die Nachricht bei dc Von mir [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 232 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds > txaSendDM "85" "Noah" "was steht da bin im rp orsch" [ script:monitor] [txAdminClient] Admin DM to SkyloMinaté from Noah: was steht da bin im rp orsch [ citizen-server-impl] server thread hitch warning: timer interval of 199 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char3:11000014b1e60f3' WHERE `owner` = 'steam:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char3:11000014b1e60f3' WHERE `identifier` = 'steam:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char3:11000014b1e60f3' WHERE `owner` = 'steam:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char3:11000014b1e60f3' WHERE `owner` = 'steam:11000014b1e60f3'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char3:11000014b1e60f3' WHERE `identifier` = 'steam:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char3:11000014b1e60f3' WHERE `identifier` = 'steam:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:11000014b1e60f3'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "DELETE FROM `prop_owner` WHERE `owner` = 'Char2:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "DELETE FROM `playersTattoos` WHERE `identifier` = 'Char2:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "DELETE FROM `outfits` WHERE `owner` = 'Char2:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "DELETE FROM `phone_calls` WHERE `owner` = 'Char2:11000014b1e60f3'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "DELETE FROM `phone_users_contacts` WHERE `identifier` = 'Char2:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "DELETE FROM `bank_transfer` WHERE `identifier` = 'Char2:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char3:11000014b1e60f3' WHERE `owner` = 'steam:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char3:11000014b1e60f3' WHERE `identifier` = 'steam:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char3:11000014b1e60f3' WHERE `owner` = 'steam:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char3:11000014b1e60f3' WHERE `owner` = 'steam:11000014b1e60f3'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char3:11000014b1e60f3' WHERE `identifier` = 'steam:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char3:11000014b1e60f3' WHERE `identifier` = 'steam:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 193 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 202 milliseconds [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:11000014b1e60f3' WHERE `owner` = 'Char2:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:11000014b1e60f3' WHERE `identifier` = 'Char2:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:11000014b1e60f3' WHERE `owner` = 'Char2:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:11000014b1e60f3' WHERE `owner` = 'Char2:11000014b1e60f3'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:11000014b1e60f3' WHERE `identifier` = 'Char2:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:11000014b1e60f3' WHERE `identifier` = 'Char2:11000014b1e60f3'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:11000014b1e60f3'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds > txaSendDM "82" "Devin" "Hat was mit Stv Teamleitung und entschuldigung zutun und ich Wollte wieder Stv Werden" [ script:monitor] [txAdminClient] Admin DM to 🌴 l Tiktok_Reallifeonliene from Devin: Hat was mit Stv Teamleitung und entschuldigung zutun und ich Wollte wieder Stv Werden [ citizen-server-impl] server thread hitch warning: timer interval of 199 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 192 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 118 milliseconds [ script:es_extended] [SAVED] Achmet Otuk [ citizen-server-impl] sync thread hitch warning: timer interval of 137 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 306 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 200 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 256 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 217 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 104 milliseconds [ script:es_extended] [SAVED] Lenny Street [ citizen-server-impl] server thread hitch warning: timer interval of 179 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 163 milliseconds [ script:hardcap] Connecting: Eywaa!!!!!!!!!!!!!!! [ citizen-server-impl] server thread hitch warning: timer interval of 201 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 235 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char2:1100001468171c5' WHERE `owner` = 'steam:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char2:1100001468171c5' WHERE `identifier` = 'steam:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char2:1100001468171c5' WHERE `owner` = 'steam:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char2:1100001468171c5' WHERE `owner` = 'steam:1100001468171c5'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char2:1100001468171c5' WHERE `identifier` = 'steam:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char2:1100001468171c5' WHERE `identifier` = 'steam:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:1100001468171c5'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:1100001468171c5' WHERE `owner` = 'Char1:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:1100001468171c5' WHERE `identifier` = 'Char1:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:1100001468171c5' WHERE `owner` = 'Char1:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:1100001468171c5' WHERE `owner` = 'Char1:1100001468171c5'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:1100001468171c5' WHERE `identifier` = 'Char1:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:1100001468171c5' WHERE `identifier` = 'Char1:1100001468171c5'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ citizen-server-impl] server thread hitch warning: timer interval of 241 milliseconds [ script:es_extended] es_extended: invalid item "nos" ignored! [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:1100001468171c5'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 254 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 209 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 234 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 223 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 192 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 1545 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 400 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 259 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 223 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 375 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 108 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 134 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 178 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ script:es_extended] [SAVED] Jason Mcveysl [ script:es_extended] [SAVED] Sebastian Richter [ script:es_extended] [SAVED] Koray Kartoffelfeld [ script:es_extended] [SAVED] Mert Buluk [ script:es_extended] [SAVED] Max Street [ script:es_extended] [SAVED] Sven Rumpe [ script:es_extended] [SAVED] Sam Haaris [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Lilith Mcveysl [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 103 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 324 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 112 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 216 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 393 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 235 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 200 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 309 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 181 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 189 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 121 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 192 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds > txaSendDM "82" "Sam" "Füg mich mal dc call hinzu" [ script:monitor] [txAdminClient] Admin DM to 🌴 l Tiktok_Reallifeonliene from Sam: Füg mich mal dc call hinzu [ citizen-server-impl] server thread hitch warning: timer interval of 279 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 198 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 247 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 264 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 101 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 211 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 158 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 194 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 128 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ script:hardcap] Connecting: Lenny [ citizen-server-impl] server thread hitch warning: timer interval of 197 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 327 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 214 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds > txaEvent "playerBanned" "{"author":"mxxontns","reason":"modder","actionId":"B2ZV-A2C9","target":["steam:110000148b02768","license:4cd04b224d40892935ad936b09ff7e1f5627fdc4","xbl:2535441590776641","live:985155269518411","discord:723831376046194730"],"expiration":false}" > txaDropIdentifiers "steam:110000148b02768;license:4cd04b224d40892935ad936b09ff7e1f5627fdc4;xbl:2535441590776641;live:985155269518411;discord:723831376046194730" "[txAdmin] (mxxontns) Du wurdest permanent von diesem Server gebannt. Grund: "modder"." [ script:monitor] [txAdminClient] Kicking #72 with message: [txAdmin] (mxxontns) Du wurdest permanent von diesem Server gebannt. Grund: "modder". [ script:es_extended] [SAVED] Mert Buluk [ citizen-server-impl] sync thread hitch warning: timer interval of 110 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 115 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ script:hardcap] Connecting: 𝖘𝖊𝖗𝖒𝖔 [ citizen-server-impl] server thread hitch warning: timer interval of 209 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 118 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 154 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char1:110000134a44986' WHERE `owner` = 'steam:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char1:110000134a44986' WHERE `identifier` = 'steam:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char1:110000134a44986' WHERE `owner` = 'steam:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char1:110000134a44986' WHERE `owner` = 'steam:110000134a44986'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char1:110000134a44986' WHERE `identifier` = 'steam:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char1:110000134a44986' WHERE `identifier` = 'steam:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:110000134a44986'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 208 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000134a44986' WHERE `owner` = 'Char1:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000134a44986' WHERE `identifier` = 'Char1:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000134a44986' WHERE `owner` = 'Char1:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000134a44986' WHERE `owner` = 'Char1:110000134a44986'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000134a44986' WHERE `identifier` = 'Char1:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000134a44986' WHERE `identifier` = 'Char1:110000134a44986'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ cmd] Access denied for command add_principal. [ script:es_extended] es_extended: invalid item "nos" ignored! [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000134a44986'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_license] SCRIPT ERROR: @esx_license/server/main.lua:62: attempt to index a nil value (field '?') [ script:esx_license] > ref (@esx_license/server/main.lua:62) [ script:esx_license] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ citizen-server-impl] server thread hitch warning: timer interval of 192 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 272 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds > txaEvent "announcement" "{"author":"txAdmin","message":"Der Server wird in 30 Minuten neu gestartet."}" > txaEvent "scheduledRestart" "{"secondsRemaining":1800}" [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 106 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 175 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 149 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 176 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 265 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 196 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 184 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 272 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 101 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 200 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 182 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 156 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 242 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "UPDATE users SET neu = 0 WHERE identifier = 'steam:11000014b1e60f3'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:es_extended] [SAVED] Jason Mcveysl [ script:es_extended] [SAVED] Sebastian Richter [ script:es_extended] [SAVED] Sam Haaris [ script:es_extended] [SAVED] Sven Rumpe [ script:es_extended] [SAVED] Max Street [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] Koray Kartoffelfeld [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Lilith Mcveysl [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 194 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 193 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 209 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 240 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 202 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 209 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 253 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 349 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 184 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 163 milliseconds [ script:es_extended] [SAVED] Max Street [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 211 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 198 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 248 milliseconds [ script:es_extended] [SAVED] Sam Haaris [ citizen-server-impl] server thread hitch warning: timer interval of 204 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 172 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 265 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 165 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 270 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 190 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 303 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ script:hardcap] Connecting: CR7Berki [ citizen-server-impl] server thread hitch warning: timer interval of 333 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 232 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 177 milliseconds [ script:es_extended] es_extended: TriggerServerCallback => [esx_truckshop:getVehicles] does not exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'Char2:110000154c8ee52' WHERE `owner` = 'steam:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'Char2:110000154c8ee52' WHERE `identifier` = 'steam:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'Char2:110000154c8ee52' WHERE `owner` = 'steam:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'Char2:110000154c8ee52' WHERE `owner` = 'steam:110000154c8ee52'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'Char2:110000154c8ee52' WHERE `identifier` = 'steam:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'Char2:110000154c8ee52' WHERE `identifier` = 'steam:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `prop_owner` SET `owner` = 'steam:110000154c8ee52' WHERE `owner` = 'Char1:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.prop_owner' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `playersTattoos` SET `identifier` = 'steam:110000154c8ee52' WHERE `identifier` = 'Char1:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.playersTattoos' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `outfits` SET `owner` = 'steam:110000154c8ee52' WHERE `owner` = 'Char1:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.outfits' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_calls` SET `owner` = 'steam:110000154c8ee52' WHERE `owner` = 'Char1:110000154c8ee52'": ER_BAD_FIELD_ERROR: Unknown column 'owner' in 'where clause' [ script:rc_minerJob] SCRIPT ERROR: @rc_minerJob/server/main.lua:40: attempt to index a nil value (local 'xPlayer') [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `phone_users_contacts` SET `identifier` = 'steam:110000154c8ee52' WHERE `identifier` = 'Char1:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.phone_users_contacts' doesn't exist [ script:mysql-async] [ERROR] [MySQL] [esx_kashacters] An error happens on MySQL for query "UPDATE `bank_transfer` SET `identifier` = 'steam:110000154c8ee52' WHERE `identifier` = 'Char1:110000154c8ee52'": ER_NO_SUCH_TABLE: Table 'essentialmode.bank_transfer' doesn't exist [ cmd] Access denied for command add_principal. [ script:mysql-async] [ERROR] [MySQL] [einreise] An error happens on MySQL for query "SELECT neu FROM users WHERE identifier = 'steam:110000154c8ee52'": ER_BAD_FIELD_ERROR: Unknown column 'neu' in 'field list' [ script:einreise] SCRIPT ERROR: @einreise/server.lua:12: attempt to index a nil value (local 'result') [ script:einreise] > ref (@einreise/server.lua:12) [ script:einreise] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [SleepOrSex] An error happens on MySQL for query "SELECT pregnant FROM users WHERE identifier = 'steam:110000154c8ee52'": ER_BAD_FIELD_ERROR: Unknown column 'pregnant' in 'field list' [ citizen-server-impl] server thread hitch warning: timer interval of 370 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 287 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds > txaEvent "announcement" "{"message":"Server hat gleich Wartungen","author":"mxxontns"}" [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 243 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 272 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 191 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 379 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 110 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 194 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 234 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 213 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 224 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 231 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 215 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 152 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 210 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 211 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 223 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ script:hardcap] Connecting: c27u [ script:es_extended] [SAVED] Sven Rumpe [ script:es_extended] [SAVED] Sebastian Richter [ script:es_extended] [SAVED] Jason Mcveysl [ script:es_extended] [SAVED] Koray Kartoffelfeld [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] Noah Miller [ script:es_extended] [SAVED] Nimo Crue [ script:es_extended] [SAVED] Lilith Mcveysl [ script:es_extended] [SAVED] Niko Scherkus [ script:es_extended] [SAVED] All players [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 113 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 260 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 197 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 157 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 190 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 159 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 235 milliseconds > txaEvent "announcement" "{"author":"txAdmin","message":"Der Server wird in 15 Minuten neu gestartet."}" > txaEvent "scheduledRestart" "{"secondsRemaining":900}" [ citizen-server-impl] server thread hitch warning: timer interval of 396 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 155 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 223 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 185 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 199 milliseconds [ script:es_extended] [SAVED] Lilith Mcveysl [ citizen-server-impl] server thread hitch warning: timer interval of 189 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 130 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 232 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ script:hardcap] Connecting: 🌴 l Tiktok_Reallifeonliene [ citizen-server-impl] server thread hitch warning: timer interval of 162 milliseconds [ script:es_extended] [SAVED] Jason Mcveysl [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 194 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 196 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 188 milliseconds [ script:es_extended] [SAVED] Sven Rumpe [ citizen-server-impl] server thread hitch warning: timer interval of 166 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 374 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 182 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 184 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 202 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 168 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 171 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 210 milliseconds > txaEvent "announcement" "{"author":"txAdmin","message":"Der Server wird in 10 Minuten neu gestartet."}" > txaEvent "scheduledRestart" "{"secondsRemaining":600}" [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 190 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 184 milliseconds [ script:es_extended] [SAVED] Koray Kartoffelfeld [ citizen-server-impl] server thread hitch warning: timer interval of 203 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 204 milliseconds [ script:es_extended] [SAVED] Niko Scherkus [ citizen-server-impl] server thread hitch warning: timer interval of 230 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 186 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 280 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 189 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 219 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 173 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 211 milliseconds > txaEvent "announcement" "{"message":"Server muss jetzt off","author":"mxxontns"}" > txaEvent "serverShuttingDown" "{"delay":5000,"author":"mxxontns","message":"Server wird heruntergefahren (requested by mxxontns)."}" [ script:monitor] Server shutdown imminent. Kicking all players. [ citizen-server-impl] sync thread hitch warning: timer interval of 146 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 398 milliseconds [ script:es_extended] [SAVED] Noah Miller [ script:es_extended] [SAVED] Sebastian Richter [ citizen-server-impl] sync thread hitch warning: timer interval of 134 milliseconds [ script:es_extended] [SAVED] Lenny Street [ script:es_extended] [SAVED] Nimo Crue ================================================================ ======== FXServer Starting - 19.11.2022, 17:53:39 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 557 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Started resource border_verpi [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:7490) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 2121 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_vehiclesh] SCRIPT ERROR: @esx_vehicleshop/server/main.lua:29: attempt to get length of a nil value (local 'vehicles') [script:esx_vehiclesh] > callback (@esx_vehicleshop/server/main.lua:29) [script:esx_vehiclesh] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"mxxontns","message":"Server Neustart (requested by mxxontns)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 17:54:37 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 557 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [ citizen-server-impl] sync thread hitch warning: timer interval of 147 milliseconds [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Started resource border_verpi [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:7669) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1893 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"mxxontns","message":"Server Neustart (requested by mxxontns)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 17:55:17 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 557 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode > txaEvent "announcement" "{"author":"txAdmin","message":"Der Server wird in 5 Minuten neu gestartet."}" > txaEvent "scheduledRestart" "{"secondsRemaining":300}" [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Started resource border_verpi [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:7796) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [ cmd] No such command txaEvent. [script:esx_police_ca] Executed esx_police_cad queries table query [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 2073 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"mxxontns","message":"Server Neustart (requested by mxxontns)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 17:56:02 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 557 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Started resource border_verpi [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:7921) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1865 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [script:esx_vehiclesh] SCRIPT ERROR: @esx_vehicleshop/server/main.lua:29: attempt to get length of a nil value (local 'vehicles') [script:esx_vehiclesh] > callback (@esx_vehicleshop/server/main.lua:29) [script:esx_vehiclesh] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"mxxontns","message":"Server Neustart (requested by mxxontns)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 17:56:35 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 557 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Started resource border_verpi [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:8058) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1898 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ citizen-server-impl] server thread hitch warning: timer interval of 184 milliseconds [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_vehiclesh] SCRIPT ERROR: @esx_vehicleshop/server/main.lua:29: attempt to get length of a nil value (local 'vehicles') [script:esx_vehiclesh] > callback (@esx_vehicleshop/server/main.lua:29) [script:esx_vehiclesh] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 17:58:21 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 557 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] sync thread hitch warning: timer interval of 111 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 121 milliseconds [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] sync thread hitch warning: timer interval of 707 milliseconds [ citizen-server-impl] network thread hitch warning: timer interval of 710 milliseconds [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Started resource border_verpi [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Started resource popsdiner [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] sync thread hitch warning: timer interval of 265 milliseconds [ citizen-server-impl] network thread hitch warning: timer interval of 265 milliseconds [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 > txaEvent "announcement" "{"author":"txAdmin","message":"Der Server wird in einer Minute neu gestartet. Bitte trenne die Verbindung jetzt."}" > txaEvent "scheduledRestart" "{"secondsRemaining":60}" [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] network thread hitch warning: timer interval of 160 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) [ citizen-server-impl] sync thread hitch warning: timer interval of 138 milliseconds (node:804) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [ cmd] No such command txaEvent. [ citizen-server-impl] network thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] network thread hitch warning: timer interval of 151 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 145 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 137 milliseconds [script:esx_police_ca] Executed esx_police_cad queries table query [ citizen-server-impl] sync thread hitch warning: timer interval of 130 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 164 milliseconds [ citizen-server-impl] network thread hitch warning: timer interval of 153 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 163 milliseconds [ citizen-server-impl] network thread hitch warning: timer interval of 169 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 142 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 242 milliseconds [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 5040 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_vehiclesh] SCRIPT ERROR: @esx_vehicleshop/server/main.lua:29: attempt to get length of a nil value (local 'vehicles') [script:esx_vehiclesh] > callback (@esx_vehicleshop/server/main.lua:29) [script:esx_vehiclesh] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"mxxontns","message":"Server Neustart (requested by mxxontns)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 17:59:39 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:932) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1823 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Automatisierter Neustart um 18:00)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:00:23 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:1054) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1796 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:01:28 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_carbinerifle.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_carbinerifle.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd.filepart uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd.filepart uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_carbinerifle_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_carbinerifle_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:1186) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1980 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [script:esx_vehiclesh] SCRIPT ERROR: @esx_vehicleshop/server/main.lua:29: attempt to get length of a nil value (local 'vehicles') [script:esx_vehiclesh] > callback (@esx_vehicleshop/server/main.lua:29) [script:esx_vehiclesh] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"mxxontns","message":"Server Neustart (requested by mxxontns)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:02:10 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_carbinerifle.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_carbinerifle.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_carbinerifle_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_carbinerifle_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:1311) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1652 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:03:17 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_carbinerifle_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_carbinerifle_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:1439) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:oxmysql] Error: Unable to establish a connection to the database! [ script:oxmysql] [Error: connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined)] [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1750 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"mxxontns","message":"Server Neustart (requested by mxxontns)."}" > txaReportResources ================================================================ ======== FXServer Starting - 19.11.2022, 18:04:18 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:1568) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:oxmysql] Error: Unable to establish a connection to the database! [ script:oxmysql] [Error: connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined)] [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1827 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:05:24 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:1692) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1846 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"mxxontns","message":"Server Neustart (requested by mxxontns)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:06:20 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:1820) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1817 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:07:26 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:1962) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:oxmysql] Error: Unable to establish a connection to the database! [ script:oxmysql] [Error: connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined)] [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1979 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txAdmin-checkPlayerJoin true > txaEvent "serverShuttingDown" "{"delay":5000,"author":"mxxontns","message":"Server Neustart (requested by mxxontns)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:08:08 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:2105) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:oxmysql] Error: Unable to establish a connection to the database! [ script:oxmysql] [Error: connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined)] [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1651 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"mxxontns","message":"Server Neustart (requested by mxxontns)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:08:53 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:2245) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1967 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:10:00 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:2436) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1961 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:11:06 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:2570) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1845 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:12:12 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:2695) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1549 milliseconds [ citizen-server-impl] fff [ citizen-server-impl] cccc ff xx xx rr rr eee [ citizen-server-impl] cc ffff xx rrr r ee e [ citizen-server-impl] cc ff xx ... rr eeeee [ citizen-server-impl] ccccc ff xx xx ... rr eeeee [ citizen-server-impl] [ citizen-server-impl] Authenticated with cfx.re Nucleus: https://mxxontns-4elza8.users.cfx.re/ [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ citizen-server-impl] server thread hitch warning: timer interval of 487 milliseconds [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [script:esx_vehiclesh] SCRIPT ERROR: @esx_vehicleshop/server/main.lua:29: attempt to get length of a nil value (local 'vehicles') [script:esx_vehiclesh] > callback (@esx_vehicleshop/server/main.lua:29) [script:esx_vehiclesh] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_CarDealer] SCRIPT ERROR: @esx_CarDealerjob/server/main.lua:32: attempt to get length of a nil value (local 'vehicles') [script:esx_CarDealer] > callback (@esx_CarDealerjob/server/main.lua:32) [script:esx_CarDealer] > fn (@mysql-async/lib/MySQL.lua:197) [ citizen-server-impl] server thread hitch warning: timer interval of 167 milliseconds [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"mxxontns","message":"Server Neustart (requested by mxxontns)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:12:44 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:2830) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1862 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:13:50 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:2959) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1806 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:14:57 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:3088) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1963 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"mxxontns","message":"Server Neustart (requested by mxxontns)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:15:35 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:3218) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1936 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ citizen-server-impl] server thread hitch warning: timer interval of 161 milliseconds [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_vehiclesh] SCRIPT ERROR: @esx_vehicleshop/server/main.lua:29: attempt to get length of a nil value (local 'vehicles') [script:esx_vehiclesh] > callback (@esx_vehicleshop/server/main.lua:29) [script:esx_vehiclesh] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:16:42 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:3346) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1720 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:17:49 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:3481) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1908 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:18:56 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:3613) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:oxmysql] Error: Unable to establish a connection to the database! [ script:oxmysql] [Error: connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined)] [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1952 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:20:03 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:3749) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:oxmysql] Error: Unable to establish a connection to the database! [ script:oxmysql] [Error: connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined)] [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 2329 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:21:09 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. [ citizen-server-impl] Found 555 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:3875) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1801 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:22:16 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! /proc/self/maps: 40e68000-40e88000 rwxp 00000000 00:00 0 4139d000-413ad000 rwxp 00000000 00:00 0 3eb400000000-3eb400003000 rw-p 00000000 00:00 0 3eb400003000-3eb400004000 ---p 00000000 00:00 0 3eb400004000-3eb400014000 r-xp 00000000 00:00 0 3eb400014000-3eb40003f000 ---p 00000000 00:00 0 3eb40003f000-3eb408000000 ---p 00000000 00:00 0 3eb408000000-3eb408021000 r--p 00000000 00:00 0 3eb408021000-3eb408040000 ---p 00000000 00:00 0 3eb408040000-3eb4080cd000 rw-p 00000000 00:00 0 3eb4080cd000-3eb408100000 ---p 00000000 00:00 0 3eb408100000-3eb408103000 rw-p 00000000 00:00 0 3eb408103000-3eb408140000 ---p 00000000 00:00 0 3eb408140000-3eb408180000 rw-p 00000000 00:00 0 3eb408180000-3eb500000000 ---p 00000000 00:00 0 555556324000-555556325000 ---p 00000000 00:00 0 [heap] 555556325000-555556338000 rw-p 00000000 00:00 0 [heap] 7fce12d4b000-7fce12e4b000 rw-p 00000000 00:00 0 7fce12e4b000-7fce12e4d000 ---p 00000000 00:00 0 7fce12e4d000-7fce13250000 rw-p 00000000 00:00 0 7fce13250000-7fce13252000 ---p 00000000 00:00 0 7fce13252000-7fce13655000 rw-p 00000000 00:00 0 7fce13655000-7fce13657000 ---p 00000000 00:00 0 7fce13657000-7fce13a5a000 rw-p 00000000 00:00 0 7fce13a5a000-7fce13a5c000 ---p 00000000 00:00 0 Memory around native instruction pointer (0x7fce35a153e2): 0x7fce35a153d2 c7 02 01 00 00 00 48 8b 50 18 c7 00 00 00 00 00 ......H.P....... 0x7fce35a153e2 48 8b 4a 10 48 89 48 18 48 85 c9 74 04 48 89 41 H.J.H.H.H..t.H.A 0x7fce35a153f2 08 48 8b 48 08 48 89 4a 08 49 3b 40 08 0f 84 8b .H.H.H.J.I;@.... 0x7fce35a15402 00 00 00 48 3b 41 10 0f 84 91 00 00 00 48 89 51 ...H;A.......H.Q ================================================================= Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= ================================================================= FXServer crashed. A dump can be found at /home/FXServer/server/alpine/opt/cfx-server/crashes/a0ad06b4-0d28-4e9e-bd5c5982-973111ae.dmp. [ citizen-server-impl] network thread hitch warning: timer interval of 742 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 752 milliseconds [ c-resources-core] Resource loading for 458it failed: [ c-resources-core] Could not open resource metadata file - no such file. Crash report ID: 363b6bd6-2907-45c8-8589-8451876ba8ce ================================================================= > txaEvent "serverShuttingDown" "{"delay":5000,"author":"mxxontns","message":"Server Neustart (requested by mxxontns)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:23:11 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:4120) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 2039 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_vehiclesh] SCRIPT ERROR: @esx_vehicleshop/server/main.lua:29: attempt to get length of a nil value (local 'vehicles') [script:esx_vehiclesh] > callback (@esx_vehicleshop/server/main.lua:29) [script:esx_vehiclesh] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:24:18 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:4250) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 2680 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:25:24 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:4380) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 2261 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:26:31 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:4504) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 2050 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ citizen-server-impl] server thread hitch warning: timer interval of 292 milliseconds [script:esx_vehiclesh] SCRIPT ERROR: @esx_vehicleshop/server/main.lua:29: attempt to get length of a nil value (local 'vehicles') [script:esx_vehiclesh] > callback (@esx_vehicleshop/server/main.lua:29) [script:esx_vehiclesh] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:27:37 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:4634) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 2339 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:28:43 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:4771) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:oxmysql] Error: Unable to establish a connection to the database! [ script:oxmysql] [Error: connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined)] [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1965 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_vehiclesh] SCRIPT ERROR: @esx_vehicleshop/server/main.lua:29: attempt to get length of a nil value (local 'vehicles') [script:esx_vehiclesh] > callback (@esx_vehicleshop/server/main.lua:29) [script:esx_vehiclesh] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:29:49 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:4903) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1713 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:30:55 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:5028) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:oxmysql] Error: Unable to establish a connection to the database! [ script:oxmysql] [Error: connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined)] [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1799 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ citizen-server-impl] server thread hitch warning: timer interval of 180 milliseconds [script:esx_vehiclesh] SCRIPT ERROR: @esx_vehicleshop/server/main.lua:29: attempt to get length of a nil value (local 'vehicles') [script:esx_vehiclesh] > callback (@esx_vehicleshop/server/main.lua:29) [script:esx_vehiclesh] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:32:01 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:5152) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 2084 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:33:08 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:5292) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 2010 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:34:15 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:5424) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:oxmysql] Error: Unable to establish a connection to the database! [ script:oxmysql] [Error: connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined)] [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 2048 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:35:21 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:5559) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:oxmysql] Error: Unable to establish a connection to the database! [ script:oxmysql] [Error: connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined)] [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 2388 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ citizen-server-impl] server thread hitch warning: timer interval of 183 milliseconds [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_vehiclesh] SCRIPT ERROR: @esx_vehicleshop/server/main.lua:29: attempt to get length of a nil value (local 'vehicles') [script:esx_vehiclesh] > callback (@esx_vehicleshop/server/main.lua:29) [script:esx_vehiclesh] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:36:27 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:5696) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:oxmysql] Error: Unable to establish a connection to the database! [ script:oxmysql] [Error: connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined)] [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1914 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:37:33 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:5826) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1749 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_vehiclesh] SCRIPT ERROR: @esx_vehicleshop/server/main.lua:29: attempt to get length of a nil value (local 'vehicles') [script:esx_vehiclesh] > callback (@esx_vehicleshop/server/main.lua:29) [script:esx_vehiclesh] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:38:40 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:5956) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 2535 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:39:47 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:6148) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 2197 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:40:54 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:6273) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ citizen-server-impl] network thread hitch warning: timer interval of 357 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 358 milliseconds [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 2335 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [script:esx_vehiclesh] SCRIPT ERROR: @esx_vehicleshop/server/main.lua:29: attempt to get length of a nil value (local 'vehicles') [script:esx_vehiclesh] > callback (@esx_vehicleshop/server/main.lua:29) [script:esx_vehiclesh] > fn (@mysql-async/lib/MySQL.lua:197) [ citizen-server-impl] network thread hitch warning: timer interval of 288 milliseconds Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:42:00 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:6397) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 2108 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:43:07 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... Could not authenticate server license key. The specified key does not exist.> txaEvent "serverShuttingDown" "{"delay":5000,"author":"mxxontns","message":"Server Neustart (requested by mxxontns)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:43:25 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:6635) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1756 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ citizen-server-impl] server thread hitch warning: timer interval of 170 milliseconds [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_vehiclesh] SCRIPT ERROR: @esx_vehicleshop/server/main.lua:29: attempt to get length of a nil value (local 'vehicles') [script:esx_vehiclesh] > callback (@esx_vehicleshop/server/main.lua:29) [script:esx_vehiclesh] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:44:32 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:6759) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1959 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [script:esx_vehiclesh] SCRIPT ERROR: @esx_vehicleshop/server/main.lua:29: attempt to get length of a nil value (local 'vehicles') [script:esx_vehiclesh] > callback (@esx_vehicleshop/server/main.lua:29) [script:esx_vehiclesh] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:45:39 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:6887) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:oxmysql] Error: Unable to establish a connection to the database! [ script:oxmysql] [Error: connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined)] [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1744 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:46:46 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:7025) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:oxmysql] Error: Unable to establish a connection to the database! [ script:oxmysql] [Error: connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined)] [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 2010 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:47:53 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode > txaEvent "serverShuttingDown" "{"delay":5000,"author":"mxxontns","message":"Server Neustart (requested by mxxontns)."}" [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame ================================================================ ======== FXServer Starting - 19.11.2022, 18:48:03 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:7265) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1887 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:49:08 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. /proc/self/maps: 40e28000-40e48000 rwxp 00000000 00:00 0 41fe6000-41ff6000 rwxp 00000000 00:00 0 21f900000000-21f900003000 rw-p 00000000 00:00 0 21f900003000-21f900004000 ---p 00000000 00:00 0 21f900004000-21f900014000 r-xp 00000000 00:00 0 21f900014000-21f90003f000 ---p 00000000 00:00 0 21f90003f000-21f908000000 ---p 00000000 00:00 0 21f908000000-21f908021000 r--p 00000000 00:00 0 21f908021000-21f908040000 ---p 00000000 00:00 0 21f908040000-21f9080cd000 rw-p 00000000 00:00 0 21f9080cd000-21f908100000 ---p 00000000 00:00 0 21f908100000-21f908103000 rw-p 00000000 00:00 0 21f908103000-21f908140000 ---p 00000000 00:00 0 21f908140000-21f908180000 rw-p 00000000 00:00 0 21f908180000-21fa00000000 ---p 00000000 00:00 0 555556014000-555556015000 ---p 00000000 00:00 0 [heap] 555556015000-555556024000 rw-p 00000000 00:00 0 [heap] 7ff101322000-7ff101324000 ---p 00000000 00:00 0 7ff101324000-7ff101727000 rw-p 00000000 00:00 0 7ff101727000-7ff101729000 ---p 00000000 00:00 0 7ff101729000-7ff101b2c000 rw-p 00000000 00:00 0 7ff101b2c000-7ff101b2e000 ---p 00000000 00:00 0 7ff101b2e000-7ff101f31000 rw-p 00000000 00:00 0 7ff101f31000-7ff101f33000 ---p 00000000 00:00 0 7ff101f33000-7ff102336000 rw-p 00000000 00:00 0 Memory around native instruction pointer (0x7ff1241e0f94): 0x7ff1241e0f84 d0 75 f1 eb 01 c3 31 c0 c3 31 c9 48 39 ca 74 16 .u....1..1.H9.t. 0x7ff1241e0f94 0f b6 04 0f 48 ff c1 44 0f b6 44 0e ff 44 38 c0 ....H..D..D..D8. 0x7ff1241e0fa4 74 e9 44 29 c0 c3 31 c0 c3 41 57 31 c0 49 89 d7 t.D)..1..AW1.I.. 0x7ff1241e0fb4 41 56 41 55 49 89 cd b9 08 00 00 00 41 54 49 89 AVAUI.......ATI. ================================================================= Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= ================================================================= FXServer crashed. A dump can be found at /home/FXServer/server/alpine/opt/cfx-server/crashes/81952d8e-2d3e-4320-f90850b1-34e65cf9.dmp. [ citizen-server-impl] network thread hitch warning: timer interval of 633 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 624 milliseconds Kuzkay_Coke has successfully started. Enjoy! Crash report ID: 2ad25edd-4f3f-454a-984b-e52798e9eeec ================================================================= > txaEvent "serverShuttingDown" "{"delay":5000,"author":"mxxontns","message":"Server Neustart (requested by mxxontns)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:50:11 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:7510) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1765 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_vehiclesh] SCRIPT ERROR: @esx_vehicleshop/server/main.lua:29: attempt to get length of a nil value (local 'vehicles') [script:esx_vehiclesh] > callback (@esx_vehicleshop/server/main.lua:29) [script:esx_vehiclesh] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:51:17 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:7641) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ citizen-server-impl] network thread hitch warning: timer interval of 227 milliseconds [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 3281 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:52:23 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:7768) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:oxmysql] Error: Unable to establish a connection to the database! [ script:oxmysql] [Error: connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined)] [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1981 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:53:29 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:7906) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1835 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"mxxontns","message":"Server Neustart (requested by mxxontns)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:54:21 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:8034) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1957 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [script:esx_vehiclesh] SCRIPT ERROR: @esx_vehicleshop/server/main.lua:29: attempt to get length of a nil value (local 'vehicles') [script:esx_vehiclesh] > callback (@esx_vehicleshop/server/main.lua:29) [script:esx_vehiclesh] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"mxxontns","message":"Server Neustart (requested by mxxontns)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:55:04 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:8162) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1989 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:56:10 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:8292) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1797 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ citizen-server-impl] server thread hitch warning: timer interval of 196 milliseconds [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_vehiclesh] SCRIPT ERROR: @esx_vehicleshop/server/main.lua:29: attempt to get length of a nil value (local 'vehicles') [script:esx_vehiclesh] > callback (@esx_vehicleshop/server/main.lua:29) [script:esx_vehiclesh] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:57:16 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! /proc/self/maps: 40116000-40126000 rwxp 00000000 00:00 0 41062000-41082000 rwxp 00000000 00:00 0 34d900000000-34d900003000 rw-p 00000000 00:00 0 34d900003000-34d900004000 ---p 00000000 00:00 0 34d900004000-34d900014000 r-xp 00000000 00:00 0 34d900014000-34d90003f000 ---p 00000000 00:00 0 34d90003f000-34d908000000 ---p 00000000 00:00 0 34d908000000-34d908021000 r--p 00000000 00:00 0 34d908021000-34d908040000 ---p 00000000 00:00 0 34d908040000-34d9080cd000 rw-p 00000000 00:00 0 34d9080cd000-34d908100000 ---p 00000000 00:00 0 34d908100000-34d908103000 rw-p 00000000 00:00 0 34d908103000-34d908140000 ---p 00000000 00:00 0 34d908140000-34d908180000 rw-p 00000000 00:00 0 34d908180000-34da00000000 ---p 00000000 00:00 0 55555747e000-55555747f000 ---p 00000000 00:00 0 [heap] 55555747f000-55555749f000 rw-p 00000000 00:00 0 [heap] 7fa0b073d000-7fa0b0bdb000 rw-p 00000000 00:00 0 7fa0b0bdb000-7fa0b0bdd000 ---p 00000000 00:00 0 7fa0b0bdd000-7fa0b0fe0000 rw-p 00000000 00:00 0 7fa0b0fe0000-7fa0b0fe2000 ---p 00000000 00:00 0 7fa0b0fe2000-7fa0b13e5000 rw-p 00000000 00:00 0 7fa0b13e5000-7fa0b13e7000 ---p 00000000 00:00 0 7fa0b13e7000-7fa0b17ea000 rw-p 00000000 00:00 0 7fa0b17ea000-7fa0b17ec000 ---p 00000000 00:00 0 Memory around native instruction pointer (0x7fa0d3a85f94): 0x7fa0d3a85f84 d0 75 f1 eb 01 c3 31 c0 c3 31 c9 48 39 ca 74 16 .u....1..1.H9.t. 0x7fa0d3a85f94 0f b6 04 0f 48 ff c1 44 0f b6 44 0e ff 44 38 c0 ....H..D..D..D8. 0x7fa0d3a85fa4 74 e9 44 29 c0 c3 31 c0 c3 41 57 31 c0 49 89 d7 t.D)..1..AW1.I.. 0x7fa0d3a85fb4 41 56 41 55 49 89 cd b9 08 00 00 00 41 54 49 89 AVAUI.......ATI. ================================================================= Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= [ citizen-server-impl] network thread hitch warning: timer interval of 643 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 645 milliseconds ================================================================= FXServer crashed. A dump can be found at /home/FXServer/server/alpine/opt/cfx-server/crashes/3926e840-7634-4deb-c675f9bc-ea8e5456.dmp. Crash report ID: 97cec5b2-3621-499e-bbfe-f4bd1c62fef3 ================================================================= > txaEvent "serverShuttingDown" "{"delay":5000,"author":"mxxontns","message":"Server Neustart (requested by mxxontns)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:57:56 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:8537) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1724 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"mxxontns","message":"Server Neustart (requested by mxxontns)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 18:58:57 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:8667) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ citizen-server-impl] network thread hitch warning: timer interval of 249 milliseconds [ citizen-server-impl] network thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 187 milliseconds [ citizen-server-impl] network thread hitch warning: timer interval of 208 milliseconds [ citizen-server-impl] network thread hitch warning: timer interval of 300 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 355 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 359 milliseconds [ citizen-server-impl] network thread hitch warning: timer interval of 169 milliseconds [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 4160 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 19:00:04 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:8796) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query > txaEvent "serverShuttingDown" "{"delay":5000,"author":"mxxontns","message":"Server Neustart (requested by mxxontns)."}" [ script:oxmysql] Error: Unable to establish a connection to the database! [ script:oxmysql] [Error: connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined)] [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 2011 milliseconds [ script:monitor] Server shutdown imminent. Kicking all players. [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_vehiclesh] SCRIPT ERROR: @esx_vehicleshop/server/main.lua:29: attempt to get length of a nil value (local 'vehicles') [script:esx_vehiclesh] > callback (@esx_vehicleshop/server/main.lua:29) [script:esx_vehiclesh] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) ================================================================ ======== FXServer Starting - 19.11.2022, 19:00:33 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:8930) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 2504 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 19:01:40 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:9062) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 2025 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 19:02:46 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:9190) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1755 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 19:03:52 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:9319) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1951 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ citizen-server-impl] server thread hitch warning: timer interval of 164 milliseconds [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [script:esx_vehiclesh] SCRIPT ERROR: @esx_vehicleshop/server/main.lua:29: attempt to get length of a nil value (local 'vehicles') [script:esx_vehiclesh] > callback (@esx_vehicleshop/server/main.lua:29) [script:esx_vehiclesh] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 19:04:58 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:9457) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1902 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ citizen-server-impl] server thread hitch warning: timer interval of 209 milliseconds [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_vehiclesh] SCRIPT ERROR: @esx_vehicleshop/server/main.lua:29: attempt to get length of a nil value (local 'vehicles') [script:esx_vehiclesh] > callback (@esx_vehicleshop/server/main.lua:29) [script:esx_vehiclesh] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 19:06:04 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:9586) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 2149 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [script:esx_vehiclesh] SCRIPT ERROR: @esx_vehicleshop/server/main.lua:29: attempt to get length of a nil value (local 'vehicles') [script:esx_vehiclesh] > callback (@esx_vehicleshop/server/main.lua:29) [script:esx_vehiclesh] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 19:07:10 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:9726) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:oxmysql] Error: Unable to establish a connection to the database! [ script:oxmysql] [Error: connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined)] [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 2328 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) ================================================================ ======== FXServer Starting - 19.11.2022, 19:09:10 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:10070) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:oxmysql] Error: Unable to establish a connection to the database! [ script:oxmysql] [Error: connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined)] [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 2058 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"mxxontns","message":"Server Neustart (requested by mxxontns)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 19:09:53 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:10197) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 2050 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"mxxontns","message":"Server Neustart (requested by mxxontns)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 19:10:56 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn ================================================================ ======== FXServer Starting - 19.11.2022, 19:11:37 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] network thread hitch warning: timer interval of 508 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 509 milliseconds [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] sync thread hitch warning: timer interval of 269 milliseconds [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] sync thread hitch warning: timer interval of 312 milliseconds [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:768) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [ citizen-server-impl] server thread hitch warning: timer interval of 189 milliseconds [script:esx_police_ca] Executed esx_police_cad queries table query [ citizen-server-impl] sync thread hitch warning: timer interval of 235 milliseconds [ script:oxmysql] Error: Unable to establish a connection to the database! [ script:oxmysql] [Error: connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined)] [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 2504 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 19:12:55 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Der Server konnte nicht rechtzeitig hochfahren.)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 19:14:01 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool ================================================================ ======== FXServer Starting - 19.11.2022, 19:14:07 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:1137) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1825 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files [ net-tcp-server] Listening on socket failed - libuv error EMFILE. [ net-tcp-server] error on connection: too many open files Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"mxxontns","message":"Server Neustart (requested by mxxontns)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 19:15:02 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:1266) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 2458 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaReportResources > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 19:16:08 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:1405) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 2028 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 19:17:15 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:1535) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1678 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_vehiclesh] SCRIPT ERROR: @esx_vehicleshop/server/main.lua:29: attempt to get length of a nil value (local 'vehicles') [script:esx_vehiclesh] > callback (@esx_vehicleshop/server/main.lua:29) [script:esx_vehiclesh] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 19:18:21 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. /proc/self/maps: 41556000-41566000 rwxp 00000000 00:00 0 41b8d000-41bad000 rwxp 00000000 00:00 0 3a3400000000-3a3400003000 rw-p 00000000 00:00 0 3a3400003000-3a3400004000 ---p 00000000 00:00 0 3a3400004000-3a3400014000 r-xp 00000000 00:00 0 3a3400014000-3a340003f000 ---p 00000000 00:00 0 3a340003f000-3a3408000000 ---p 00000000 00:00 0 3a3408000000-3a3408021000 r--p 00000000 00:00 0 3a3408021000-3a3408040000 ---p 00000000 00:00 0 3a3408040000-3a34080cd000 rw-p 00000000 00:00 0 3a34080cd000-3a3408100000 ---p 00000000 00:00 0 3a3408100000-3a3408103000 rw-p 00000000 00:00 0 3a3408103000-3a3408140000 ---p 00000000 00:00 0 3a3408140000-3a3408180000 rw-p 00000000 00:00 0 3a3408180000-3a3500000000 ---p 00000000 00:00 0 5555567ac000-5555567ad000 ---p 00000000 00:00 0 [heap] 5555567ad000-5555567be000 rw-p 00000000 00:00 0 [heap] 7f7d15cf1000-7f7d15d01000 rw-p 00000000 00:00 0 7f7d15d05000-7f7d15d7c000 rw-p 00000000 00:00 0 7f7d15d7c000-7f7d15d7e000 ---p 00000000 00:00 0 7f7d15d7e000-7f7d16181000 rw-p 00000000 00:00 0 7f7d16181000-7f7d16183000 ---p 00000000 00:00 0 7f7d16183000-7f7d16586000 rw-p 00000000 00:00 0 7f7d16586000-7f7d16588000 ---p 00000000 00:00 0 7f7d16588000-7f7d1698b000 rw-p 00000000 00:00 0 Memory around native instruction pointer (0x7f7d38c27f94): 0x7f7d38c27f84 d0 75 f1 eb 01 c3 31 c0 c3 31 c9 48 39 ca 74 16 .u....1..1.H9.t. 0x7f7d38c27f94 0f b6 04 0f 48 ff c1 44 0f b6 44 0e ff 44 38 c0 ....H..D..D..D8. 0x7f7d38c27fa4 74 e9 44 29 c0 c3 31 c0 c3 41 57 31 c0 49 89 d7 t.D)..1..AW1.I.. 0x7f7d38c27fb4 41 56 41 55 49 89 cd b9 08 00 00 00 41 54 49 89 AVAUI.......ATI. ================================================================= Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= [ citizen-server-impl] network thread hitch warning: timer interval of 986 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 978 milliseconds ================================================================= FXServer crashed. A dump can be found at /home/FXServer/server/alpine/opt/cfx-server/crashes/157d3d86-054a-4286-0a65feab-7d09f7c4.dmp. Kuzkay_Coke has successfully started. Enjoy! Crash report ID: 508e4eab-07dc-42b8-9f46-52f0b665a5df ================================================================= > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 19:19:27 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:1780) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 2128 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 19:20:33 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:1915) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 2425 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 19:21:40 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:2042) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1941 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 19:22:46 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:2177) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:oxmysql] Error: Unable to establish a connection to the database! [ script:oxmysql] [Error: connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined)] [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1804 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 19:23:52 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:2315) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:oxmysql] Error: Unable to establish a connection to the database! [ script:oxmysql] [Error: connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined)] [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1802 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 19:24:58 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:2448) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 2005 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 19:26:04 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ citizen-server-impl] sync thread hitch warning: timer interval of 138 milliseconds [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:2580) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:oxmysql] Error: Unable to establish a connection to the database! [ script:oxmysql] [Error: connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined)] [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1767 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 19:27:11 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:2718) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1854 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 19:28:18 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:2848) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1898 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [script:esx_supermark] SCRIPT ERROR: @esx_supermarket/server/main.lua:28: attempt to get length of a nil value (local 'itemResult') [script:esx_supermark] > LoadShop (@esx_supermarket/server/main.lua:28) [script:esx_supermark] > handler (@esx_supermarket/server/main.lua:10) [ citizen-server-impl] server thread hitch warning: timer interval of 174 milliseconds [script:esx_vehiclesh] SCRIPT ERROR: @esx_vehicleshop/server/main.lua:29: attempt to get length of a nil value (local 'vehicles') [script:esx_vehiclesh] > callback (@esx_vehicleshop/server/main.lua:29) [script:esx_vehiclesh] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 19:29:24 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Der Server konnte nicht rechtzeitig hochfahren.)."}" > txaEvent "adminsUpdated" "[]" ================================================================ ======== FXServer Starting - 19.11.2022, 19:30:31 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:3103) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 1908 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "adminsUpdated" "[]" > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 19:31:37 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] sync thread hitch warning: timer interval of 289 milliseconds [ citizen-server-impl] network thread hitch warning: timer interval of 292 milliseconds [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:3231) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-hipster [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-hipster [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 2024 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 19:32:43 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:3369) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [script:esx_police_ca] Executed esx_police_cad queries table query [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] network thread hitch warning: timer interval of 203 milliseconds [ citizen-server-impl] sync thread hitch warning: timer interval of 200 milliseconds [ citizen-server-impl] server thread hitch warning: timer interval of 2223 milliseconds [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) [ script:monitor] [txAdminClient] HeartBeat failed with code 0 and message: nil [script:esx_aircrafts] SCRIPT ERROR: @esx_aircraftshop/server/main.lua:29: bad argument #1 to 'for iterator' (table expected, got nil) [script:esx_aircrafts] > ref (@esx_aircraftshop/server/main.lua:29) [script:esx_aircrafts] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:Zulassung] SCRIPT ERROR: ?:-1: attempt to get length of a nil value (upvalue '?') [ script:Zulassung] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicles": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehiclesaddon": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [script:esx_vehiclesh] SCRIPT ERROR: @esx_vehicleshop/server/main.lua:29: attempt to get length of a nil value (local 'vehicles') [script:esx_vehiclesh] > callback (@esx_vehicleshop/server/main.lua:29) [script:esx_vehiclesh] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}" ================================================================ ======== FXServer Starting - 19.11.2022, 19:33:49 ================================================================ [ cmd] Argument count mismatch (passed 1, wanted 2) [ c-scripting-core] Creating script environments for _cfx_internal [ citizen-server-impl] Scanning resources. Kuzkay_Coke has successfully started. Enjoy! [ citizen-server-impl] Found 554 resources. [ citizen-server-impl] Some resources have an outdated resource manifest: [ citizen-server-impl] - AUDetrongt18 [ citizen-server-impl] - BMWi422spe [ citizen-server-impl] - Bike [ citizen-server-impl] - BlipScript [ citizen-server-impl] - Kuzkay_Coke [ citizen-server-impl] - LAPD [ citizen-server-impl] - MethScript [ citizen-server-impl] - SitShuffle [ citizen-server-impl] - Taseraufsatz [ citizen-server-impl] - antiwaffenschlag [ citizen-server-impl] - baseevents [ citizen-server-impl] - carhud [ citizen-server-impl] - esx_fernglas [ citizen-server-impl] - gopostaljob [ citizen-server-impl] - ksd [ citizen-server-impl] - lapd_chr [ citizen-server-impl] - names_blips [ citizen-server-impl] - pNotify [ citizen-server-impl] - police_vehiclecontroll [ citizen-server-impl] - progressBars [ citizen-server-impl] - pvp [ citizen-server-impl] - rc_notify [ citizen-server-impl] - sessionmanager [ citizen-server-impl] - skate [ citizen-server-impl] - snow [ citizen-server-impl] - tenere1200 [ citizen-server-impl] [ citizen-server-impl] Please update these resources. [ svadhesive] Authenticating server license key... [ svadhesive] Server license key authentication succeeded. Welcome! [ c-scripting-core] Creating script environments for sessionmanager [ citizen-server-impl] Started resource sessionmanager [ c-scripting-core] Creating script environments for monitor [ script:monitor] [txAdminClient] Version 4.18.1 starting... [ citizen-server-impl] Started resource monitor [ c-scripting-core] Creating script environments for mapmanager [ citizen-server-impl] Started resource mapmanager [ citizen-server-impl] Couldn't find resource chat. [ citizen-server-impl] Started resource spawnmanager [ script:mapmanager] Started gametype Freeroam [ citizen-server-impl] Started resource basic-gamemode [ citizen-server-impl] Started resource fivem [ c-scripting-core] Creating script environments for hardcap [ citizen-server-impl] Started resource hardcap [ c-scripting-core] Creating script environments for rconlog [ citizen-server-impl] Started resource rconlog [ c-scripting-core] Creating script environments for async [ citizen-server-impl] Started resource async [ c-scripting-core] Creating script environments for essentialmode [script:essentialmode] Instantiated instance of script SQLite.Main. [ citizen-server-impl] Started resource essentialmode [ c-scripting-core] Creating script environments for mysql-async [ citizen-server-impl] Started resource mysql-async [ c-scripting-core] Creating script environments for esplugin_mysql [ citizen-server-impl] Started resource esplugin_mysql [ c-scripting-core] Creating script environments for vSync [ citizen-server-impl] Started resource vSync [ c-scripting-core] Creating script environments for es_extended [ citizen-server-impl] Started resource es_extended [ citizen-server-impl] Started resource fxmigrant [ citizen-server-impl] Started resource pvp [ citizen-server-impl] Couldn't find resource ds_admin2. [ citizen-server-impl] Couldn't find resource ds_adminduty. [ citizen-server-impl] Couldn't find resource ds_adminreport. [ c-scripting-core] Creating script environments for es_camera [ citizen-server-impl] Started resource es_camera [ citizen-server-impl] Started resource skinchanger [ c-scripting-core] Creating script environments for esx_skin [ citizen-server-impl] Started resource esx_skin [ c-scripting-core] Creating script environments for esx_datastore [ citizen-server-impl] Started resource esx_datastore [ c-scripting-core] Creating script environments for esx_accessories [ citizen-server-impl] Started resource esx_accessories [ c-scripting-core] Creating script environments for esx_addonaccount [ citizen-server-impl] Started resource esx_addonaccount [ c-scripting-core] Creating script environments for esx_addoninventory [ citizen-server-impl] Started resource esx_addoninventory [ c-scripting-core] Creating script environments for esx_vehicleshop [ citizen-server-impl] Started resource esx_vehicleshop [ c-scripting-core] Creating script environments for esx_ambulancejob [ citizen-server-impl] Started resource esx_ambulancejob [ citizen-server-impl] Couldn't find resource esx_animations. [ citizen-server-impl] Couldn't find resource esx_atm. [ c-scripting-core] Creating script environments for esx_bankerjob [ citizen-server-impl] Started resource esx_bankerjob [ c-scripting-core] Creating script environments for esx_barbershop [ citizen-server-impl] Started resource esx_barbershop [ c-scripting-core] Creating script environments for esx_status [ citizen-server-impl] Started resource esx_status [ c-scripting-core] Creating script environments for esx_basicneeds [script:esx_basicneed] Error loading script server/main.lua in resource esx_basicneeds: @esx_basicneeds/server/main.lua:315: attempt to call a nil value (field 'RegisterCommand') [script:esx_basicneed] stack traceback: [script:esx_basicneed] @esx_basicneeds/server/main.lua:315: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_basicneeds [ c-scripting-core] Creating script environments for esx_billing [ citizen-server-impl] Started resource esx_billing [ c-scripting-core] Creating script environments for esx_boat [ citizen-server-impl] Started resource esx_boat [ citizen-server-impl] Couldn't find resource esx_carlock. [ c-scripting-core] Creating script environments for esx_boilerplate [ citizen-server-impl] Started resource esx_boilerplate [ c-scripting-core] Creating script environments for esx_clotheshop [ citizen-server-impl] Started resource esx_clotheshop [ citizen-server-impl] Started resource esx_cruisecontrol [ c-scripting-core] Creating script environments for esx_license [ citizen-server-impl] Started resource esx_license [ c-scripting-core] Creating script environments for esx_dmvschool [ citizen-server-impl] Started resource esx_dmvschool [ c-scripting-core] Creating script environments for esx_drugs [ citizen-server-impl] Started resource esx_drugs [ c-scripting-core] Creating script environments for esx_garage [ citizen-server-impl] Started resource esx_garage [ c-scripting-core] Creating script environments for esx_holdup [ citizen-server-impl] Started resource esx_holdup [ c-scripting-core] Creating script environments for esx_identity [ script:esx_identity] Error loading script server/main.lua in resource esx_identity: @esx_identity/server/main.lua:159: attempt to call a nil value (field 'RegisterCommand') [ script:esx_identity] stack traceback: [ script:esx_identity] @esx_identity/server/main.lua:159: in main chunk [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_identity [ c-scripting-core] Creating script environments for esx_joblisting [ citizen-server-impl] Started resource esx_joblisting [ c-scripting-core] Creating script environments for esx_jobs [ citizen-server-impl] Started resource esx_jobs [ c-scripting-core] Creating script environments for esx_kashacters [ citizen-server-impl] Started resource esx_kashacters [ c-scripting-core] Creating script environments for esx_lscustom [ citizen-server-impl] Started resource esx_lscustom [ citizen-server-impl] Couldn't find resource esx_lscustom1. [ c-scripting-core] Creating script environments for esx_mechanicjob [ citizen-server-impl] Started resource esx_mechanicjob [ citizen-server-impl] Started resource esx_menu_default [ citizen-server-impl] Started resource esx_menu_dialog [ citizen-server-impl] Started resource esx_menu_list [ c-scripting-core] Creating script environments for esx_migrate [ citizen-server-impl] Started resource esx_migrate [ c-scripting-core] Creating script environments for esx_optionalneeds [script:esx_optionaln] Error parsing script @esx_optionalneeds/server/main.lua in resource esx_optionalneeds: @esx_optionalneeds/server/main.lua:19: expected near 'end' [ c-scripting-core] Failed to load script server/main.lua. [ citizen-server-impl] Started resource esx_optionalneeds [ citizen-server-impl] Couldn't find resource esx_phone. [ c-scripting-core] Creating script environments for esx_policejob [script:esx_policejob] ====================================================================== [script:esx_policejob] By Max#0001! [script:esx_policejob] ====================================================================== [ citizen-server-impl] Started resource esx_policejob [ c-scripting-core] Creating script environments for instance [ citizen-server-impl] Started resource instance [ c-scripting-core] Creating script environments for cron [ citizen-server-impl] Started resource cron [ c-scripting-core] Creating script environments for esx_property [ citizen-server-impl] Started resource esx_property [ c-scripting-core] Creating script environments for esx_society [ citizen-server-impl] Started resource esx_society [ c-scripting-core] Creating script environments for esx_realestateagentjob [ citizen-server-impl] Started resource esx_realestateagentjob [ c-scripting-core] Creating script environments for esx_rpchat [ citizen-server-impl] Started resource esx_rpchat [ c-scripting-core] Creating script environments for esx_service [ citizen-server-impl] Started resource esx_service [ c-scripting-core] Creating script environments for esx_sit [ citizen-server-impl] Started resource esx_sit [ c-scripting-core] Creating script environments for esx_taxijob [ citizen-server-impl] Started resource esx_taxijob [ citizen-server-impl] Couldn't find resource esx_voice. [ c-scripting-core] Creating script environments for esx_weaponshop [ citizen-server-impl] Started resource esx_weaponshop [ c-scripting-core] Creating script environments for yarn [ citizen-server-impl] Started resource yarn [ c-scripting-core] Creating script environments for EasyAdmin [ script:EasyAdmin] [ script:EasyAdmin] _______ _______ _______ __ __ _______ ______ _______ _____ __ _ [ script:EasyAdmin] |______ |_____| |______ \_/ |_____| | \ | | | | | \ | [ script:EasyAdmin] |______ | | ______| | | | |_____/ | | | __|__ | \_| [ script:EasyAdmin] Version 6.81 [ citizen-server-impl] Started resource EasyAdmin [ citizen-server-impl] Started resource volliem_autoscooter [ citizen-server-impl] Asset Cayo_Perico_Bridge/ch3_13_land_c_bridge_v1_txt.ytd uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource Cayo_Perico_Bridge [ citizen-server-impl] Couldn't find resource Cayo_Perico. [ citizen-server-impl] Asset Kartbahn/pont_kartmap.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource Kartbahn [ citizen-server-impl] Started resource 101 [ citizen-server-impl] Started resource 101_Garage [ citizen-server-impl] Started resource 101_Zaun [ citizen-server-impl] Started resource ranch [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Started resource verschoenerung_meetingpoint [ citizen-server-impl] Started resource hp [ citizen-server-impl] Started resource fahrschule [ citizen-server-impl] Started resource Shisha_bar [ citizen-server-impl] Asset California/ss1_11+hi.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource California [ citizen-server-impl] Couldn't find resource kartellmlo. [ citizen-server-impl] Asset gabz_mrpd/gabz_mrpd_txd.ytd uses 40.5 MiB of physical memory. [ citizen-server-impl] Started resource gabz_mrpd [ citizen-server-impl] Started resource doenerbude [ citizen-server-impl] Asset MedicalCenter/shmann_ehos_textures.ytd uses 22.8 MiB of physical memory. [ citizen-server-impl] Asset MedicalCenter/shmann_hospital_props.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource MedicalCenter [ citizen-server-impl] Couldn't find resource halloweenn. [ citizen-server-impl] Couldn't find resource HalloweenSakuraStoree. [ citizen-server-impl] Started resource Hauptplatzgarage [ citizen-server-impl] Started resource Verkehrsinsel [ citizen-server-impl] Couldn't find resource border_verpi. [ citizen-server-impl] Started resource int_weed [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_novelax_plushy_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_fire_dep_props_txd.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset nxp_firedepartment_LS/nxp_firedep_txd_01.ytd uses 32.2 MiB of physical memory. [ citizen-server-impl] Started resource nxp_firedepartment_LS [ citizen-server-impl] Asset mexx_home/designer_house_txd.ytd uses 24.2 MiB of physical memory. [ citizen-server-impl] Asset mexx_home/interior_txd.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource mexx_home [ citizen-server-impl] Couldn't find resource nick_home. [ citizen-server-impl] Couldn't find resource DelPerroWohnung. [ citizen-server-impl] Started resource new_mcdonald [ citizen-server-impl] Couldn't find resource Penthouse. [ citizen-server-impl] Couldn't find resource popsdiner. [ citizen-server-impl] Asset pawnshop/k4mb1_pawnshop_shell.ydr uses 21.0 MiB of physical memory. [ citizen-server-impl] Started resource pawnshop [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcmain03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset paradise-club/ch1_01_tcpool.ydr uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource paradise-club [ citizen-server-impl] Started resource CayoImprovements > txaReportResources [ citizen-server-impl] Started resource AutoHaus [ citizen-server-impl] Asset regierungmap/shmann_justice_textures.ytd uses 28.8 MiB of physical memory. [ citizen-server-impl] Started resource regierungmap [ citizen-server-impl] Couldn't find resource 107bunker. [ citizen-server-impl] Started resource BennyandImpound [ citizen-server-impl] Started resource dons_apple [ citizen-server-impl] Started resource patochepaleto [ citizen-server-impl] Couldn't find resource cfx-gabz-mapdata. [ citizen-server-impl] Couldn't find resource cfx-gabz-pdprops. [ citizen-server-impl] Started resource paletosheriffclawles [ citizen-server-impl] Couldn't find resource patoche_halloween_house. [ citizen-server-impl] Asset malibu-mansionV2/mm_int_2_txd.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource malibu-mansionV2 [ citizen-server-impl] Couldn't find resource lighthouse. [ citizen-server-impl] Couldn't find resource willows. [ citizen-server-impl] Asset lacustom/ajaxon_burton_lsc.ytd uses 45.0 MiB of physical memory. [ citizen-server-impl] Asset lacustom/bt1_02_build.ytd uses 25.1 MiB of physical memory. [ citizen-server-impl] Started resource lacustom [ citizen-server-impl] Couldn't find resource house. [ citizen-server-impl] Asset PizzariaMLO/k4mb1_downtownpizza_txd.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource PizzariaMLO [ citizen-server-impl] Couldn't find resource NewPrison. [ citizen-server-impl] Started resource bob74_ipl [ citizen-server-impl] Asset airport/slb2k11_airport_shell.ydr uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource airport [ citizen-server-impl] Started resource cokelab [ c-scripting-core] Creating script environments for PlasmaGame [ citizen-server-impl] Started resource PlasmaGame [ citizen-server-impl] Asset patoche_plasmagame/patoche_plasma_det1.ydr uses 16.5 MiB of physical memory. [ citizen-server-impl] Started resource patoche_plasmagame [ citizen-server-impl] Started resource mhacking [ c-scripting-core] Creating script environments for lockpicking [ citizen-server-impl] Started resource lockpicking [ c-scripting-core] Creating script environments for meta_libs [ citizen-server-impl] Started resource meta_libs [ c-scripting-core] Creating script environments for doors [ citizen-server-impl] Started resource doors [ c-scripting-core] Creating script environments for utk_ornateheist > txaReportResources [ citizen-server-impl] Started resource utk_ornateheist [ citizen-server-impl] Started resource utk_ornateprops [ c-scripting-core] Creating script environments for plo_personalmenu [ citizen-server-impl] Started resource plo_personalmenu [ c-scripting-core] Creating script environments for jsfour-idcard [ citizen-server-impl] Started resource jsfour-idcard [ citizen-server-impl] Started resource loadscreen [ c-scripting-core] Creating script environments for oxmysql [ citizen-server-impl] Started resource oxmysql [ c-scripting-core] Creating script environments for xsound [ citizen-server-impl] Started resource xsound [ c-scripting-core] Creating script environments for roadphone [ citizen-server-impl] Started resource roadphone [ c-scripting-core] Creating script environments for roadphone_simcard [ citizen-server-impl] Started resource roadphone_simcard [ c-scripting-core] Creating script environments for pma-voice [ citizen-server-impl] Started resource pma-voice [ citizen-server-impl] Couldn't find resource eup-stream. [ citizen-server-impl] Asset SWAT/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_016_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource SWAT [ citizen-server-impl] Started resource USMS [ citizen-server-impl] Asset eup/jbib_diff_014_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_l_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_m_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_n_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_o_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_p_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_q_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_r_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_s_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_t_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_u_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_v_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/jbib_diff_014_w_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_apt01^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_001_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_f_freemode_01_female_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_003_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_006_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_male_freemode_hipster^accs_diff_007_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/mp_m_freemode_01_p_mp_m_bikerdlc_01^p_head_010.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset eup/task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eup/task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource eup [ citizen-server-impl] Started resource holster [ citizen-server-impl] Asset lapd_vest/mp_m_freemode_01_mp_m_january2016^task_diff_010_k_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_010_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lapd_vest/task_diff_010_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset lapd_vest/task_diff_010_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource lapd_vest [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset nikehoodie/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_013_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource nikehoodie [ citizen-server-impl] Asset weiber/mp_f_freemode_01^jbib_083_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_christmas2018^lowr_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_importexport_01^jbib_004_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset weiber/mp_f_freemode_01_mp_f_stunt_01^jbib_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource weiber [ citizen-server-impl] Asset zivilpack/jbib_diff_013_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_016_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_017_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/jbib_diff_018_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_016_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_gunrunning_01^jbib_022_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_f_freemode_01_mp_f_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_f_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^feet_diff_011_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_006_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^jbib_diff_011_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^lowr_diff_021_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01^task_diff_005_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_^lowr_diff_000_c_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_a_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_male_apt01lowr_diff_004_b_whi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_000_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_003_u.ydd uses 56.0 MiB of virtual memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_d_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_e_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_g_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_h_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_i_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_bikerdlc_01^hand_diff_003_j_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_b_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_c_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_d_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_e_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_f_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_g_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_h_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_01^jbib_diff_014_i_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_024_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_032_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_gunrunning_hair_01^hair_033_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_000_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_heist3^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_january2016^hand_000_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_a_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_b_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^jbib_diff_021_c_uni.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_002_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_003_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_007_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_008_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_009_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_010_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_011_u.ydd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_012_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_013_u.ydd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_001_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_004_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_012_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/mp_m_freemode_01_mp_m_vinewood^task_diff_014_a_uni.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset zivilpack/sanchez+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset zivilpack/sanchez.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource zivilpack [ c-scripting-core] Creating script environments for esx_101job [ citizen-server-impl] Started resource esx_101job [ c-scripting-core] Creating script environments for esx_CarDealerjob [ citizen-server-impl] Started resource esx_CarDealerjob [ c-scripting-core] Creating script environments for esx_bauarbeiterjob [ citizen-server-impl] Started resource esx_bauarbeiterjob [ c-scripting-core] Creating script environments for esx_stadtarbeit [ citizen-server-impl] Started resource esx_stadtarbeit [ c-scripting-core] Creating script environments for gopostaljob [ citizen-server-impl] Started resource gopostaljob [ c-scripting-core] Creating script environments for esx_adminjob [ citizen-server-impl] Started resource esx_adminjob [ c-scripting-core] Creating script environments for esx_firejob [ citizen-server-impl] Started resource esx_firejob [ citizen-server-impl] Couldn't find resource esx_courtjob. [ c-scripting-core] Creating script environments for esx_anwaltjob [ citizen-server-impl] Started resource esx_anwaltjob [ c-scripting-core] Creating script environments for Schlauch [ script:Schlauch] registered [ script:Schlauch] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource Schlauch [ c-scripting-core] Creating script environments for SupplyLine [ citizen-server-impl] Started resource SupplyLine [ c-scripting-core] Creating script environments for WaterMonitor [ citizen-server-impl] Started resource WaterMonitor [ c-scripting-core] Creating script environments for firehose [ script:firehose] FIREHOSE Has Authenticated Successfully! By ToxicScripts! [ script:firehose] Instantiated instance of script FireHoseServer.Engine. [ citizen-server-impl] Started resource firehose [ citizen-server-impl] Started resource firehosemodels [ c-scripting-core] Creating script environments for firescript [ script:firescript] FIRESCRIPT Has Authenticated Successfully! By ToxicScripts! [ citizen-server-impl] Started resource firescript [ c-scripting-core] Creating script environments for firetools [ citizen-server-impl] Started resource firetools [ c-scripting-core] Creating script environments for roperescue [ script:roperescue] Instantiated instance of script Server.Server. [ citizen-server-impl] Started resource roperescue [ c-scripting-core] Creating script environments for esx_pizzariajob [ citizen-server-impl] Started resource esx_pizzariajob [ c-scripting-core] Creating script environments for esx_inventoryhud [ citizen-server-impl] Started resource esx_inventoryhud [ c-scripting-core] Creating script environments for esx_inventoryhud_trunk [ citizen-server-impl] Started resource esx_inventoryhud_trunk [ citizen-server-impl] Started resource mythic_progbar [ citizen-server-impl] Started resource pNotify [ citizen-server-impl] Started resource progressBars [ citizen-server-impl] Started resource mythic_notify [ citizen-server-impl] Started resource HousingShells [ citizen-server-impl] Started resource ikea [ c-scripting-core] Creating script environments for loaf_housing [ citizen-server-impl] Started resource loaf_housing [ citizen-server-impl] Couldn't find resource esx_zoneeeee. [ c-scripting-core] Creating script environments for esx_customui [ citizen-server-impl] Started resource esx_customui [ c-scripting-core] Creating script environments for esx_documents [ citizen-server-impl] Started resource esx_documents [ citizen-server-impl] Started resource esx_holster [ c-scripting-core] Creating script environments for esx_onoffduty [ citizen-server-impl] Started resource esx_onoffduty [ c-scripting-core] Creating script environments for esx_supermarket [ citizen-server-impl] Started resource esx_supermarket [ c-scripting-core] Creating script environments for esx_vangelico_robbery [ citizen-server-impl] Started resource esx_vangelico_robbery [ c-scripting-core] Creating script environments for esx_police_cad [script:esx_police_ca] ====================================================================== [script:esx_police_ca] [Author] : GermanGaming [script:esx_police_ca] [Version] : ^Police CAD [script:esx_police_ca] [Download] : https://discord.gg/6AkBVCa [script:esx_police_ca] [YouTube] : https://youtube.com/GermanGaming [script:esx_police_ca] ====================================================================== [ citizen-server-impl] Started resource esx_police_cad [ c-scripting-core] Creating script environments for esx_moneywash [ citizen-server-impl] Started resource esx_moneywash [ c-scripting-core] Creating script environments for esx_clip [ citizen-server-impl] Started resource esx_clip [ c-scripting-core] Creating script environments for esx_uteknark [ citizen-server-impl] Started resource esx_uteknark [ c-scripting-core] Creating script environments for esx_changingrooms [ citizen-server-impl] Started resource esx_changingrooms [ c-scripting-core] Creating script environments for esx_watermarkV2 [ citizen-server-impl] Started resource esx_watermarkV2 [ c-scripting-core] Creating script environments for esx_repairkit [ citizen-server-impl] Started resource esx_repairkit [ c-scripting-core] Creating script environments for esx_carwash [ citizen-server-impl] Started resource esx_carwash [ c-scripting-core] Creating script environments for esx_fernglas [ citizen-server-impl] Started resource esx_fernglas [ c-scripting-core] Creating script environments for esx_communityservice [ citizen-server-impl] Started resource esx_communityservice [ c-scripting-core] Creating script environments for esx_tattooshop [ citizen-server-impl] Started resource esx_tattooshop [ c-scripting-core] Creating script environments for esx_farm [ citizen-server-impl] Started resource esx_farm [ c-scripting-core] Creating script environments for esx_gym [ citizen-server-impl] Started resource esx_gym [ c-scripting-core] Creating script environments for esx_aircraftshop [ citizen-server-impl] Started resource esx_aircraftshop [ citizen-server-impl] Couldn't find resource esx_flightschool. [ c-scripting-core] Creating script environments for esx_scoreboard [ citizen-server-impl] Started resource esx_scoreboard [ citizen-server-impl] Started resource carhud [ citizen-server-impl] Started resource CH_carhud_lock [ citizen-server-impl] Started resource CH_carhud_tank [ c-scripting-core] Creating script environments for refuelingnozzle [script:refuelingnozz] REFUELINGNOZZLE Has Authenticated Successfully! By ToxicScripts! [script:refuelingnozz] Instantiated instance of script RefuelingNozzleServer.Engine. [ citizen-server-impl] Started resource refuelingnozzle [ c-scripting-core] Creating script environments for LegacyFuel [ citizen-server-impl] Started resource LegacyFuel [ citizen-server-impl] Started resource rc_mine [ citizen-server-impl] Couldn't find resource JD_logs. [ c-scripting-core] Creating script environments for mlo_spring [ citizen-server-impl] Started resource mlo_spring [ c-scripting-core] Creating script environments for mlo_jobannounce [ citizen-server-impl] Started resource mlo_jobannounce [ c-scripting-core] Creating script environments for announcescript [ citizen-server-impl] Started resource announcescript [ c-scripting-core] Creating script environments for names_blips [ citizen-server-impl] Started resource names_blips [ c-scripting-core] Creating script environments for Kuzkay_Coke [ citizen-server-impl] Started resource Kuzkay_Coke [ c-scripting-core] Creating script environments for jsfour-licenseplate [ citizen-server-impl] Started resource jsfour-licenseplate [ c-scripting-core] Creating script environments for loaf_tv [ script:loaf_tv] [ script:loaf_tv] [ script:loaf_tv] =========================================== [ script:loaf_tv] [loaf_tv] authorized. [ script:loaf_tv] =========================================== [ script:loaf_tv] [ citizen-server-impl] Started resource loaf_tv [ citizen-server-impl] Couldn't find resource pressurewashermodels. [ citizen-server-impl] Couldn't find resource pressurewasher. [ citizen-server-impl] Couldn't find resource xmaster. [ citizen-server-impl] Couldn't find resource HomelandSystem. [ c-scripting-core] Creating script environments for electric-skateboard [ citizen-server-impl] Started resource electric-skateboard [ citizen-server-impl] Started resource DiscordDisplay [ c-scripting-core] Creating script environments for rc_minerJob [ citizen-server-impl] Started resource rc_minerJob [ citizen-server-impl] Asset kids/skin_child.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource kids [ c-scripting-core] Creating script environments for mlo_setped [ script:mlo_setped] Error loading script server/server.lua in resource mlo_setped: @mlo_setped/server/server.lua:3: attempt to call a nil value (field 'RegisterCommand') [ script:mlo_setped] stack traceback: [ script:mlo_setped] @mlo_setped/server/server.lua:3: in main chunk [ c-scripting-core] Failed to load script server/server.lua. [ citizen-server-impl] Started resource mlo_setped [ c-scripting-core] Creating script environments for dpemotes [ citizen-server-impl] Started resource dpemotes [ c-scripting-core] Creating script environments for Pepper_proof [ citizen-server-impl] Started resource Pepper_proof [ c-scripting-core] Creating script environments for rc_notify [ citizen-server-impl] Started resource rc_notify [ c-scripting-core] Creating script environments for Rasen [ citizen-server-impl] Started resource Rasen [ citizen-server-impl] Started resource recording [ c-scripting-core] Creating script environments for schoenheitsklinik [ citizen-server-impl] Started resource schoenheitsklinik [ citizen-server-impl] Started resource coloredmap [ citizen-server-impl] Started resource ColoredHud [ citizen-server-impl] Started resource antiwaffenschlag [ citizen-server-impl] Started resource AutoHausteleporter [ c-scripting-core] Creating script environments for californiaplates [ citizen-server-impl] Started resource californiaplates [ citizen-server-impl] Started resource BlipScript [ citizen-server-impl] Couldn't find resource carkeys. [ citizen-server-impl] Started resource Taseraufsatz [ c-scripting-core] Creating script environments for spikestrips [ citizen-server-impl] Started resource spikestrips [ c-scripting-core] Creating script environments for einreise [ citizen-server-impl] Started resource einreise [ c-scripting-core] Creating script environments for nk_repair [ citizen-server-impl] Started resource nk_repair [ c-scripting-core] Creating script environments for mlo_admin [ citizen-server-impl] Started resource mlo_admin [ c-scripting-core] Creating script environments for interact-sound [ citizen-server-impl] Started resource interact-sound [ c-scripting-core] Creating script environments for scully_radio2 [ citizen-server-impl] Started resource scully_radio2 [ citizen-server-impl] Started resource NoNPC [ c-scripting-core] Creating script environments for inferno-police-panic [ citizen-server-impl] Started resource inferno-police-panic [ citizen-server-impl] Started resource Weaponry [ citizen-server-impl] Couldn't find resource PLOScoreboard. [ citizen-server-impl] Started resource skate [ citizen-server-impl] Started resource savewheelpos [ c-scripting-core] Creating script environments for scratchcard [ citizen-server-impl] Started resource scratchcard [ c-scripting-core] Creating script environments for mlo_revive [ citizen-server-impl] Started resource mlo_revive [ citizen-server-impl] Started resource okokNotify [ citizen-server-impl] Started resource NativeUI [ c-scripting-core] Creating script environments for Zulassung [ citizen-server-impl] Started resource Zulassung [ c-scripting-core] Creating script environments for towscript [ citizen-server-impl] Started resource towscript [ c-scripting-core] Creating script environments for Vape [ citizen-server-impl] Started resource Vape [ c-scripting-core] Creating script environments for wk_wars2x [ citizen-server-impl] Started resource wk_wars2x [ c-scripting-core] Creating script environments for new_banking [ citizen-server-impl] Started resource new_banking [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset M4A1/w_at_scope_medium.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource M4A1 [ citizen-server-impl] Started resource lesslethal_shotgun [ citizen-server-impl] Started resource Glock18c [ citizen-server-impl] Couldn't find resource Tazer_Shotgunn. [ citizen-server-impl] Started resource fortnitescar [ citizen-server-impl] Couldn't find resource MP55. [ citizen-server-impl] Started resource X26Taser [ c-scripting-core] Creating script environments for Nitro [ citizen-server-impl] Started resource Nitro [ c-scripting-core] Creating script environments for okokChat [ citizen-server-impl] Started resource okokChat [ citizen-server-impl] Started resource BBPlayerMechanics [ citizen-server-impl] Asset Custom_Weapons/fxdecal.ytd uses 201.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle+hi.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_assaultrifle.ytd uses 27.5 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine+hi.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_ar_specialcarbine_mag1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_at_ar_afgrip.ytd uses 23.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_pi_stungun.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sb_microsmg_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sg_pumpshotgun.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper+hi.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_heavysniper.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle+hi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_marksmanrifle_mag1.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle+hi.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset Custom_Weapons/w_sr_sniperrifle.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Custom_Weapons [ citizen-server-impl] Started resource america_salary_icon [ citizen-server-impl] Couldn't find resource Enginetoggle. [ citizen-server-impl] Started resource Seatbelt [ citizen-server-impl] Started resource SitShuffle [ citizen-server-impl] Started resource HideinTrunk [ citizen-server-impl] Started resource paystation [ c-scripting-core] Creating script environments for kimi_callbacks [ citizen-server-impl] Started resource kimi_callbacks [ c-scripting-core] Creating script environments for VehicleKeylock [ citizen-server-impl] Started resource VehicleKeylock [ citizen-server-impl] Started resource plo_vengine [ c-scripting-core] Creating script environments for givecar [ citizen-server-impl] Started resource givecar [ c-scripting-core] Creating script environments for police_vehiclecontroll [ citizen-server-impl] Started resource police_vehiclecontroll [ c-scripting-core] Creating script environments for realisticvehicle [ citizen-server-impl] Started resource realisticvehicle [ c-scripting-core] Creating script environments for esx_speedcamera [ citizen-server-impl] Started resource esx_speedcamera [ citizen-server-impl] Started resource esx_vehpunch [ c-scripting-core] Creating script environments for plz [ citizen-server-impl] Started resource plz [ citizen-server-impl] Started resource esx-checkdeathcause [ citizen-server-impl] Started resource deathscreen [ citizen-server-impl] Started resource lambov10 [ citizen-server-impl] Started resource stretcher-script [ citizen-server-impl] Asset stretcher-model/trump-stretcher.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource stretcher-model [ c-scripting-core] Creating script environments for esx-qalle-jail [ citizen-server-impl] Started resource esx-qalle-jail [ c-scripting-core] Creating script environments for sperrzone [ citizen-server-impl] Started resource sperrzone [ c-scripting-core] Creating script environments for Carry [ citizen-server-impl] Started resource Carry [ c-scripting-core] Creating script environments for MethScript [ script:MethScript] Meth car got loaded, Made by Kuzkay [ citizen-server-impl] Started resource MethScript [ citizen-server-impl] Started resource blackout [ citizen-server-impl] Asset m3e90/m3e90.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e90 [ citizen-server-impl] Asset g20stock/g20stock.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset g20stock/g20stock.ytd uses 58.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20stock/g20stock_hi.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Started resource g20stock [ citizen-server-impl] Asset g20wide/g20wheel_1.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_2.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wheel_3.ydr uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset g20wide/g20wide.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset g20wide/g20wide.ytd uses 59.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset g20wide/g20wide_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource g20wide [ citizen-server-impl] Asset e63sCoupe/e63sc.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Asset e63sCoupe/e63sc.ytd uses 82.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e63sCoupe/e63sc_hi.yft uses 25.0 MiB of virtual memory. [ citizen-server-impl] Started resource e63sCoupe [ citizen-server-impl] Asset s63c217/s63c217.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset s63c217/s63c217.ytd uses 69.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63c217/s63c217_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Started resource s63c217 [ citizen-server-impl] Asset rs7r/rs7r.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset rs7r/rs7r.ytd uses 94.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs7r/rs7r_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource rs7r [ citizen-server-impl] Asset charger21/charger21.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset charger21/charger21.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset charger21/charger21_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource charger21 [ citizen-server-impl] Asset sportage16/sportage16.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Asset sportage16/sportage16.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset sportage16/sportage16_hi.yft uses 26.8 MiB of virtual memory. [ citizen-server-impl] Started resource sportage16 [ citizen-server-impl] Asset m5e60wb/m5e60wb.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset m5e60wb/m5e60wb.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60wb/m5e60wb_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60wb [ citizen-server-impl] Asset w463/w463.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset w463/w463_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset w463/w463h_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource w463 [ citizen-server-impl] Asset 20yzfr1/20r1.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset 20yzfr1/20r1.ytd uses 140.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20yzfr1/20r1_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource 20yzfr1 [ citizen-server-impl] Asset amrheli/supervolito.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Started resource amrheli [ citizen-server-impl] Asset jza80/a80.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jza80 [ citizen-server-impl] Asset 18chargerleg/18chargerleg.ytd uses 89.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18chargerleg [ citizen-server-impl] Asset ACLA_VEH/17silv.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/f150ex.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset ACLA_VEH/f150ex.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ACLA_VEH/tow.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Started resource ACLA_VEH [ citizen-server-impl] Asset LAFD_VEH/arroweng.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arroweng.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arroweng_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowladder.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowladder_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/arrowrescue.ytd uses 180.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/arrowrescue_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/command1.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/command1_hi.yft uses 20.3 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/emsair.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/emsc.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd3.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAFD_VEH/lafd4.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.yft uses 23.4 MiB of virtual memory. [ citizen-server-impl] Asset LAFD_VEH/skodaambo.ytd uses 68.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource LAFD_VEH [ citizen-server-impl] Asset bmwm4/m4comp.ytd uses 26.5 MiB of physical memory. [ citizen-server-impl] Started resource bmwm4 [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset pd_bmwr/pd_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pd_bmwr/pd_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource pd_bmwr [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset ad_bmwr/ad_bmwr.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ad_bmwr/ad_bmwr_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Started resource ad_bmwr [ citizen-server-impl] Started resource m5soundmod [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset 2019FordMustangGT/mustang19.ytd uses 162.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2019FordMustangGT/mustang19_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Started resource 2019FordMustangGT [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Asset bmwm4cs/bmwm4cs_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm4cs [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Asset flatbed3amber/flatbed3amber.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset flatbed3amber/flatbed3amber_hi.yft uses 20.0 MiB of virtual memory. [ citizen-server-impl] Started resource flatbed3amber [ citizen-server-impl] Couldn't find resource Towtruck. [ citizen-server-impl] Asset ModelS/models.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset ModelS/models.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset ModelS/models_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource ModelS [ citizen-server-impl] Asset gls63/gls63.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Asset gls63/gls63.ytd uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset gls63/gls63_hi.yft uses 28.5 MiB of virtual memory. [ citizen-server-impl] Started resource gls63 [ citizen-server-impl] Asset urus19/urus19.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urus19.ytd uses 60.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset urus19/urus19_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Asset urus19/urusstyle_1.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_2.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_3.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_4.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_5.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset urus19/urusstyle_6.ydr uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource urus19 [ citizen-server-impl] Asset modelsleo/modelsleo+hi.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset modelsleo/modelsleo.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Asset modelsleo/modelsleo.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset modelsleo/modelsleo_hi.yft uses 17.1 MiB of virtual memory. [ citizen-server-impl] Started resource modelsleo [ citizen-server-impl] Asset bnr32/bnr32.ytd uses 43.0 MiB of physical memory. [ citizen-server-impl] Started resource bnr32 [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821.ytd uses 96.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset harvinoiidrs7c8/rs7c821_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource harvinoiidrs7c8 [ citizen-server-impl] Asset s63amg18/s63amg18.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset s63amg18/s63amg18.ytd uses 57.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s63amg18/s63amg18_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource s63amg18 [ citizen-server-impl] Started resource r35sound [ citizen-server-impl] Started resource gtr [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cbr1000rrr/cbr1000rrr_hi.yft uses 24.5 MiB of virtual memory. [ citizen-server-impl] Started resource cbr1000rrr [ citizen-server-impl] Asset um20fpiu/um20fpiu.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Asset um20fpiu/um20fpiu.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um20fpiu/um20fpiu_hi.yft uses 16.9 MiB of virtual memory. [ citizen-server-impl] Started resource um20fpiu [ citizen-server-impl] Asset um21tahoe/um21tahoe.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset um21tahoe/um21tahoe.ytd uses 52.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset um21tahoe/um21tahoe_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Started resource um21tahoe [ citizen-server-impl] Asset umf150/umf150.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Asset umf150/umf150.ytd uses 77.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umf150/umf150_hi.yft uses 29.2 MiB of virtual memory. [ citizen-server-impl] Started resource umf150 [ citizen-server-impl] Asset umimpala/umimpala.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umimpala [ citizen-server-impl] Asset 22m5/22m5.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5 [ citizen-server-impl] Asset 22m5sal/22m5sal.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource 22m5sal [ citizen-server-impl] Asset LAPD_Carpack/detchg.ytd uses 73.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.bak uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/durango3_hi.yft uses 25.4 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/exp.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/gurkharb_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/mcc.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/mh6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdcvpi.ytd uses 41.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/pdimpala.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/r1200rtp.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/ram.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/ram_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb.ytd uses 44.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/rookrb_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset LAPD_Carpack/speedc8rb.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD_Carpack/sspres.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD_Carpack/swathel.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource LAPD_Carpack [ citizen-server-impl] Asset umrav4/umrav4.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Asset umrav4/umrav4.ytd uses 93.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umrav4/umrav4_hi.yft uses 22.1 MiB of virtual memory. [ citizen-server-impl] Started resource umrav4 [ citizen-server-impl] Asset umwrx/umwrx.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset umwrx/umwrx.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset umwrx/umwrx_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource umwrx [ citizen-server-impl] Asset um18charger3/um18charger3.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource um18charger3 [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Ford_Explorer_2016/leg16explorer.ytd uses 145.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Ford_Explorer_2016 [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger+hi.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset Serverteam_Dodge_Charger_2018/leg18charger.ytd uses 126.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Serverteam_Dodge_Charger_2018 [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe.ytd uses 116.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Serverteam_Chevrolet_Tahoe_2019/leg19tahoe_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Started resource Serverteam_Chevrolet_Tahoe_2019 [ citizen-server-impl] Started resource b58b30 [ citizen-server-impl] Started resource talam52v10 [ citizen-server-impl] Asset tsgr20/tsgr20.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tsgr20 [ citizen-server-impl] Asset 18performante/18performante.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset 18performante/18performante.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 18performante [ citizen-server-impl] Asset Code3LAPDRB/code310charg.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code310charg.ytd uses 111.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code310charg_hi.yft uses 21.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314charg.ytd uses 121.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code314charg_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code314tahoe.ytd uses 134.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu.ytd uses 124.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code316fpiu_hi.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code316impala.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318charg.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318charg_hi.yft uses 22.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9.ytd uses 150.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318chargk9_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoe_hi.yft uses 21.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code318tahoek9_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code319silv.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code319silv_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code320exp.ytd uses 119.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code320exp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3bmw.ytd uses 158.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3boat.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3camero.ytd uses 151.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3camero_hi.yft uses 21.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3cap.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3cvpi.ytd uses 137.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3durango.ytd uses 147.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3durango_hi.yft uses 24.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f150.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f150_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3f250.ytd uses 193.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3f250_hi.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3fpis.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3fpis_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3gator.ytd uses 125.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3harley.ytd uses 157.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3mustang.ytd uses 142.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3mustang_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3ram.ytd uses 170.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3ram_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset Code3LAPDRB/code3silverado.ytd uses 139.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Code3LAPDRB/code3silverado_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource Code3LAPDRB [ citizen-server-impl] Asset m3g80c/m3g80c.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Asset m3g80c/m3g80c.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3g80c/m3g80c_hi.yft uses 26.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3g80c [ citizen-server-impl] Started resource bmwn55 [ citizen-server-impl] Asset camaroRB/camaroRB+hi.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset camaroRB/camaroRB.yft uses 24.8 MiB of virtual memory. [ citizen-server-impl] Asset camaroRB/camaroRB.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset camaroRB/camaroRB_hi.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Started resource camaroRB [ citizen-server-impl] Asset lada2107/lada2107.ytd uses 79.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lada2107 [ citizen-server-impl] Asset taycan/taycan.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset taycan/taycan.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset taycan/taycan_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource taycan [ citizen-server-impl] Started resource a80ffeng [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Asset 2018s650Pullman/2018s650p.ytd uses 104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 2018s650Pullman/2018s650p_hi.yft uses 19.6 MiB of virtual memory. [ citizen-server-impl] Started resource 2018s650Pullman [ citizen-server-impl] Asset amggtr/amggtr.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset amggtr/amggtr.ytd uses 160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset amggtr/amggtr_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource amggtr [ citizen-server-impl] Started resource aq03ej257 [ citizen-server-impl] Started resource aqm275amg [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt.ytd uses 67.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset AUDetrongt18/ocnetrongt_hi.yft uses 19.9 MiB of virtual memory. [ citizen-server-impl] Started resource AUDetrongt18 [ citizen-server-impl] Asset blackseries/amggtbs.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource blackseries [ citizen-server-impl] Asset bmwm2h/bmwm2h.ytd uses 106.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bmwm2h [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.yft uses 32.1 MiB of virtual memory. [ citizen-server-impl] Asset bmwm3e92/bmwm3e92.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset bmwm3e92/m3e92gts.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource bmwm3e92 [ citizen-server-impl] Started resource bnr34ffeng [ citizen-server-impl] Started resource ea825 [ citizen-server-impl] Started resource ea888 [ citizen-server-impl] Asset eclipse/eclipse.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Asset eclipse/eclipse.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset eclipse/eclipse_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource eclipse [ citizen-server-impl] Asset evcs65/evcs65.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset evcs65/evcs65.ytd uses 28.5 MiB of physical memory. [ citizen-server-impl] Asset evcs65/evcs65_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Started resource evcs65 [ citizen-server-impl] Asset exc250sm/exc250sm.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource exc250sm [ citizen-server-impl] Asset foxct/foxcq.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxcq.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxcq_hi.yft uses 20.5 MiB of virtual memory. [ citizen-server-impl] Asset foxct/foxct.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/foxtr1.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset foxct/quad_a.yft uses 23.1 MiB of virtual memory. [ citizen-server-impl] Started resource foxct [ citizen-server-impl] Asset hsq701/701.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource hsq701 [ citizen-server-impl] Asset m5e60/m5e60.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Asset m5e60/m5e60.ytd uses 56.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m5e60/m5e60_hi.yft uses 16.8 MiB of virtual memory. [ citizen-server-impl] Started resource m5e60 [ citizen-server-impl] Started resource mbnzc63eng [ citizen-server-impl] Started resource skyline [ citizen-server-impl] Started resource mcp1eng [ citizen-server-impl] Started resource mercedesv8pack [ citizen-server-impl] Started resource mercm177 [ citizen-server-impl] Started resource ml720v8eng [ citizen-server-impl] Asset p1/p1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset p1/p1_hi.yft uses 23.8 MiB of virtual memory. [ citizen-server-impl] Started resource p1 [ citizen-server-impl] Started resource npolchar [ citizen-server-impl] Asset r32/r32.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/r32_livery_2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset r32/skyline.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Asset r32/vehicles_r32_tuning.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource r32 [ citizen-server-impl] Asset r820/r820.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset r820/r820.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r820/r820_hi.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Started resource r820 [ citizen-server-impl] Asset rmodlp750/rmodlp750.ytd uses 17.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodlp750 [ citizen-server-impl] Asset rmodrs6/rmodrs6.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset rmodrs6/rmodrs6_hi.yft uses 16.5 MiB of virtual memory. [ citizen-server-impl] Started resource rmodrs6 [ citizen-server-impl] Asset rmodsupra/rmodsupra.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodsupra/rmodsupra.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rmodsupra/rmodsupra_hi.yft uses 19.3 MiB of virtual memory. [ citizen-server-impl] Started resource rmodsupra [ citizen-server-impl] Started resource s54b32 [ citizen-server-impl] Started resource s63b44 [ citizen-server-impl] Started resource s65b40 [ citizen-server-impl] Started resource s85b50 [ citizen-server-impl] Started resource ta023l539 [ citizen-server-impl] Asset manbus/mana37.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource manbus [ citizen-server-impl] Asset gm5303/gm5303.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gm5303 [ citizen-server-impl] Asset s63coupe/s63coupe.ytd uses 67.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s63coupe [ citizen-server-impl] Asset m2ac/m2ac.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource m2ac [ citizen-server-impl] Asset 22m2cs/22m2cs.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset 22m2cs/22m2cs_hi.ytd uses 43.5 MiB of physical memory. [ citizen-server-impl] Started resource 22m2cs [ citizen-server-impl] Asset ikx3gp22/ikx3gp22.ytd uses 37.0 MiB of physical memory. [ citizen-server-impl] Started resource ikx3gp22 [ citizen-server-impl] Asset rmodx6/rmodx6.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodx6/rmodx6_hi.yft uses 17.8 MiB of virtual memory. [ citizen-server-impl] Started resource rmodx6 [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.yft uses 22.2 MiB of virtual memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts.ytd uses 32.5 MiB of physical memory. [ citizen-server-impl] Asset rmodm4gts/rmodm4gts_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodm4gts [ citizen-server-impl] Started resource benzsl63 [ citizen-server-impl] Asset rmodm3e36/rmodm3e36.ytd uses 22.0 MiB of physical memory. [ citizen-server-impl] Started resource rmodm3e36 [ citizen-server-impl] Asset rmodsian/rmodsian.ytd uses 24.8 MiB of physical memory. [ citizen-server-impl] Started resource rmodsian [ citizen-server-impl] Asset rs4/audirs4.ytd uses 148.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4 [ citizen-server-impl] Asset c63w205/c6320.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset c63w205/c6320.ytd uses 62.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c63w205/c6320_hi.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Started resource c63w205 [ citizen-server-impl] Asset dtd_c63s/c63s.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Asset dtd_c63s/c63s.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtd_c63s/c63s_hi.yft uses 27.1 MiB of virtual memory. [ citizen-server-impl] Started resource dtd_c63s [ citizen-server-impl] Couldn't find resource urus. [ citizen-server-impl] Asset pts21/pts21.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pts21 [ citizen-server-impl] Asset pgt3/pgt3.ytd uses 39.5 MiB of physical memory. [ citizen-server-impl] Started resource pgt3 [ citizen-server-impl] Asset bcps/bcps.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bcps [ citizen-server-impl] Started resource bugatticentodieci [ citizen-server-impl] Couldn't find resource f40. [ citizen-server-impl] Asset ferrari812/ferrari812.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Asset ferrari812/ferrari812.ytd uses 61.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferrari812/ferrari812_hi.yft uses 19.2 MiB of virtual memory. [ citizen-server-impl] Started resource ferrari812 [ citizen-server-impl] Asset dtdpista/pista.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pista.ytd uses 155.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pista_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset dtdpista/pistas.ytd uses 174.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dtdpista/pistas_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource dtdpista [ citizen-server-impl] Started resource wrxrllyeng [ citizen-server-impl] Asset kfbbimmer/f82.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82.ytd uses 120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f824slw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f824slw_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82_hi.yft uses 16.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82duke.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82duke_hi.yft uses 19.4 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.yft uses 28.0 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82hs.ytd uses 94.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82hs_hi.yft uses 20.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.yft uses 31.8 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82lw.ytd uses 132.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82lw_hi.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.yft uses 31.2 MiB of virtual memory. [ citizen-server-impl] Asset kfbbimmer/f82st.ytd uses 82.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset kfbbimmer/f82st_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource kfbbimmer [ citizen-server-impl] Started resource f10m5sound [ citizen-server-impl] Asset stew_f10m5/f10m5+hi.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset stew_f10m5/f10m5.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset stew_f10m5/m5_rbswap_sturbo.yft uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource stew_f10m5 [ citizen-server-impl] Asset bug300ss/bug300ss.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bug300ss [ citizen-server-impl] Started resource aq38mclm838tq [ citizen-server-impl] Started resource lg18bmwm4 [ citizen-server-impl] Asset 22g63/22g63.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Started resource 22g63 [ citizen-server-impl] Asset srt8/srt8.yft uses 28.6 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8.ytd uses 62.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset srt8/srt8b.yft uses 16.2 MiB of virtual memory. [ citizen-server-impl] Asset srt8/srt8b.ytd uses 60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource srt8 [ citizen-server-impl] Asset g65/G65.ytd uses 31.2 MiB of physical memory. [ citizen-server-impl] Started resource g65 [ citizen-server-impl] Asset rsvr16/rsvr16.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset rsvr16/rsvr16.ytd uses 110.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rsvr16/rsvr16_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource rsvr16 [ citizen-server-impl] Couldn't find resource 18m4. [ citizen-server-impl] Couldn't find resource explorer. [ citizen-server-impl] Started resource rb26dett [ citizen-server-impl] Asset sc300/sc300.ytd uses 73.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource sc300 [ citizen-server-impl] Asset infinitig35/infinitig35.ytd uses 71.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource infinitig35 [ citizen-server-impl] Asset s15/s15.ytd uses 36.0 MiB of physical memory. [ citizen-server-impl] Started resource s15 [ citizen-server-impl] Started resource ap2 [ citizen-server-impl] Started resource z33u2 [ citizen-server-impl] Asset vic11/vic11.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Asset vic11/vic11.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset vic11/vic11_hi.yft uses 22.5 MiB of virtual memory. [ citizen-server-impl] Started resource vic11 [ citizen-server-impl] Asset sl500/sl500.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Asset sl500/sl500.ytd uses 26.0 MiB of physical memory. [ citizen-server-impl] Asset sl500/sl500_hi.yft uses 17.3 MiB of virtual memory. [ citizen-server-impl] Started resource sl500 [ citizen-server-impl] Asset cl65/cl65.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cl65 [ citizen-server-impl] Asset 370z/370z.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Asset 370z/370z.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 370z/370z_hi.yft uses 22.0 MiB of virtual memory. [ citizen-server-impl] Started resource 370z [ citizen-server-impl] Asset CHP1/CHP1.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CHP1 [ citizen-server-impl] Couldn't find resource 458it. [ citizen-server-impl] Started resource f136 [ citizen-server-impl] Asset e400c238/e400.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Asset e400c238/e400.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e400c238/e400_hi.yft uses 27.4 MiB of virtual memory. [ citizen-server-impl] Started resource e400c238 [ citizen-server-impl] Asset m3f80/m3f80.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset m3f80/m3f80.ytd uses 91.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m3f80/m3f80_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource m3f80 [ citizen-server-impl] Couldn't find resource zx10r. [ citizen-server-impl] Asset yzfr6/yzfr6.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource yzfr6 [ citizen-server-impl] Asset x3beetle67/x3beetle67.ytd uses 37.8 MiB of physical memory. [ citizen-server-impl] Started resource x3beetle67 [ citizen-server-impl] Asset umtahoe/umtahoe.ytd uses 59.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource umtahoe [ cmd] Argument count mismatch (passed 2, wanted 1) [ citizen-server-impl] Asset tts/tts.ytd uses 100.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource tts [ citizen-server-impl] Asset tenere1200/tenere.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tenere1200/tenere_body.yft uses 20.2 MiB of virtual memory. [ citizen-server-impl] Asset tenere1200/tenere_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource tenere1200 [ citizen-server-impl] Asset tchcop/tchcop.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Asset tchcop/tchcop.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tchcop/tchcop_hi.yft uses 30.8 MiB of virtual memory. [ citizen-server-impl] Started resource tchcop [ citizen-server-impl] Started resource tayamahar1 [ citizen-server-impl] Couldn't find resource taxi. [ citizen-server-impl] Asset tahoe5/tahoe5.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset tahoe5/tahoe5.ytd uses 144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset tahoe5/tahoe5_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource tahoe5 [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_bmw.ytd uses 66.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_bmw_hi.yft uses 21.9 MiB of virtual memory. [ citizen-server-impl] Asset Hls_Carpack/hls_chr.ytd uses 74.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/hls_exp2.ytd uses 168.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Hls_Carpack/lambokart.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource Hls_Carpack [ citizen-server-impl] Asset CITY_VEH/2CV_bond_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_chrlstn_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_cocorico_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyc_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyg_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_dollyw_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_france3_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_marcatelo_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_sauss_ente_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2CV_spot_livery.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/2cv6naj+hi.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset CITY_VEH/2cv6naj.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/admincharger+hi.ytd uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/parselx.ytd uses 18.2 MiB of physical memory. [ citizen-server-impl] Asset CITY_VEH/parselx_hi.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset CITY_VEH/uspstrans.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource CITY_VEH [ citizen-server-impl] Asset cocacolatruck/phantomcola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset cocacolatruck/trailerscola.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource cocacolatruck [ citizen-server-impl] Couldn't find resource Swatcharger. [ citizen-server-impl] Asset twingo/twingo.ytd uses 17.0 MiB of physical memory. [ citizen-server-impl] Started resource twingo [ citizen-server-impl] Asset bearcat/bearcat.ytd uses 38.0 MiB of physical memory. [ citizen-server-impl] Asset bearcat/riot.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource bearcat [ citizen-server-impl] Started resource ta011mit4g63 [ citizen-server-impl] Started resource t680 [ citizen-server-impl] Started resource suzukigsxr1k [ citizen-server-impl] Asset silv20/silv20.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Asset silv20/silv20.ytd uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset silv20/silv20_hi.yft uses 30.0 MiB of virtual memory. [ citizen-server-impl] Started resource silv20 [ citizen-server-impl] Asset s8d4/s8d4.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Asset s8d4/s8d4.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset s8d4/s8d4_hi.yft uses 29.8 MiB of virtual memory. [ citizen-server-impl] Started resource s8d4 [ citizen-server-impl] Asset s600w220/s600w220.ytd uses 76.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource s600w220 [ citizen-server-impl] Asset rufyb/rufyb.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rufyb [ citizen-server-impl] Asset rs5/rs5.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource rs5 [ citizen-server-impl] Asset rs318/rs318.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/rs318.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset rs318/rs318_hi.yft uses 32.5 MiB of virtual memory. [ citizen-server-impl] Asset rs318/wheel_abt_01.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs318 [ citizen-server-impl] Asset rr14/rr14.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rr14 [ citizen-server-impl] Asset rmodgt/rmodgt63.yft uses 18.2 MiB of virtual memory. [ citizen-server-impl] Started resource rmodgt [ citizen-server-impl] Asset r8/r8+hi.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8.ytd uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset r8/r8_hi.yft uses 18.0 MiB of physical memory. [ citizen-server-impl] Started resource r8 [ citizen-server-impl] Asset r6/r6.ytd uses 53.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource r6 [ citizen-server-impl] Asset mig/mig.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mig [ citizen-server-impl] Asset hellcat15/Hellcat15.ytd uses 52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource hellcat15 [ citizen-server-impl] Started resource predatorv8 [ citizen-server-impl] Asset pvan/pvan.yft uses 21.8 MiB of virtual memory. [ citizen-server-impl] Asset pvan/pvan.ytd uses 224.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource pvan [ citizen-server-impl] Asset r8cabt/r8cabt.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Asset r8cabt/r8cabt.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset r8cabt/r8cabt_hi.yft uses 24.9 MiB of virtual memory. [ citizen-server-impl] Started resource r8cabt [ citizen-server-impl] Asset prius/prius.ytd uses 42.0 MiB of physical memory. [ citizen-server-impl] Started resource prius [ citizen-server-impl] Asset pranger/pranger+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger.ytd uses 49.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1+hi.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset pranger/pranger1.ytd uses 48.0 MiB of physical memory. [ citizen-server-impl] Started resource pranger [ citizen-server-impl] Asset police/police.yft uses 26.9 MiB of virtual memory. [ citizen-server-impl] Asset police/police.ytd uses 207.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource police [ citizen-server-impl] Asset n350z/n350z.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Asset n350z/n350z.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset n350z/n350z_hi.yft uses 19.8 MiB of virtual memory. [ citizen-server-impl] Started resource n350z [ citizen-server-impl] Asset mxv450sm/mxv450sm.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource mxv450sm [ citizen-server-impl] Asset mraprb/mraprb.ytd uses 85.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource mraprb [ citizen-server-impl] Asset mobm23/mobm23.ytd uses 34.5 MiB of physical memory. [ citizen-server-impl] Started resource mobm23 [ citizen-server-impl] Asset minirango/minirango.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Asset minirango/minirango.ytd uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset minirango/minirango_hi.yft uses 17.0 MiB of virtual memory. [ citizen-server-impl] Started resource minirango [ citizen-server-impl] Asset m6f13/m6f13.ytd uses 122.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6f13 [ citizen-server-impl] Asset m6coupe/m6coupe.ytd uses 118.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m6coupe [ citizen-server-impl] Asset m4c/m4c.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Asset m4c/m4c.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset m4c/m4c_hi.yft uses 31.1 MiB of virtual memory. [ citizen-server-impl] Started resource m4c [ citizen-server-impl] Asset m3e36/m3e36.ytd uses 138.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource m3e36 [ citizen-server-impl] Asset lib11/lib11.ytd uses 232.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lib11 [ citizen-server-impl] Asset lasd13/lasd13.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd14.ytd uses 54.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset lasd13/lasd16fpiu.ytd uses 94.2 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource lasd13 [ citizen-server-impl] Asset ksd/ksd.yft uses 30.2 MiB of virtual memory. [ citizen-server-impl] Asset ksd/ksd.ytd uses 176.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ksd [ citizen-server-impl] Asset rmodrover/rmodrover.yft uses 16.3 MiB of virtual memory. [ citizen-server-impl] Asset rmodrover/rmodrover.ytd uses 25.5 MiB of physical memory. [ citizen-server-impl] Started resource rmodrover [ citizen-server-impl] Asset gstcoronet1/gstcoronet1.ytd uses 44.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_hi.yft uses 28.2 MiB of virtual memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv1.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset gstcoronet1/gstcoronet1_liv2.yft uses 32.0 MiB of physical memory. [ citizen-server-impl] Started resource gstcoronet1 [ citizen-server-impl] Asset ferio2/ferio.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset ferio2/ferio.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset ferio2/ferio2.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset ferio2/ferio_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource ferio2 [ citizen-server-impl] Asset ferff12/ferff12.ytd uses 88.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource ferff12 [ citizen-server-impl] Asset e632014/e632014.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Asset e632014/e632014.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e632014/e632014_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource e632014 [ citizen-server-impl] Asset e30c/e30c.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Asset e30c/e30c.ytd uses 53.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset e30c/e30c_hi.yft uses 26.1 MiB of virtual memory. [ citizen-server-impl] Started resource e30c [ citizen-server-impl] Asset dmc12cp/dmc12cp.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Asset dmc12cp/dmc12cp.ytd uses 92.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset dmc12cp/dmc12cp_hi.yft uses 21.2 MiB of virtual memory. [ citizen-server-impl] Started resource dmc12cp [ citizen-server-impl] Asset demon/umdemon.ytd uses 30.0 MiB of physical memory. [ citizen-server-impl] Started resource demon [ citizen-server-impl] Asset czr2/czr2.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Asset czr2/czr2.ytd uses 84.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset czr2/czr2_hi.yft uses 25.5 MiB of virtual memory. [ citizen-server-impl] Started resource czr2 [ citizen-server-impl] Started resource cvpitaxi [ citizen-server-impl] Asset ct5v/ct5v.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Asset ct5v/ct5v.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset ct5v/ct5v_hi.yft uses 19.5 MiB of virtual memory. [ citizen-server-impl] Started resource ct5v [ citizen-server-impl] Asset char/Char.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Asset char/Char.ytd uses 152.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset char/Char_hi.yft uses 25.2 MiB of virtual memory. [ citizen-server-impl] Started resource char [ citizen-server-impl] Asset cg160/cg160.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Asset cg160/cg160.ytd uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset cg160/cg160_hi.yft uses 32.2 MiB of virtual memory. [ citizen-server-impl] Started resource cg160 [ citizen-server-impl] Asset cascadia2019/cascadia2019.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Asset cascadia2019/cascadia2019.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset cascadia2019/cascadia2019_hi.yft uses 32.0 MiB of virtual memory. [ citizen-server-impl] Started resource cascadia2019 [ citizen-server-impl] Started resource car [ citizen-server-impl] Asset rs4neu/rs4avant.ytd uses 70.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource rs4neu [ citizen-server-impl] Asset rmode63s/rmode63s.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset rmode63s/rmode63s.ytd uses 19.5 MiB of physical memory. [ citizen-server-impl] Started resource rmode63s [ citizen-server-impl] Asset gallardos/gallardos.ytd uses 184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource gallardos [ citizen-server-impl] Asset c8/c8.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Asset c8/c8.ytd uses 108.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset c8/c8_hi.yft uses 26.5 MiB of virtual memory. [ citizen-server-impl] Started resource c8 [ citizen-server-impl] Started resource bmws1krreng [ citizen-server-impl] Asset bmws/bmws.ytd uses 27.8 MiB of physical memory. [ citizen-server-impl] Started resource bmws [ citizen-server-impl] Asset bmwm3e30/bmwm3e30.ytd uses 20.8 MiB of physical memory. [ citizen-server-impl] Started resource bmwm3e30 [ citizen-server-impl] Asset ambulance/ambulance+hi.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Asset ambulance/ambulance.ytd uses 47.5 MiB of physical memory. [ citizen-server-impl] Asset ambulance/ambulance_hi.yft uses 17.4 MiB of virtual memory. [ citizen-server-impl] Started resource ambulance [ citizen-server-impl] Couldn't find resource alphinab7. [ citizen-server-impl] Asset agerars/agerars.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Asset agerars/agerars.ytd uses 196.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset agerars/agerars_hi.yft uses 16.6 MiB of virtual memory. [ citizen-server-impl] Started resource agerars [ citizen-server-impl] Asset W900/W900.ytd uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource W900 [ citizen-server-impl] Asset Urus/urus.yft uses 21.3 MiB of virtual memory. [ citizen-server-impl] Asset Urus/urus.ytd uses 78.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset Urus/urus_hi.yft uses 18.8 MiB of virtual memory. [ citizen-server-impl] Started resource Urus [ citizen-server-impl] Started resource Sprintcar [ citizen-server-impl] Started resource SVR14 [ citizen-server-impl] Started resource NoCarJack [ citizen-server-impl] Asset LAPD/lspd1.yft uses 18.9 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd1.ytd uses 65.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd10.ytd uses 27.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd2.yft uses 16.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd2.ytd uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd3.ytd uses 91.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd4.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd5.yft uses 18.3 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd5.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd6.ytd uses 33.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd7.ytd uses 29.5 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd8.yft uses 18.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd8.ytd uses 76.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset LAPD/lspd9.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Asset LAPD/lspd9.ytd uses 46.0 MiB of physical memory. [ citizen-server-impl] Asset LAPD/lspd9_hi.yft uses 29.1 MiB of virtual memory. [ citizen-server-impl] Started resource LAPD [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB.ytd uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB1.ytd uses 34.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB2.ytd uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset GODzDEMONLB/GODzDEMONLB_hi.yft uses 27.5 MiB of virtual memory. [ citizen-server-impl] Started resource GODzDEMONLB [ citizen-server-impl] Asset FBI/fbi1.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi1.ytd uses 66.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi1_hi.yft uses 18.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi2.ytd uses 58.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Asset FBI/fbi3.ytd uses 70.5 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset FBI/fbi3_hi.yft uses 17.6 MiB of virtual memory. [ citizen-server-impl] Started resource FBI [ citizen-server-impl] Asset golf4/golf4.ytd uses 35.0 MiB of physical memory. [ citizen-server-impl] Started resource golf4 [ citizen-server-impl] Asset Bike/Bike.ytd uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource Bike [ citizen-server-impl] Asset BMWi422spe/ocni422spe.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Asset BMWi422spe/ocni422spe.ytd uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset BMWi422spe/ocni422spe_hi.yft uses 30.5 MiB of virtual memory. [ citizen-server-impl] Started resource BMWi422spe [ citizen-server-impl] Asset 300srt8leo/300srt8leo.ytd uses 172.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 300srt8leo [ citizen-server-impl] Asset 21rangorb/21durango.yft uses 27.8 MiB of virtual memory. [ citizen-server-impl] Asset 21rangorb/21durango.ytd uses 154.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 21rangorb/21durango_hi.yft uses 19.1 MiB of virtual memory. [ citizen-server-impl] Started resource 21rangorb [ citizen-server-impl] Asset 20fpiu/20fpiu.ytd uses 136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 20fpiu/wheel_musc_15.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Started resource 20fpiu [ citizen-server-impl] Asset 14fpiu/14fpiu.ytd uses 114.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 14fpiu [ citizen-server-impl] Asset 14chrg/14chrg.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Asset 14chrg/14chrg.ytd uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 14chrg/14chrg_hi.yft uses 27.3 MiB of virtual memory. [ citizen-server-impl] Started resource 14chrg [ citizen-server-impl] Couldn't find resource 14chrglapd. [ citizen-server-impl] Started resource 12ray [ citizen-server-impl] Asset 11victlapd/lapd11.ytd uses 86.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource 11victlapd [ citizen-server-impl] Asset 117/117.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Asset 117/117.ytd uses 50.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset 117/117_hi.yft uses 26.0 MiB of virtual memory. [ citizen-server-impl] Started resource 117 [ citizen-server-impl] Asset jdmrims/wheel_spor_agt1.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_agt2.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_ete1.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_fm.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_gx1.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_lg4.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_mle.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_rnr.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_rs050rr.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sa60.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_sw388.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset jdmrims/wheel_spor_te37v.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset jdmrims/wheel_spor_tsl.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Started resource jdmrims [ citizen-server-impl] Asset llantas/wheel_drft_benz_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_07.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_09.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_11.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_13.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_14.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_15.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_drft_benz_17.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_18.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_19.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_drft_benz_20.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ag_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ag_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_01.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_ccw_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_hiend_hn_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_hiend_hn_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_01.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_03.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_04.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_05.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_06.ydr uses 17.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_10.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_11.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_12.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_13.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_14.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_low_dayt_15.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_amer_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_amer_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ats_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_center_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_17.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_18.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_19.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_chev_20.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_02.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_06.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_07.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_cragar_08.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_cragar_09.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_05.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_06.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_07.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_dim_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_fero_01.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_fero_02.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_gt_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_gt_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_halibrand_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_jbw_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mk1_04.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_01.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_mustan_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_old_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_out_04.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_01.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_rotti_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_02.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_ssr_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_05.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_ssr_06.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_weld_02.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_03.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_weld_04.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_musc_workeq_01.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_musc_workeq_02.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_04.ydr uses 28.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_07.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_america_08.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_03.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_off_workeq_04.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_advangt.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_asa1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_asa2.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_audi2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_audi3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_avant2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bbs5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_benz5.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw2.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_bmw3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_bmw4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_borbet.ydr uses 32.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_brabus2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_compqtive.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_fikse.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_gramlight.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_kosei.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_momo2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oetinger1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_oz1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racing.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_racingr2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform2.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_rotiform4.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_teamdynamics.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_tenzor.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk3.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volk4.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_volkracing.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vorsteiner1.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen1.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen2.ydr uses 128.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen3.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen4.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vossen5.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vossen6.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_spor_vr1.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_spor_vr2.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_05.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_adv1_07.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_08.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_09.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_10.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_11.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_12.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_13.ydr uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_adv1_14.ydr uses 96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_07.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_08.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_09.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_10.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_11.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_12.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_13.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_14.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_16.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_17.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_18.ydr uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_hre_19.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_23.ydr uses 20.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_hre_24.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_01.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_02.ydr uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues (models not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming isn't great'). [ citizen-server-impl] Asset llantas/wheel_sport_work_03.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_04.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_05.ydr uses 48.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_sport_work_06.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_01.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_02.ydr uses 24.0 MiB of physical memory. [ citizen-server-impl] Asset llantas/wheel_suv_work_03.ydr uses 40.0 MiB of physical memory. [ citizen-server-impl] Started resource llantas [ citizen-server-impl] Started resource wheels [ citizen-server-impl] Started resource wheelspack [ cmd] Argument count mismatch (passed 1, wanted 2) (node:3500) ExperimentalWarning: stream/web is an experimental feature. This feature could change at any time (Use `FXServer --trace-warnings ...` to show where the warning was created) [ cmd] No such command txaReportResources. [script:esx_police_ca] Executed esx_police_cad queries table query [ script:oxmysql] Error: Unable to establish a connection to the database! [ script:oxmysql] [Error: connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined)] [ script:mysql-async] [ERROR] connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:monitor] [txAdminClient] Threads and commands set up. All Ready. [ script:mapmanager] Started map fivem-map-skater [ script:mapmanager] SCRIPT ERROR: @mapmanager/mapmanager_shared.lua:79: bad argument #1 to 'load' (function expected, got nil) [ script:mapmanager] > parseMap (@mapmanager/mapmanager_shared.lua:79) [ script:mapmanager] > loadMap (@mapmanager/mapmanager_shared.lua:17) [ script:mapmanager] > handler (@mapmanager/mapmanager_server.lua:164) [ citizen-server-impl] Started resource fivem-map-skater [script:essentialmode] Performing version check against: https://api.kanersps.pw/em/version?version=6.4.2&uuid=c922028d-094f-4f9b-75e8-a4f3db56b452 [script:essentialmode] [ script:lockpicking] MF_LockPicking: Started [ citizen-server-impl] server thread hitch warning: timer interval of 2069 milliseconds [ script:monitor] [txAdminClient] Sending resources list to txAdmin. [script:essentialmode] [EssentialMode] Updater version: UPDATER UNAVAILABLE [script:essentialmode] [EssentialMode] This could be your internet connection or that the update server is not running. This won't impact the server [script:essentialmode] [script:essentialmode] [ cmd] Access denied for command sets. [ cmd] Access denied for command sets. [ script:dpemotes] SCRIPT ERROR: @dpemotes/Server/Updates.lua:21: attempt to compare nil with number [ script:dpemotes] > userCallback (@dpemotes/Server/Updates.lua:21) [ script:monitor] [txAdminClient] ReportResources failed with code 0 and message: nil [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [es_extended] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_datastore] An error happens on MySQL for query "SELECT * FROM datastore": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addonaccount] An error happens on MySQL for query "SELECT * FROM addon_account": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_addoninventory] An error happens on MySQL for query "SELECT * FROM items": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_vehicleshop] An error happens on MySQL for query "SELECT * FROM vehicle_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_boat] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = 'boat'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_garage] An error happens on MySQL for query "UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_property] An error happens on MySQL for query "SELECT * FROM properties": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_society] An error happens on MySQL for query "SELECT * FROM jobs": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_weaponshop] An error happens on MySQL for query "SELECT * FROM weashops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [doors] An error happens on MySQL for query "SELECT * FROM doors": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_CarDealerjob] An error happens on MySQL for query "SELECT * FROM vehicleaddon_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM trunk_inventory": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM `trunk_inventory` WHERE `owned` = 0": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircraft_categories": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM users": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:23: attempt to get length of a nil value (local 'result') [ script:es_extended] > ref (@es_extended/server/common.lua:23) [ script:es_extended] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:esx_property] SCRIPT ERROR: @esx_property/server/main.lua:51: attempt to get length of a nil value (local 'properties') [ script:esx_property] > ref (@esx_property/server/main.lua:51) [ script:esx_property] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [script:esx_weaponsho] SCRIPT ERROR: @esx_weaponshop/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_weaponsho] > ref (@esx_weaponshop/server/main.lua:9) [script:esx_weaponsho] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:doors] SCRIPT ERROR: @doors/src/server/main.lua:445: bad argument #1 to 'pairs' (table expected, got nil) [ script:doors] > ref (@doors/src/server/main.lua:445) [ script:doors] > (@mysql-async/mysql-async.js:14959) [ script:mysql-async] [ script:mysql-async] [ERROR] [MySQL] [esx_supermarket] An error happens on MySQL for query "SELECT * FROM shops": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [esx_aircraftshop] An error happens on MySQL for query "SELECT * FROM aircrafts": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:mysql-async] [ERROR] [MySQL] [Zulassung] An error happens on MySQL for query "SELECT * FROM owned_vehicles WHERE registrated = 'yes'": connect EMFILE 127.0.0.1:3306 - Local (undefined:undefined) [ script:es_extended] SCRIPT ERROR: @es_extended/server/common.lua:35: attempt to get length of a nil value (local 'result') [ script:es_extended] > callback (@es_extended/server/common.lua:35) [ script:es_extended] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_datastore] SCRIPT ERROR: @esx_datastore/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_datastore] > callback (@esx_datastore/server/main.lua:9) [script:esx_datastore] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addonacco] SCRIPT ERROR: @esx_addonaccount/server/main.lua:9: attempt to get length of a nil value (local 'result') [script:esx_addonacco] > callback (@esx_addonaccount/server/main.lua:9) [script:esx_addonacco] > fn (@mysql-async/lib/MySQL.lua:197) [script:esx_addoninve] SCRIPT ERROR: @esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local 'items') [script:esx_addoninve] > callback (@esx_addoninventory/server/main.lua:10) [script:esx_addoninve] > fn (@mysql-async/lib/MySQL.lua:197) [ script:esx_society] SCRIPT ERROR: @esx_society/server/main.lua:18: attempt to get length of a nil value (local 'result') [ script:esx_society] > callback (@esx_society/server/main.lua:18) [ script:esx_society] > fn (@mysql-async/lib/MySQL.lua:197) Assertion failed: status.ok() (../../../components/citizen-server-impl/src/ServerKVScriptFunctions.cpp: DatabaseHolder: 64) > txaEvent "serverShuttingDown" "{"delay":5000,"author":"txAdmin","message":"Server Neustart (Crash erkannt)."}"